Airslick — CS2 Stats

76561198874508009[U:1:914242281]

1,993Tracked matches67%Win rate2020Tracked since
CSDB Rating5.1 Developing
Premier CS Rating17,511Purple band · top ~18.4% of ranked players (population est.)
CSDB Leaderboard#19229 of 36773 tracked
FaceitLevel 5 · 1,093 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGAirslickFACEITLevel 5 · 1,093 ELOSTANDINGTop 67.6% of rankedPREMIER17,511 · Purple bandcsdb.gg/stats

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Performance scores

Aim58
Positioning63
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY57385Last 10057%Win rateWWTWWWLLLW

Last 10 vs previous 10: +20pp win rate · -0.02 avg rating

Player DNA

Aim5.8
Aggression8.7
Utility2.3
Positioning6.3
Opening Duels5.0
Clutch3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 580ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning6.3
Utility2.3
Mechanics1.9
Opening Duels5.0
Win Impact10.0

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time582ms−55ms
first ⅓ avg 636ms → last ⅓ avg 582ms
Headshot accuracy21.0%+0.9%
first ⅓ avg 20.1% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — dust2 13–8
132Biggest win — cache
8Longest win streak
W2Current streak
117In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 77% over 13mirageWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
dust2A54312357%0.02
nukeS1310377%-0.01
mirageC104640%-0.02
cacheA95456%0.00
ancientC94544%-0.01
anubis32167%-0.04
inferno21150%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

311Matches
48%Win rate
1.05Avg K/D
75.6ADR
42%Headshot %

Clutches & streaks

36%1v1 clutch win
21%1v2 clutch win
5Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage8539%0.9414.4
Dust26952%1.2317.6
Inferno3450%0.9514.9
Nuke3355%0.9714.2
Ancient3152%1.1017.0
Anubis2544%1.1617.0
Train1377%1.0516.4
Cache1145%1.0014.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.7%Headshot accuracy
35.4%Accuracy (enemy spotted)
33.8%Spray accuracy
58.5%Counter-strafing
9.3°Preaim
580msReaction time
39.2%T opening success
60.7%CT opening success
0.71Enemies flashed / flash
2.7%Flash assists
5.89HE damage / grenade
2.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.2292 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.223% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0019%29 Aug
dust213–30.0220%29 Aug
dust212–12-0.0328%28 Aug
dust213–10-0.0419%28 Aug
dust213–90.0420%28 Aug
cache13–50.0422%28 Aug
dust210–130.0426%28 Aug
dust25–130.0110%28 Aug
dust25–13-0.0519%28 Aug
dust213–30.0316%28 Aug
dust213–9-0.057%22 Aug
dust211–130.0125%22 Aug
dust213–80.0222%22 Aug
dust212–12-0.0123%22 Aug
dust211–130.0824%22 Aug
dust211–13-0.0128%15 Aug
dust213–110.005%15 Aug
dust29–130.0635%15 Aug
dust213–80.1950%15 Aug
dust22–13-0.079%14 Aug
inferno8–130.0216%14 Aug
nuke13–5-0.0228%12 Aug
nuke13–8-0.1012%12 Aug
anubis13–5-0.0514%12 Aug
cache13–2-0.0312%12 Aug
nuke15–15-0.0513%12 Aug
dust213–40.0528%12 Aug
dust213–10-0.0324%12 Aug
dust213–40.0029%12 Aug
nuke13–11-0.0217%8 Aug
nuke13–8-0.0214%8 Aug
dust213–110.0140%8 Aug
cache13–50.0222%8 Aug
nuke13–6-0.057%8 Aug
cache8–130.0524%8 Aug
dust213–110.0216%8 Aug
dust212–120.0416%8 Aug
dust213–11-0.0427%8 Aug
dust210–130.0125%6 Aug
mirage13–11-0.0218%6 Aug
dust213–30.0827%6 Aug
ancient3–13-0.078%5 Aug
dust210–13-0.0527%5 Aug
ancient12–16-0.0524%5 Aug
anubis13–5-0.0318%5 Aug
dust213–60.0118%5 Aug
anubis4–13-0.0312%5 Aug
mirage13–5-0.0617%3 Aug
nuke16–140.0121%3 Aug
cache9–13-0.0525%3 Aug
ancient13–60.0314%3 Aug
dust213–10-0.0218%3 Aug
nuke11–130.0134%1 Aug
mirage13–11-0.0422%1 Aug
dust213–9-0.0217%1 Aug
dust24–13-0.0524%1 Aug
ancient16–14-0.0231%1 Aug
nuke13–30.0933%31 Jul
dust213–30.0931%31 Jul
dust213–50.0329%27 Jul
dust28–130.0020%25 Jul
dust26–13-0.0013%25 Jul
dust25–13-0.0732%25 Jul
dust213–60.0324%25 Jul
dust213–110.0732%25 Jul
mirage11–13-0.0221%25 Jul
mirage13–7-0.0315%24 Jul
mirage8–13-0.0620%24 Jul
dust213–90.0520%24 Jul
nuke13–100.0317%24 Jul
dust210–130.0127%24 Jul
dust213–80.0833%24 Jul
ancient13–8-0.0015%22 Jul
ancient8–13-0.0510%22 Jul
inferno13–90.0127%22 Jul
dust213–9-0.0612%22 Jul
mirage14–160.0226%22 Jul
nuke13–5-0.0112%22 Jul
dust213–80.0122%18 Jul
dust27–13-0.0610%18 Jul
cache2–130.0328%18 Jul
dust28–130.0219%18 Jul
dust213–90.0626%18 Jul
ancient13–50.0219%18 Jul
dust29–130.0523%18 Jul
cache13–60.0015%18 Jul
dust213–20.0813%18 Jul
ancient6–13-0.0235%17 Jul
dust213–90.0821%17 Jul
nuke13–9-0.0023%17 Jul
mirage3–13-0.0531%17 Jul
mirage6–13-0.0021%17 Jul
cache2–13-0.0423%17 Jul
ancient15–150.0618%13 Jul
nuke11–13-0.0213%13 Jul
dust210–13-0.0216%11 Jul
mirage4–130.0514%11 Jul
cache13–110.0211%11 Jul
dust29–130.0823%11 Jul
dust213–100.0922%11 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →