gummie~

gummie~ — CS2 Stats

76561198883391597[U:1:923125869]Steam profile ↗✓ No bans

501Tracked matches40%Win rate2024Tracked since
CSDB Rating5.2 DevelopingHybrid Rifler
Premier CS Rating18,345Purple band · top ~15.1% of ranked players (population est.)
CSDB Leaderboard#7994 of 14980 tracked
Ladder ranks via Leetify

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CSDB.GGgummie~PREMIER18,345 · Purple bandcsdb.gg/stats

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Performance scores

Aim69
Positioning46
Utility33

0–100 skill scores via Leetify.

Recent form

HOT45478Last 10045%Win rateTLWWWWWLWW

Last 10 vs previous 10: +50pp win rate · +0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.9
Aggression5.2
Utility3.3
Positioning4.6
Opening Duels1.0

Excellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 42% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 735ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.6
Utility3.3
Mechanics9.2
Opening Duels1.4
Win Impact1.7

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time723ms−44ms
first ⅓ avg 766ms → last ⅓ avg 723ms
Headshot accuracy27.0%+3.5%
first ⅓ avg 23.5% → last ⅓ avg 27.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — nuke 1–3
132Biggest win — mirage
9Longest win streak
47In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 63% over 16nukeWeakest map · 26% over 27
MapGradePlayedRecordWin rateAvg rating
nukeD2772026%-0.01
dust2B21101148%0.00
mirageA1610663%-0.01
overpassA95456%-0.00
infernoB84450%-0.03
ancientB84450%0.00
cache31233%0.03
anubis32167%-0.00
office21150%-0.03
vertigo21150%-0.02
train1010%0.10

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (26% over 27). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.4%Headshot accuracy
31.9%Accuracy (enemy spotted)
35.7%Spray accuracy
91.6%Counter-strafing
10.5°Preaim
735msReaction time
26.2%T opening success
41.5%CT opening success
0.41Enemies flashed / flash
5.3%Flash assists
4.52HE damage / grenade
6.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 734.6645ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4109 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.1608% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

26% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust212–12-0.0431%26 Jun
dust29–13-0.1014%12 Jun
mirage13–70.0340%11 Jun
nuke13–30.0320%10 Jun
mirage13–11-0.0219%10 Jun
overpass6–00.0438%10 Jun
dust213–100.0226%8 Jun
dust28–130.0124%8 Jun
mirage13–50.1020%7 Jun
inferno16–13-0.0418%7 Jun
mirage13–8-0.0019%5 Jun
dust213–110.0239%5 Jun
nuke1–30.1533%4 Jun
nuke2–13-0.0427%4 Jun
nuke6–13-0.0316%4 Jun
mirage11–13-0.0333%4 Jun
nuke12–12-0.047%4 Jun
cache6–130.0139%4 Jun
nuke12–12-0.0015%4 Jun
mirage11–13-0.0326%4 Jun
nuke7–13-0.0428%3 Jun
nuke6–130.0326%3 Jun
nuke3–13-0.08100%1 Jun
nuke5–13-0.0215%1 Jun
nuke11–13-0.0738%31 May
nuke12–120.0328%31 May
nuke10–130.0634%31 May
nuke11–13-0.0216%31 May
dust213–6-0.0436%31 May
nuke12–120.0525%30 May
ancient0–13-0.0115%30 May
nuke13–90.0110%29 May
ancient13–90.0516%29 May
dust213–100.0417%29 May
dust213–5-0.0222%29 May
office2–12-0.040%28 May
nuke8–130.1128%28 May
nuke7–130.0213%28 May
ancient7–13-0.0325%27 May
dust213–90.1029%26 May
ancient11–13-0.0417%26 May
dust210–13-0.0336%25 May
office13–11-0.038%24 May
cache13–11-0.0319%24 May
nuke3–13-0.0830%23 May
mirage13–7-0.0523%23 May
overpass12–160.0030%22 May
dust213–60.0124%22 May
overpass7–130.0031%22 May
anubis13–8-0.0215%21 May
nuke5–13-0.0634%20 May
dust29–13-0.0320%20 May
dust213–16-0.0624%19 May
inferno6–13-0.0535%18 May
dust210–13-0.0823%18 May
dust27–130.0038%18 May
overpass5–13-0.0226%18 May
inferno9–13-0.0713%17 May
mirage13–4-0.0128%17 May
overpass13–10-0.0424%16 May
dust213–80.0612%16 May
inferno13–5-0.0030%16 May
mirage8–3-0.068%15 May
mirage13–20.0833%12 May
dust213–40.1345%12 May
nuke13–10-0.0312%10 May
nuke13–7-0.0323%10 May
nuke9–13-0.089%8 May
inferno4–13-0.0915%7 May
overpass13–8-0.0116%6 May
overpass8–13-0.0548%3 May
cache8–130.1036%2 May
mirage10–13-0.0517%28 Apr
mirage6–11-0.0418%23 Apr
inferno13–60.0227%22 Apr
ancient13–7-0.0121%21 Apr
ancient13–3-0.0313%19 Apr
overpass13–60.0220%18 Apr
anubis2–13-0.0216%17 Apr
ancient13–60.0012%17 Apr
nuke10–13-0.0522%16 Apr
ancient15–150.0614%16 Apr
inferno9–13-0.0018%15 Apr
mirage13–40.0533%15 Apr
mirage11–130.0525%23 Feb
dust213–100.0121%23 Feb
anubis13–70.0335%12 Feb
vertigo13–7-0.0528%12 Feb
nuke13–7-0.0514%12 Feb
nuke13–90.0237%12 Feb
nuke13–40.0438%11 Feb
inferno13–30.0129%10 Feb
vertigo8–130.0114%9 Feb
dust29–13-0.0125%18 Dec
overpass13–100.0429%18 Dec
train9–130.1024%18 Dec
dust212–12-0.0221%14 Dec
dust212–120.0233%9 Dec
mirage13–8-0.0742%9 Dec
mirage2–13-0.077%2 Dec

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →