REYL — CS2 Stats

76561198891155163[U:1:930889435]✓ No bans

1,795Tracked matches64%Win rate2020Tracked since
CSDB Rating6.0 SolidHybrid Rifler
Premier CS Rating18,564Purple band · top ~14.2% of ranked players (population est.)
CSDB Leaderboard#8811 of 16969 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

Share this profile

CSDB.GGREYLFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER18,564 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning48
Utility25

0–100 skill scores via Leetify.

Recent form

HOT48502Last 10048%Win rateWWLLWWWWTW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.9
Aggression4.8
Utility2.5
Positioning4.8
Opening Duels2.1

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 86% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 47% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning4.8
Utility2.5
Mechanics7.0
Opening Duels2.2
Win Impact9.8

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time573ms−46ms
first ⅓ avg 618ms → last ⅓ avg 573ms
Headshot accuracy24.7%+3.2%
first ⅓ avg 21.5% → last ⅓ avg 24.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — dust2 13–4
132Biggest win — mirage
5Longest win streak
W2Current streak
88In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 57% over 7dust2Weakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
mirageB25121348%0.01
infernoB1910953%0.01
dust2D1541127%0.01
cacheB147750%0.02
ancientA116555%-0.00
anubisA95456%0.01
nukeA74357%0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (27% over 15). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.0%Headshot accuracy
33.9%Accuracy (enemy spotted)
34.7%Spray accuracy
81.3%Counter-strafing
8.9°Preaim
574msReaction time
29.3%T opening success
47.3%CT opening success
0.50Enemies flashed / flash
2.2%Flash assists
6.40HE damage / grenade
1.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4995 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.2859% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–100.0827%27 Aug
mirage13–70.0522%23 Aug
cache14–160.0217%23 Aug
dust23–13-0.0030%23 Aug
nuke13–30.0214%23 Aug
anubis13–40.1022%23 Aug
anubis13–11-0.0311%21 Aug
dust213–80.0423%21 Aug
anubis15–15-0.0214%20 Aug
mirage13–10-0.0019%18 Aug
inferno13–70.0838%18 Aug
inferno16–140.0125%17 Aug
dust213–70.0214%17 Aug
anubis13–110.0220%17 Aug
inferno4–13-0.0341%14 Aug
mirage13–80.0643%14 Aug
dust215–150.0120%14 Aug
inferno10–130.1023%14 Aug
cache13–70.0048%12 Aug
anubis7–13-0.0424%12 Aug
inferno13–4-0.0420%12 Aug
ancient13–40.0334%12 Aug
dust26–13-0.0633%12 Aug
mirage13–11-0.0229%12 Aug
dust28–130.0539%10 Aug
mirage8–13-0.0524%10 Aug
mirage10–13-0.0323%10 Aug
anubis7–130.0018%10 Aug
cache13–30.0238%9 Aug
mirage16–120.1019%9 Aug
ancient7–13-0.0614%9 Aug
mirage13–20.019%9 Aug
dust27–13-0.0118%9 Aug
inferno10–13-0.0032%6 Aug
ancient11–13-0.0315%5 Aug
inferno4–130.0718%4 Aug
dust21–10-0.0150%3 Aug
mirage7–13-0.0037%2 Aug
inferno10–130.0220%2 Aug
mirage4–13-0.0126%2 Aug
mirage13–11-0.0130%2 Aug
ancient10–130.1122%1 Aug
inferno13–100.0632%1 Aug
nuke4–130.0431%1 Aug
anubis8–130.0224%1 Aug
mirage8–130.0823%31 Jul
anubis13–20.0928%31 Jul
inferno13–90.0328%31 Jul
cache13–90.0317%31 Jul
inferno11–13-0.0726%31 Jul
dust29–13-0.0233%31 Jul
cache13–70.0523%31 Jul
ancient13–7-0.0524%31 Jul
mirage9–13-0.0216%31 Jul
mirage10–130.0122%31 Jul
inferno8–130.0935%30 Jul
mirage8–130.0126%30 Jul
cache11–130.0126%30 Jul
cache2–13-0.0330%30 Jul
ancient13–11-0.0126%30 Jul
ancient10–13-0.0115%29 Jul
cache4–13-0.0633%28 Jul
mirage9–13-0.0316%27 Jul
mirage13–60.0318%26 Jul
mirage13–50.0216%26 Jul
dust28–13-0.0023%26 Jul
mirage13–30.0119%26 Jul
inferno13–40.0120%26 Jul
cache11–13-0.0115%25 Jul
anubis13–8-0.0425%25 Jul
nuke13–100.0027%25 Jul
ancient13–20.0524%25 Jul
dust213–40.1733%25 Jul
dust26–13-0.0120%25 Jul
inferno14–16-0.0421%24 Jul
nuke13–80.0819%24 Jul
nuke13–110.0330%23 Jul
mirage13–90.0218%23 Jul
ancient13–5-0.0610%23 Jul
mirage11–13-0.0033%23 Jul
mirage13–160.0223%23 Jul
dust25–130.0218%23 Jul
inferno13–40.0121%22 Jul
inferno14–16-0.038%22 Jul
ancient6–13-0.0216%22 Jul
mirage9–13-0.0123%20 Jul
inferno13–6-0.0227%20 Jul
mirage8–130.0123%20 Jul
dust213–70.0520%20 Jul
inferno16–14-0.0429%19 Jul
cache13–30.0828%19 Jul
mirage16–12-0.0024%19 Jul
nuke6–130.0011%19 Jul
cache8–130.0431%19 Jul
cache10–13-0.0219%19 Jul
cache13–40.0312%19 Jul
nuke8–13-0.0324%19 Jul
ancient13–90.0021%19 Jul
inferno13–90.0330%19 Jul
dust28–13-0.099%15 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →