trash — CS2 Stats

76561198742825984[U:1:782560256]

420Tracked matches47%Win rate2026Tracked since
CSDB Rating5.4 DevelopingAggressive Rifler
Premier CS Rating11,926Blue band · top ~44.7% of ranked players (population est.)
CSDB Leaderboard#28662 of 41496 tracked
Ladder ranks via Leetify

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CSDB.GGtrashPREMIER11,926 · Blue bandcsdb.gg/stats

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Performance scores

Aim72
Positioning59
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY50491Last 10050%Win rateLWWLWLWLWL

Last 10 vs previous 10: +0pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.2
Aggression7.7
Utility4.1
Positioning5.9
Opening Duels4.0
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.9
Utility4.1
Mechanics6.5
Opening Duels4.0
Win Impact3.9

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time617ms−30ms
first ⅓ avg 647ms → last ⅓ avg 617ms
Headshot accuracy17.7%−4.6%
first ⅓ avg 22.3% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — mirage 13–2
131Biggest win — mirage
7Longest win streak
65In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 64% over 11dust2Weakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
mirageA27151256%0.01
dust2D1861233%-0.00
anubisB126650%-0.01
ancientA127558%-0.00
infernoA117464%0.04
nukeB115645%-0.02
cacheB84450%0.01
overpass1010%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 18). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
33%Win rate
1.34Avg K/D
89.4ADR
58%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%1.5711.5
Dust210%0.8815.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
37.7%Accuracy (enemy spotted)
36.8%Spray accuracy
79.4%Counter-strafing
9.8°Preaim
591msReaction time
37.3%T opening success
54.9%CT opening success
0.42Enemies flashed / flash
12.7%Flash assists
10.48HE damage / grenade
2.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4178 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.3212% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
cache9–13-0.0111%29 Aug
cache13–100.0216%29 Aug
inferno13–11-0.028%28 Aug
inferno13–160.0114%28 Aug
inferno13–100.0822%28 Aug
anubis0–13-0.1025%26 Aug
anubis13–50.0611%26 Aug
dust20–5-0.080%26 Aug
ancient4–00.0120%26 Aug
inferno13–160.0517%25 Aug
ancient13–40.0620%24 Aug
inferno13–70.0724%24 Aug
nuke9–13-0.029%22 Aug
mirage10–130.008%20 Aug
mirage13–70.0621%20 Aug
mirage13–70.0719%19 Aug
dust28–13-0.0114%19 Aug
cache13–160.0215%19 Aug
cache13–60.0619%19 Aug
nuke5–13-0.0817%19 Aug
cache9–130.0523%18 Aug
mirage13–40.0823%18 Aug
mirage6–13-0.0228%18 Aug
dust213–90.0411%17 Aug
mirage9–13-0.0021%17 Aug
mirage8–130.0122%16 Aug
mirage13–10-0.0119%16 Aug
dust26–130.0227%16 Aug
anubis13–11-0.0116%15 Aug
nuke6–13-0.0813%25 Jul
mirage13–10.0216%24 Jul
dust28–130.0219%24 Jul
inferno13–40.1234%24 Jul
inferno3–13-0.0318%24 Jul
ancient13–7-0.0215%23 Jul
dust26–130.0224%23 Jul
ancient8–130.0120%22 Jul
cache6–13-0.0624%22 Jul
nuke7–13-0.0639%21 Jul
mirage13–90.0620%21 Jul
anubis2–13-0.0415%21 Jul
dust213–100.0527%20 Jul
ancient7–13-0.0815%20 Jul
nuke13–100.0619%20 Jul
anubis5–13-0.0822%19 Jul
mirage13–5-0.0419%18 Jul
mirage16–120.0221%17 Jul
ancient13–40.0813%17 Jul
mirage13–20.1520%17 Jul
mirage6–10.0210%17 Jul
nuke13–20.0515%17 Jul
anubis10–130.0026%16 Jul
dust213–5-0.0129%16 Jul
dust210–130.0220%16 Jul
ancient13–8-0.0918%15 Jul
mirage10–13-0.0620%15 Jul
ancient13–11-0.0116%14 Jul
anubis11–13-0.0116%12 Jul
dust27–13-0.0513%12 Jul
anubis13–30.0137%9 Jul
dust26–13-0.0121%9 Jul
mirage9–13-0.0117%9 Jul
cache13–50.0113%9 Jul
cache13–20.024%9 Jul
inferno13–110.0416%9 Jul
dust29–13-0.019%9 Jul
anubis13–100.0326%6 Jul
mirage3–130.0222%3 Jul
anubis10–13-0.0135%3 Jul
ancient10–130.0224%2 Jul
mirage11–13-0.0130%2 Jul
mirage13–80.0516%30 Jun
dust213–60.0126%30 Jun
anubis16–140.0429%30 Jun
mirage13–50.0831%30 Jun
nuke13–110.0324%30 Jun
inferno13–7-0.0027%29 Jun
ancient13–50.0522%29 Jun
dust210–130.0746%29 Jun
mirage13–90.0528%29 Jun
mirage13–20.039%29 Jun
mirage7–13-0.0322%29 Jun
mirage11–13-0.1029%28 Jun
dust29–13-0.0213%28 Jun
ancient15–15-0.0316%25 Jun
dust213–10-0.0130%25 Jun
ancient5–13-0.0117%24 Jun
dust213–8-0.0516%24 Jun
mirage1–13-0.0825%23 Jun
nuke10–13-0.0412%22 Jun
inferno11–130.0417%22 Jun
nuke13–9-0.0022%22 Jun
anubis13–70.0114%22 Jun
inferno13–60.0814%21 Jun
mirage13–5-0.0219%21 Jun
nuke8–13-0.0716%21 Jun
dust213–16-0.0219%21 Jun
nuke13–5-0.0122%21 Jun
mirage11–130.0228%21 Jun
overpass8–13-0.0219%21 Jun

Match data via Leetify.

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →