Kuro.Neko

Kuro.Neko — CS2 Stats

CA76561198427834354[U:1:467568626]Steam profile ↗

846Tracked matches59%Win rate2021Tracked since
CSDB Rating5.5 SolidAggressive Rifler
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGKuro.NekoFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim72
Positioning58
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY52435Last 10052%Win rateWWLWLLLWLW

Last 10 vs previous 10: -10pp win rate · -0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.2
Aggression8.2
Utility2.3
Positioning5.8
Opening Duels4.1

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.8
Utility2.3
Mechanics4.2
Opening Duels4.1
Win Impact7.9

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time511ms−66ms
first ⅓ avg 577ms → last ⅓ avg 511ms
Headshot accuracy14.0%+1.0%
first ⅓ avg 13.0% → last ⅓ avg 14.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — mirage 13–10
131Biggest win — dust2
4Longest win streak
W2Current streak
56In matches decided by ≤2 rounds

Map breakdown

dust2Best map · 60% over 45mirageWeakest map · 41% over 22
MapGradePlayedRecordWin rateAvg rating
dust2A45271860%0.00
mirageC2291341%0.03
infernoB179853%0.01
anubisA53260%-0.01
vertigo41325%0.07
ancient2020%0.03
train21150%0.06
nuke21150%0.04
overpass110100%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (41% over 22). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
37.2%Accuracy (enemy spotted)
37.6%Spray accuracy
68.7%Counter-strafing
8.6°Preaim
509msReaction time
33.3%T opening success
59.8%CT opening success
0.53Enemies flashed / flash
3.8%Flash assists
7.33HE damage / grenade
3.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3214% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5707 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.3187% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–110.1117%28 Aug
dust213–80.0210%27 Aug
mirage5–13-0.054%27 Aug
vertigo13–70.1111%27 Aug
anubis3–13-0.0613%26 Aug
inferno2–13-0.1236%26 Aug
vertigo7–130.119%26 Aug
dust213–80.056%25 Aug
ancient5–130.029%24 Aug
inferno13–80.0518%23 Aug
inferno13–50.0323%21 Aug
dust213–60.0616%21 Aug
anubis1–70.0317%19 Aug
vertigo8–130.039%19 Aug
dust213–9-0.059%13 Aug
train3–130.084%12 Aug
mirage4–13-0.027%12 Aug
anubis13–90.0213%12 Aug
train4–20.054%12 Aug
mirage13–70.0613%7 Aug
dust211–13-0.048%6 Aug
dust213–40.0131%6 Aug
vertigo11–130.0211%5 Aug
overpass13–90.0214%1 Aug
dust213–110.087%30 Jul
mirage13–4-0.0044%29 Jul
nuke13–100.0926%29 Jul
mirage12–120.078%28 Jul
dust213–11-0.0023%28 Jul
nuke9–13-0.0114%28 Jul
dust21–5-0.090%25 Jul
dust213–40.0419%25 Jul
dust27–13-0.049%25 Jul
mirage5–130.0112%23 Jul
dust213–1-0.0813%22 Jul
anubis13–3-0.029%17 Jul
inferno9–130.025%12 Jul
mirage2–13-0.0522%11 Jul
dust213–60.055%10 Jul
ancient6–130.0412%10 Jul
inferno13–90.088%9 Jul
mirage9–130.0210%7 Jul
dust213–30.0417%7 Jul
dust23–13-0.0319%6 Jul
dust28–13-0.0219%4 Jul
dust213–100.069%3 Jul
inferno0–6-0.0422%17 Jun
dust213–50.0314%15 Jun
mirage6–130.027%13 Jun
inferno13–50.017%13 Jun
mirage11–130.0615%11 Jun
mirage13–70.034%11 Jun
mirage13–110.0118%11 Jun
anubis13–70.0010%1 Jun
inferno13–90.108%1 Jun
dust211–13-0.016%23 May
dust212–12-0.0029%20 May
dust212–120.0511%18 May
dust213–10-0.037%18 May
inferno13–100.0818%4 May
mirage13–100.158%4 May
dust210–13-0.0117%1 May
inferno13–60.0314%1 May
mirage13–90.047%30 Apr
inferno4–13-0.027%25 Apr
mirage11–130.033%23 Apr
dust26–13-0.036%20 Apr
mirage13–70.0115%19 Apr
dust213–6-0.0117%16 Apr
dust210–130.0115%4 Apr
dust213–20.0119%4 Apr
dust29–13-0.039%2 Apr
mirage13–30.085%2 Apr
inferno4–13-0.0313%30 Mar
dust213–4-0.0521%30 Mar
dust22–9-0.0214%27 Mar
inferno6–130.0410%27 Mar
dust213–90.0126%27 Mar
dust24–13-0.029%27 Mar
dust213–7-0.019%22 Mar
inferno13–4-0.023%20 Mar
dust29–13-0.0518%20 Mar
dust26–130.0212%19 Mar
dust212–12-0.012%19 Mar
dust210–130.0210%19 Mar
mirage8–13-0.033%19 Mar
dust213–4-0.0210%19 Mar
dust213–10-0.0218%19 Mar
dust28–1-0.0117%19 Mar
mirage8–130.0510%18 Mar
inferno13–50.0318%16 Mar
mirage12–120.0915%15 Mar
dust213–100.0622%12 Mar
dust213–90.089%9 Mar
dust213–60.0218%9 Mar
inferno3–13-0.119%9 Mar
mirage1–13-0.029%9 Mar
mirage13–40.0820%8 Mar
inferno11–130.0811%8 Mar
dust28–10.0415%8 Mar

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →