Mr.Christ — CS2 Stats

76561198434949910[U:1:474684182]✓ No bans

1,337Tracked matches43%Win rate2020Tracked since
CSDB Rating5.8 SolidAggressive Rifler
Premier CS Rating14,433Blue band · top ~31.4% of ranked players (population est.)
CSDB Leaderboard#14371 of 21897 tracked
Ladder ranks via Leetify

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CSDB.GGMr.ChristPREMIER14,433 · Blue bandcsdb.gg/stats

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Performance scores

Aim72
Positioning71
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY43516Last 10043%Win rateLWLLWLLLWW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.2
Aggression9.4
Utility4.2
Positioning7.1
Opening Duels5.0

Strong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

donk

Plays most like donk 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 66% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Flashes. 0.82 enemies blinded per flash — utility that consistently lands.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 66% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning7.1
Utility4.2
Mechanics7.6
Opening Duels5.0
Win Impact2.6

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.03
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time604ms−54ms
first ⅓ avg 659ms → last ⅓ avg 604ms
Headshot accuracy16.0%+0.5%
first ⅓ avg 15.6% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — dust2 13–7
131Biggest win — dust2
5Longest win streak
114In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 55% over 11mirageWeakest map · 35% over 17
MapGradePlayedRecordWin rateAvg rating
dust2C41172441%0.03
mirageC1761135%0.01
infernoA116555%0.06
cacheA116555%0.01
nukeC94544%0.04
ancientC73443%0.05
vertigo2020%-0.01
anubis21150%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (35% over 17). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
34.5%Accuracy (enemy spotted)
38.9%Spray accuracy
84.0%Counter-strafing
9.0°Preaim
606msReaction time
34.2%T opening success
65.9%CT opening success
0.82Enemies flashed / flash
5.7%Flash assists
10.07HE damage / grenade
2.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.757 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.2015% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust211–130.0116%27 Aug
dust213–100.0517%27 Aug
vertigo5–130.0116%24 Aug
dust22–130.0515%24 Aug
dust213–70.2415%24 Aug
nuke0–9-0.0315%24 Aug
mirage5–4-0.0114%24 Aug
nuke10–13-0.0223%23 Aug
nuke13–60.0211%23 Aug
dust213–10.0413%23 Aug
dust213–2-0.0310%23 Aug
dust213–110.1115%23 Aug
mirage5–13-0.0215%23 Aug
dust26–130.0110%23 Aug
dust27–130.0616%22 Aug
anubis2–13-0.040%22 Aug
mirage12–120.0421%21 Aug
inferno13–30.0718%21 Aug
cache12–120.1110%21 Aug
dust210–130.0211%20 Aug
dust213–40.1111%20 Aug
dust26–13-0.0021%20 Aug
mirage13–50.0617%20 Aug
dust211–80.1428%19 Aug
dust27–13-0.0314%19 Aug
dust210–130.0323%19 Aug
inferno11–130.0620%18 Aug
dust213–110.0319%18 Aug
dust24–13-0.1120%16 Aug
cache13–110.0610%16 Aug
mirage13–50.1016%16 Aug
dust26–130.0830%16 Aug
nuke13–110.2120%16 Aug
dust29–130.0415%16 Aug
vertigo5–13-0.0417%16 Aug
dust24–13-0.0113%15 Aug
inferno9–13-0.0013%15 Aug
dust213–100.1222%15 Aug
mirage10–13-0.008%15 Aug
ancient13–50.088%15 Aug
cache7–13-0.039%15 Aug
dust29–130.0120%15 Aug
mirage13–110.0432%15 Aug
anubis13–70.0312%15 Aug
inferno13–70.1220%15 Aug
dust213–11-0.0121%14 Aug
inferno13–90.0815%14 Aug
dust25–130.0213%14 Aug
dust213–70.138%14 Aug
dust23–130.0118%13 Aug
dust213–40.2115%13 Aug
dust212–120.0917%13 Aug
dust20–13-0.079%10 Aug
dust210–130.0713%10 Aug
inferno4–13-0.0210%10 Aug
mirage6–130.019%9 Aug
ancient8–13-0.047%8 Aug
nuke13–80.0320%8 Aug
nuke10–130.0413%8 Aug
mirage9–13-0.0213%8 Aug
dust216–13-0.0018%8 Aug
ancient10–130.0419%8 Aug
cache13–10-0.0416%8 Aug
dust215–150.0013%8 Aug
mirage13–9-0.0015%7 Aug
ancient13–20.1513%7 Aug
dust28–13-0.0715%6 Aug
cache7–13-0.0420%5 Aug
cache16–140.0313%5 Aug
nuke13–100.0917%5 Aug
dust26–13-0.0516%2 Aug
inferno13–90.1118%2 Aug
ancient13–30.148%2 Aug
inferno15–150.1015%2 Aug
ancient15–150.0315%1 Aug
mirage6–130.0414%1 Aug
dust22–13-0.110%1 Aug
mirage5–130.0021%1 Aug
nuke3–13-0.039%1 Aug
cache13–7-0.079%1 Aug
mirage4–13-0.0119%1 Aug
inferno13–110.0818%1 Aug
cache7–13-0.0718%31 Jul
dust213–50.1012%31 Jul
mirage13–11-0.0017%31 Jul
dust213–60.0414%30 Jul
mirage0–60.0223%27 Jul
nuke11–130.1020%26 Jul
dust213–50.0316%26 Jul
inferno6–130.009%26 Jul
ancient5–13-0.041%26 Jul
mirage0–13-0.0619%26 Jul
mirage13–70.0417%26 Jul
inferno13–30.0220%26 Jul
dust28–13-0.0619%24 Jul
cache13–110.0523%24 Jul
dust210–13-0.0418%24 Jul
cache8–130.0211%24 Jul
cache16–140.0519%24 Jul
dust213–30.0527%24 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →