Heelhook — CS2 Stats

76561198800351956[U:1:840086228]

2,143Tracked matches30%Win rate2020Tracked since
CSDB Rating6.8 SolidEntry Fragger
Premier CS Rating19,999Purple band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#11025 of 26099 tracked
Ladder ranks via Leetify

Rating over time

19,999Peak Premier on CSDB
1Days observed since 2026-08-29

Premier CS Rating

  • At peak — 19,999
  • Next: Pink band at 20,000 1 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-29
  • Blue band first seen 2026-08-29

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGHeelhookPREMIER19,999 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim90
Positioning80
Utility40

0–100 skill scores via Leetify.

Recent form

COLD30637Last 10030%Win rateWLLWLWLLLL

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim9.0
Aggression10.0
Utility4.0
Positioning8.0
Opening Duels6.2

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 91% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning8.0
Utility4.0
Mechanics8.5
Opening Duels6.2
Win Impact0.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.01
first ⅓ avg 0.05 → last ⅓ avg 0.04
Reaction time541ms−47ms
first ⅓ avg 588ms → last ⅓ avg 541ms
Headshot accuracy11.3%+0.7%
first ⅓ avg 10.5% → last ⅓ avg 11.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — cache 13–7
131Biggest win — shelter
4Longest win streak
912In matches decided by ≤2 rounds
17Overtime games

Map breakdown

nukeBest map · 45% over 11ancientWeakest map · 24% over 21
MapGradePlayedRecordWin rateAvg rating
cacheD2161529%0.04
ancientD2151624%0.03
infernoD2161529%0.05
anubisD2061430%0.05
nukeB115645%0.04
office31233%0.06
mirage2020%0.00
shelter110100%0.10

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (24% over 21). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.4%Headshot accuracy
43.6%Accuracy (enemy spotted)
42.7%Spray accuracy
88.4%Counter-strafing
7.4°Preaim
537msReaction time
51.2%T opening success
58.7%CT opening success
0.42Enemies flashed / flash
5.7%Flash assists
10.84HE damage / grenade
3.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.4142% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4246 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

24% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–60.1017%28 Aug
cache8–13-0.0420%28 Aug
ancient9–130.0212%28 Aug
inferno13–90.0514%28 Aug
cache11–130.0812%27 Aug
nuke13–60.1511%27 Aug
cache9–130.0714%27 Aug
anubis13–160.0714%26 Aug
anubis5–130.016%26 Aug
cache3–13-0.035%26 Aug
cache5–13-0.022%26 Aug
inferno13–110.0613%26 Aug
anubis15–150.0813%25 Aug
cache14–160.0211%25 Aug
ancient6–13-0.045%24 Aug
office13–50.145%22 Aug
ancient15–150.056%22 Aug
inferno4–130.0412%22 Aug
ancient7–130.0017%22 Aug
cache11–13-0.028%22 Aug
inferno4–13-0.017%21 Aug
ancient16–140.0612%21 Aug
nuke13–100.0412%21 Aug
inferno14–160.0319%21 Aug
office10–130.0813%20 Aug
cache7–130.0115%20 Aug
inferno5–130.038%20 Aug
anubis16–140.086%19 Aug
nuke10–130.0718%19 Aug
inferno15–150.039%19 Aug
cache15–150.0212%19 Aug
inferno10–130.0811%18 Aug
anubis15–150.1313%18 Aug
ancient10–5-0.036%18 Aug
inferno13–9-0.038%18 Aug
nuke4–13-0.0213%17 Aug
cache13–30.139%17 Aug
nuke8–130.036%17 Aug
ancient8–130.026%17 Aug
anubis2–13-0.0321%17 Aug
ancient3–130.055%16 Aug
inferno3–13-0.0410%16 Aug
shelter13–10.1011%16 Aug
inferno13–110.008%16 Aug
ancient4–13-0.038%16 Aug
nuke3–13-0.0411%14 Aug
inferno3–130.1010%14 Aug
ancient12–160.0712%14 Aug
nuke16–140.0213%13 Aug
inferno7–130.036%13 Aug
ancient11–130.1011%13 Aug
nuke11–130.018%12 Aug
anubis13–20.1617%12 Aug
cache3–13-0.029%12 Aug
ancient0–130.0012%12 Aug
nuke9–130.0311%11 Aug
anubis10–13-0.0112%11 Aug
ancient4–130.0310%11 Aug
cache13–70.129%11 Aug
cache7–130.118%10 Aug
ancient10–130.0210%9 Aug
cache13–100.0915%9 Aug
office6–13-0.064%9 Aug
inferno14–160.108%7 Aug
inferno13–100.0811%6 Aug
anubis2–13-0.0414%6 Aug
cache13–70.1911%6 Aug
cache11–130.007%6 Aug
inferno4–130.058%5 Aug
anubis13–110.1510%5 Aug
ancient13–110.1212%5 Aug
anubis13–40.0312%5 Aug
ancient13–80.0417%4 Aug
inferno11–130.0514%4 Aug
mirage3–130.0111%4 Aug
cache2–130.049%3 Aug
inferno4–130.0417%3 Aug
anubis7–130.1013%2 Aug
anubis6–130.0710%1 Aug
nuke13–70.1113%1 Aug
inferno8–130.088%1 Aug
anubis15–150.0210%1 Aug
ancient0–13-0.0813%1 Aug
cache10–13-0.0517%1 Aug
cache13–110.067%31 Jul
inferno13–100.1213%31 Jul
anubis5–13-0.024%31 Jul
ancient11–130.0512%31 Jul
anubis7–130.019%31 Jul
inferno9–130.046%30 Jul
ancient13–70.0614%30 Jul
anubis0–13-0.0211%30 Jul
ancient10–130.086%30 Jul
cache15–150.097%29 Jul
ancient11–130.0910%29 Jul
nuke16–140.079%29 Jul
anubis13–30.1315%29 Jul
cache13–80.0514%28 Jul
anubis11–130.048%28 Jul
mirage13–16-0.003%28 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →