Kelz 항문 — CS2 Stats
US76561198837964275[U:1:877698547]Steam profile ↗✓ No bans
Rating over time
Faceit ELO
- At peak — 1,611
- Next: Level 9 at 1,751 — 140 to go
- Reached: Level 8 · Level 7 · Level 6 · Level 5
- Level 8 first seen 2026-08-28
- Level 7 first seen 2026-08-28
Premier CS Rating
- At peak — 24,179
- Next: Red band at 25,000 — 821 to go
- Reached: Pink band · Purple band · Blue band · Light Blue band
- Pink band first seen 2026-08-28
- Purple band first seen 2026-08-28
CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like Twistzz 85% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Where you differ: lower aim profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 626ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 115 | 57% | 1.08 | 15.7 |
| Ancient | 92 | 55% | 1.00 | 16.2 |
| Inferno | 77 | 49% | 0.98 | 15.0 |
| Dust2 | 71 | 45% | 0.97 | 15.5 |
| Anubis | 41 | 44% | 0.97 | 14.5 |
| Overpass | 14 | 57% | 0.89 | 15.0 |
| Train | 12 | 67% | 1.14 | 16.1 |
| Nuke | 6 | 50% | 0.87 | 14.7 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4551 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 31.2408% — below the 40% mark we flag