gamin4despair

gamin4despair — CS2 Stats

76561198931419403[U:1:971153675]Steam profile ↗✓ No bans

255Tracked matches38%Win rate2026Tracked since
CSDB Rating6.2 SolidHybrid Rifler
WingmanGold Nova II
Ladder ranks via Leetify

Performance scores

Aim87
Positioning61
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY454411Last 10045%Win rateLLLWTWWLWL

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.7
Aggression6.1
Utility4.7
Positioning6.1
Opening Duels2.8

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning6.1
Utility4.7
Mechanics8.3
Opening Duels2.8
Win Impact1.2

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.07+0.02
first ⅓ avg 0.05 → last ⅓ avg 0.07
Reaction time614ms−46ms
first ⅓ avg 660ms → last ⅓ avg 614ms
Headshot accuracy23.6%+0.7%
first ⅓ avg 22.9% → last ⅓ avg 23.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.28Best rating — vertigo 13–7
131Biggest win — cache
7Longest win streak
L3Current streak
55In matches decided by ≤2 rounds
2Overtime games

Map breakdown

vertigoBest map · 60% over 10infernoWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
cacheA1810856%0.08
ancientC146843%0.07
infernoD124833%0.03
anubisC114736%0.05
nukeB105550%0.06
vertigoA106460%0.06
dust2C83538%0.05
mirageB63350%0.08
train3030%0.02
office3030%0.06
shelter220100%0.14
warden220100%0.10
overpass1010%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.2%Headshot accuracy
42.3%Accuracy (enemy spotted)
40.6%Spray accuracy
87.6%Counter-strafing
10.6°Preaim
617msReaction time
39.2%T opening success
43.0%CT opening success
0.45Enemies flashed / flash
5.6%Flash assists
9.87HE damage / grenade
9.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4539 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.1911% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis9–130.0420%3 Aug
inferno2–13-0.0822%3 Aug
ancient11–130.0430%3 Aug
ancient13–70.0926%30 Jul
inferno12–120.0330%30 Jul
shelter13–90.1017%26 Jul
shelter13–80.1831%18 Jul
cache5–130.0119%18 Jul
cache13–30.0616%16 Jul
nuke4–13-0.0231%16 Jul
ancient13–40.1315%5 Jul
cache5–130.0531%5 Jul
inferno8–130.0727%4 Jul
dust212–120.0521%4 Jul
overpass3–13-0.0133%3 Jul
dust213–90.0213%3 Jul
vertigo13–70.0842%27 Jun
ancient5–130.0826%27 Jun
dust213–30.0717%27 Jun
anubis6–130.0531%25 Jun
cache8–130.1331%25 Jun
vertigo9–130.0619%21 Jun
train6–130.0837%21 Jun
dust212–120.0916%18 Jun
ancient10–130.0224%18 Jun
vertigo13–70.2830%15 Jun
inferno8–13-0.0416%15 Jun
cache13–90.2424%15 Jun
mirage4–130.0413%10 Jun
nuke12–120.1721%10 Jun
vertigo1–13-0.028%8 Jun
nuke13–50.0318%8 Jun
anubis13–30.1625%5 Jun
inferno13–100.1322%5 Jun
anubis12–120.0614%2 Jun
nuke13–50.0713%2 Jun
mirage8–130.0510%30 May
inferno2–13-0.0414%30 May
anubis9–130.0917%30 May
nuke10–130.0521%30 May
office12–120.0417%30 May
cache4–130.0621%30 May
anubis13–90.0516%28 May
inferno13–30.0923%28 May
warden13–80.1324%26 May
ancient10–130.0422%26 May
cache13–70.0818%25 May
inferno12–120.0523%25 May
vertigo9–130.0718%25 May
ancient3–130.0720%25 May
train7–13-0.0127%25 May
inferno12–120.0433%23 May
vertigo11–130.0322%23 May
nuke13–70.0618%23 May
dust26–130.0816%23 May
ancient10–130.1326%22 May
cache13–80.2239%22 May
mirage4–130.068%19 May
office2–130.0216%19 May
nuke13–70.1524%19 May
cache4–130.0224%19 May
mirage16–140.1521%17 May
anubis1–13-0.0311%17 May
vertigo13–70.0526%17 May
nuke13–110.0121%16 May
dust29–130.0519%16 May
cache9–130.0410%16 May
cache13–110.0317%16 May
cache13–10.2619%15 May
ancient13–20.0726%15 May
office9–130.1227%15 May
nuke12–120.0519%12 May
cache13–80.0211%12 May
vertigo13–50.0737%12 May
anubis9–13-0.0119%12 May
dust25–3-0.0124%11 May
mirage13–80.0925%11 May
anubis13–50.0424%11 May
vertigo13–7-0.0113%10 May
ancient13–20.0925%10 May
mirage13–30.1016%10 May
ancient11–130.0816%10 May
nuke8–130.0322%9 May
anubis13–40.0528%5 May
inferno11–130.0133%5 May
dust215–150.0220%5 May
inferno13–30.0622%5 May
inferno13–60.0733%5 May
ancient4–130.0320%5 May
cache5–13-0.0523%5 May
anubis11–130.0518%3 May
cache8–130.1028%3 May
train12–12-0.0129%3 May
vertigo13–70.0219%3 May
cache13–30.0219%3 May
ancient13–70.0920%3 May
warden13–110.0826%3 May
ancient13–8-0.016%2 May
cache13–90.0225%2 May
cache7–10.0643%2 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →