EsQ^^ — CS2 Stats
76561198822539455[U:1:862273727]
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Entry Fragger — High opening-fight frequency with above-par success in them.
Strong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like s1mple 91% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
T-side openings. Opening success drops from 68% on CT to 48% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 653ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 50 | 70% | 1.38 | 18.0 |
| Ancient | 18 | 56% | 1.20 | 15.1 |
| Anubis | 16 | 44% | 1.30 | 19.6 |
| Nuke | 12 | 75% | 1.17 | 18.1 |
| Cache | 8 | 50% | 1.04 | 15.8 |
| Dust2 | 4 | 75% | 1.38 | 21.3 |
| Overpass | 3 | 67% | 1.09 | 14.7 |
| Train | 2 | 100% | 0.90 | 12.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4969 — below the 0.5 mark we flag