Tucker-

Tucker- — CS2 Stats

JP76561198431397437[U:1:471131709]Steam profile ↗

1,014Tracked matches61%Win rate2020Tracked since
CSDB Rating6.1 SolidHybrid Rifler
Premier CS Rating24,683Top 25% of 17,162 CSDB-tracked playersPink band · top ~3.3% of ranked players (population est.)
CSDB Leaderboard#5448 of 37311 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

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CSDB.GGTucker-FACEITLevel 8STANDINGTop 31.2% of rankedPREMIER24,683 · Pink bandcsdb.gg/stats

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Performance scores

Aim77
Positioning51
Utility53

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.7
Aggression6.1
Utility5.3
Positioning5.1
Opening Duels2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 91% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

CSDB Rating breakdown

Aim7.7
Positioning5.1
Utility5.3
Mechanics4.9
Opening Duels2.6
Win Impact8.6

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
36.0%Accuracy (enemy spotted)
40.5%Spray accuracy
71.9%Counter-strafing
8.9°Preaim
509msReaction time
34.2%T opening success
46.6%CT opening success
0.46Enemies flashed / flash
6.0%Flash assists
6.40HE damage / grenade
15.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4646 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.1728% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →