Sesko Meal Deal

Sesko Meal Deal — CS2 Stats

GB76561198802457569[U:1:842191841]Steam profile ↗✓ No bans

962Tracked matches60%Win rate2023Tracked since
CSDB Rating4.0 Developing
Premier CS Rating18,257Purple band · top ~15.4% of ranked players (population est.)
CSDB Leaderboard#4392 of 8012 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGSesko Meal DealFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER18,257 · Purple bandcsdb.gg/stats

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Performance scores

Aim32
Positioning44
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY52453Last 10052%Win rateLLWLWWLWWL

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating

Player DNA

Aim3.2
Aggression4.2
Utility5.1
Positioning4.4
Opening Duels1.3
Clutch1.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 79% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning4.4
Utility5.1
Mechanics2.3
Opening Duels2.0
Win Impact8.3

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time560ms−50ms
first ⅓ avg 610ms → last ⅓ avg 560ms
Headshot accuracy10.3%+0.7%
first ⅓ avg 9.5% → last ⅓ avg 10.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.11Best rating — nuke 13–8
132Biggest win — cache
13Longest win streak
L2Current streak
711In matches decided by ≤2 rounds
12Overtime games

Map breakdown

mirageBest map · 75% over 8nukeWeakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
infernoA29161355%-0.02
nukeD1861233%-0.01
anubisS1410471%-0.02
ancientB137654%-0.03
cacheB126650%-0.02
mirageS86275%-0.02
dust221150%-0.03
shelter1010%-0.01
office1010%-0.05
overpass1010%-0.07
train1010%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 18). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

101Matches
53%Win rate
1.02Avg K/D
77.9ADR
39%Headshot %

Clutches & streaks

27%1v1 clutch win
23%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno2467%1.0814.6
Nuke2241%1.0614.7
Ancient1650%0.8913.1
Cache1060%1.0117.9
Mirage850%1.0615.4
Dust2875%1.1816.3
Anubis729%1.1317.9
Overpass650%0.6811.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.3%Headshot accuracy
29.9%Accuracy (enemy spotted)
32.2%Spray accuracy
60.3%Counter-strafing
10.7°Preaim
563msReaction time
24.5%T opening success
46.1%CT opening success
0.46Enemies flashed / flash
3.9%Flash assists
9.36HE damage / grenade
9.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.2625% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4616 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.5224% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke11–13-0.0512%23 Aug
nuke8–130.0416%23 Aug
anubis13–4-0.0110%22 Aug
anubis5–13-0.058%22 Aug
inferno13–9-0.026%22 Aug
inferno13–6-0.028%22 Aug
inferno14–16-0.049%22 Aug
dust213–3-0.0010%22 Aug
nuke16–140.005%21 Aug
cache9–13-0.054%21 Aug
nuke10–13-0.048%20 Aug
anubis13–10-0.0010%20 Aug
inferno13–6-0.0523%20 Aug
inferno9–13-0.057%20 Aug
shelter9–13-0.0114%20 Aug
ancient3–13-0.0818%20 Aug
mirage13–10-0.0521%20 Aug
cache0–13-0.117%20 Aug
mirage12–16-0.0510%19 Aug
inferno5–13-0.120%19 Aug
nuke13–9-0.0412%19 Aug
cache13–6-0.0710%18 Aug
mirage13–7-0.0516%18 Aug
inferno13–80.0018%18 Aug
cache13–20.0110%16 Aug
ancient13–100.0011%16 Aug
cache13–90.074%16 Aug
anubis13–100.038%16 Aug
anubis16–14-0.0011%16 Aug
nuke13–80.116%16 Aug
anubis13–50.006%15 Aug
inferno13–7-0.0011%15 Aug
nuke13–60.0012%15 Aug
inferno10–13-0.1121%15 Aug
anubis14–16-0.067%14 Aug
nuke13–30.086%14 Aug
inferno13–10-0.016%14 Aug
cache4–13-0.095%14 Aug
nuke6–13-0.046%12 Aug
anubis13–50.028%12 Aug
ancient1–13-0.070%11 Aug
inferno13–11-0.018%11 Aug
nuke9–13-0.067%9 Aug
ancient13–4-0.067%9 Aug
dust29–13-0.056%8 Aug
cache13–110.0414%8 Aug
inferno13–3-0.0216%8 Aug
ancient7–13-0.0517%8 Aug
ancient13–9-0.0210%7 Aug
mirage13–60.0511%7 Aug
nuke13–9-0.007%7 Aug
nuke1–3-0.010%7 Aug
ancient10–13-0.025%7 Aug
inferno13–90.017%6 Aug
cache11–130.0212%4 Aug
mirage13–20.0311%3 Aug
inferno8–13-0.0510%3 Aug
nuke5–13-0.063%3 Aug
cache13–60.0311%3 Aug
inferno13–9-0.035%30 Jul
nuke11–130.019%30 Jul
nuke11–13-0.031%23 Jul
inferno12–16-0.0320%23 Jul
inferno8–13-0.027%23 Jul
inferno13–9-0.057%22 Jul
ancient14–16-0.0116%22 Jul
nuke9–13-0.0813%21 Jul
inferno13–4-0.047%21 Jul
ancient13–3-0.040%19 Jul
anubis7–0-0.0422%19 Jul
inferno15–150.019%19 Jul
nuke3–12-0.030%19 Jul
anubis13–9-0.0310%18 Jul
cache13–6-0.0410%17 Jul
mirage9–130.0012%17 Jul
anubis11–13-0.0510%16 Jul
inferno13–8-0.049%16 Jul
cache10–13-0.009%16 Jul
ancient13–11-0.035%16 Jul
mirage13–5-0.0113%16 Jul
inferno8–13-0.019%16 Jul
ancient13–60.062%16 Jul
anubis13–11-0.039%15 Jul
ancient0–5-0.090%15 Jul
cache15–150.0213%15 Jul
anubis13–4-0.017%14 Jul
inferno15–15-0.066%12 Jul
office5–13-0.0513%8 Jul
mirage13–8-0.076%8 Jul
inferno11–13-0.0416%6 Jul
overpass4–9-0.078%5 Jul
inferno9–1-0.0214%5 Jul
train6–13-0.0513%5 Jul
inferno4–13-0.0610%4 Jul
nuke11–13-0.059%4 Jul
anubis10–13-0.0217%4 Jul
inferno16–190.0514%28 Jun
inferno13–20.096%28 Jun
ancient16–140.0112%28 Jun
inferno13–60.0515%27 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches13-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →