Lil Nas X — CS2 Stats

76561198821569694[U:1:861303966]

218Tracked matches47%Win rate2021Tracked since
CSDB Rating6.1 SolidHybrid Rifler
Premier CS Rating16,889Purple band · top ~20.9% of ranked players (population est.)
CSDB Leaderboard#12072 of 20936 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGLil Nas XPREMIER16,889 · Purple bandcsdb.gg/stats

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Performance scores

Aim82
Positioning50
Utility47

0–100 skill scores via Leetify.

Recent form

HOT53461Last 10053%Win rateWLWWWLWWLW

Last 10 vs previous 10: +30pp win rate · -0.04 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.2
Aggression6.1
Utility4.7
Positioning5.0
Opening Duels1.8

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 89% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.8° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 599ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning5.0
Utility4.7
Mechanics9.3
Opening Duels1.8
Win Impact3.9

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.03 → last ⅓ avg 0.00
Reaction time609ms−71ms
first ⅓ avg 680ms → last ⅓ avg 609ms
Headshot accuracy22.2%+0.0%
first ⅓ avg 22.2% → last ⅓ avg 22.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — dust2 13–1
131Biggest win — cache
6Longest win streak
108In matches decided by ≤2 rounds
6Overtime games

Map breakdown

overpassBest map · 64% over 11dust2Weakest map · 43% over 30
MapGradePlayedRecordWin rateAvg rating
dust2C30131743%0.01
nukeB1991047%0.00
mirageA1710759%-0.01
overpassA117464%0.02
ancientA85363%0.00
cacheB84450%0.03
anubis43175%0.01
inferno32167%0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (43% over 30). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
37.7%Accuracy (enemy spotted)
40.3%Spray accuracy
92.0%Counter-strafing
10.8°Preaim
599msReaction time
29.9%T opening success
44.3%CT opening success
0.49Enemies flashed / flash
9.8%Flash assists
10.12HE damage / grenade
5.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4894 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.9194% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 30 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–60.0220%24 Jul
anubis11–13-0.0623%24 Jul
ancient13–8-0.0316%24 Jul
dust213–70.0420%22 Jul
nuke13–10-0.0118%21 Jul
mirage1–13-0.0617%16 Jul
mirage13–7-0.0417%16 Jul
nuke13–110.0121%16 Jul
dust210–130.0125%16 Jul
mirage13–6-0.0522%16 Jul
inferno6–13-0.0022%15 Jul
mirage14–160.0017%15 Jul
dust29–130.0823%15 Jul
nuke3–10.0560%15 Jul
ancient9–130.0414%15 Jul
cache4–13-0.0627%15 Jul
nuke16–14-0.0123%12 Jul
cache13–50.0815%12 Jul
mirage10–13-0.0224%11 Jul
inferno16–130.0217%11 Jul
cache10–13-0.0325%11 Jul
ancient13–110.0224%9 Jul
mirage4–13-0.0137%9 Jul
cache13–10.0812%9 Jul
cache9–130.0721%9 Jul
mirage3–13-0.0810%27 Jun
overpass11–130.0317%27 Jun
dust25–13-0.0323%24 Jun
anubis13–6-0.0222%17 Jun
mirage6–13-0.0414%12 Jun
cache13–100.0722%6 Jun
overpass5–13-0.0040%4 Jun
nuke10–130.0527%4 Jun
nuke10–13-0.0120%4 Jun
overpass13–11-0.0321%3 Jun
nuke13–60.0022%3 Jun
dust210–13-0.048%31 May
nuke11–130.0024%31 May
dust213–9-0.0221%31 May
anubis13–80.0313%31 May
dust213–6-0.0117%31 May
overpass13–80.0915%31 May
dust213–30.0620%31 May
dust213–80.0122%31 May
dust211–13-0.0526%30 May
mirage13–11-0.0414%30 May
nuke16–14-0.0713%30 May
mirage13–10-0.059%29 May
dust214–160.0516%29 May
nuke4–13-0.0211%29 May
dust25–13-0.048%27 May
dust213–7-0.0511%27 May
nuke5–13-0.0521%27 May
nuke10–130.0426%27 May
ancient13–9-0.0420%27 May
nuke16–14-0.0116%27 May
overpass13–40.0318%27 May
mirage13–70.0118%26 May
overpass7–13-0.0320%26 May
dust210–13-0.0530%26 May
ancient13–9-0.0025%26 May
dust213–9-0.0318%25 May
overpass13–40.0723%25 May
nuke9–13-0.0234%25 May
inferno13–100.0219%25 May
overpass13–50.0334%24 May
nuke13–60.0711%24 May
ancient10–13-0.0217%24 May
mirage8–13-0.0533%24 May
dust29–130.0817%22 May
dust24–13-0.0018%22 May
mirage13–80.1113%22 May
dust27–13-0.0221%22 May
nuke11–130.0011%22 May
anubis11–00.1114%22 May
dust213–70.0525%22 May
nuke13–10-0.0724%22 May
dust26–130.0021%16 May
overpass13–110.0025%13 May
dust213–10.1326%13 May
overpass13–30.0522%12 May
ancient13–50.0720%12 May
dust27–13-0.0522%12 May
dust213–10-0.0128%11 May
mirage13–10-0.0417%11 May
nuke9–130.0126%10 May
nuke7–130.0216%9 May
ancient7–13-0.0411%9 May
dust213–70.0220%9 May
overpass10–13-0.0117%9 May
dust210–130.0517%9 May
dust211–130.0727%9 May
mirage13–20.0621%9 May
cache13–11-0.0327%9 May
mirage13–100.0838%8 May
dust213–80.0315%8 May
dust23–130.0924%8 May
dust27–13-0.0213%7 May
mirage13–30.1060%7 May
cache12–120.0327%6 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →