xuntan22

xuntan22 — CS2 Stats

US76561198879265050[U:1:918999322]Steam profile ↗

49Tracked matches50%Win rate2023Tracked since
CSDB Rating2.7 Learning
Premier CS Rating12,704Blue band · top ~40.6% of ranked players (population est.)
CSDB Leaderboard#12992 of 18659 tracked
Ladder ranks via Leetify

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CSDB.GGxuntan22PREMIER12,704 · Blue bandcsdb.gg/stats

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Performance scores

Aim33
Positioning34
Utility6

0–100 skill scores via Leetify.

Recent form

STEADY19273Last 4939%Win rateWWWLLLLWLL

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Aim3.3
Aggression2.0
Utility0.6
Positioning3.4
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 62% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 702ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning3.4
Utility0.6
Mechanics3.9
Opening Duels0.0
Win Impact5.0

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time649ms−81ms
first ⅓ avg 730ms → last ⅓ avg 649ms
Headshot accuracy10.7%−5.5%
first ⅓ avg 16.2% → last ⅓ avg 10.7%

Rolling 5-match average across the last 49 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.07Best rating — mirage 16–2
162Biggest win — mirage
3Longest win streak
W3Current streak
15In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 50% over 12nukeWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB126650%-0.01
dust2C125742%-0.04
infernoC73443%-0.03
ancientD51420%-0.03
nukeD5050%-0.01
cache31233%-0.06
train31233%-0.04
anubis220100%-0.02

Across the last 49 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.7%Headshot accuracy
33.3%Accuracy (enemy spotted)
33.1%Spray accuracy
67.3%Counter-strafing
10.5°Preaim
702msReaction time
20.5%T opening success
29.7%CT opening success
0.04Enemies flashed / flash
0.0%Flash assists
3.50HE damage / grenade
0.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.716% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 701.8667ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0425 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–6-0.0419%30 Jul
anubis13–7-0.0513%30 Jul
anubis13–110.0016%29 Jul
inferno6–13-0.0010%29 Jul
cache9–13-0.0416%25 Jul
mirage9–13-0.025%25 Jul
ancient6–13-0.039%25 Jul
cache16–13-0.057%25 Jul
nuke7–13-0.002%25 Jul
mirage8–13-0.0611%24 Jul
dust24–13-0.0215%24 Jul
ancient13–50.0313%24 Jul
dust28–13-0.068%24 Jul
inferno13–50.037%24 Jul
mirage8–13-0.0615%24 Jul
dust213–7-0.027%23 Jul
dust213–10-0.0313%23 Jul
mirage13–90.0416%23 Jul
mirage12–12-0.049%17 Jul
mirage16–130.0212%15 Jul
dust213–5-0.0411%10 Jul
inferno13–3-0.0423%9 Jun
mirage9–13-0.0211%20 May
dust22–13-0.1125%20 May
mirage13–7-0.0610%5 May
mirage13–2-0.047%2 May
ancient5–13-0.0812%1 Mar
ancient11–13-0.049%17 Feb
dust215–15-0.0215%15 Dec
nuke11–130.0113%15 Dec
ancient10–13-0.0313%15 Dec
mirage13–2-0.019%15 Dec
nuke11–13-0.0525%10 Dec
dust213–50.0122%10 Dec
train6–13-0.0525%7 Dec
nuke3–13-0.0720%25 Nov
nuke11–130.0612%12 Aug
dust28–13-0.0813%12 Aug
dust25–13-0.0017%26 Dec
mirage8–13-0.006%26 Dec
train9–13-0.0617%26 Dec
train13–6-0.0211%24 Dec
inferno4–13-0.1022%28 Apr
inferno15–15-0.0612%23 Aug
dust29–1-0.0719%19 Aug
mirage16–20.0710%2 Aug
inferno14–16-0.0320%2 Aug
cache4–9-0.0819%21 May
dust25–9-0.0314%16 Apr

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →