George with a W Bush — CS2 Stats

76561198421168706[U:1:460902978]

689Tracked matches66%Win rate2023Tracked since
CSDB Rating6.8 SolidAggressive Rifler
Premier CS Rating19,999Purple band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#7088 of 15611 tracked
WingmanSilver Elite Master
Ladder ranks via Leetify

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CSDB.GGGeorge with a W BushPREMIER19,999 · Purple bandcsdb.gg/stats

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Performance scores

Aim96
Positioning52
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY47458Last 10047%Win rateWWLWWWLWWW

Last 10 vs previous 10: -10pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.6
Aggression9.8
Utility3.3
Positioning5.2
Opening Duels4.3
Clutch0.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 90% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 96 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 16.4° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 44 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.6
Positioning5.2
Utility3.3
Mechanics6.1
Opening Duels4.3
Win Impact10.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.12+0.15
first ⅓ avg -0.04 → last ⅓ avg 0.12
Reaction time368ms−315ms
first ⅓ avg 683ms → last ⅓ avg 368ms
Headshot accuracy52.0%+31.7%
first ⅓ avg 20.2% → last ⅓ avg 52.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.39Best rating — cache 13–9
130Biggest win — inferno
9Longest win streak
W2Current streak
36In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 67% over 18officeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
cacheS1812667%0.05
infernoA148657%0.03
nukeC114736%-0.01
anubisC114736%-0.01
mirageA106460%-0.01
ancientC94544%0.10
vertigoC73443%-0.07
officeD61517%-0.04
overpassC52340%-0.03
train41325%-0.05
dust221150%0.19
warden21150%-0.03
stronghold1010%-0.07

Across the last 100 tracked matches.

Faceit stats

Combat

2Matches
50%Win rate
0.58Avg K/D
52.9ADR
52%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

44.5%Headshot accuracy
50.9%Accuracy (enemy spotted)
29.8%Spray accuracy
77.4%Counter-strafing
16.4°Preaim
445msReaction time
46.8%T opening success
47.3%CT opening success
0.41Enemies flashed / flash
1.5%Flash assists
15.22HE damage / grenade
4.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 16.4211° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4081 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–60.0950%12 Jul
nuke13–20.1340%12 Jul
cache0–70.000%12 Jul
inferno13–00.3584%12 Jul
inferno13–00.1390%12 Jul
mirage7–00.1876%12 Jul
ancient10–130.38100%12 Jul
anubis13–00.2881%12 Jul
cache13–10.3390%12 Jul
dust213–00.3586%12 Jul
cache16–140.1033%12 Jul
cache13–90.1022%12 Jul
ancient13–80.30100%11 Jul
inferno13–00.3191%11 Jul
cache13–00.20100%11 Jul
ancient13–00.2092%11 Jul
cache3–10.32100%11 Jul
ancient13–00.1691%11 Jul
ancient13–00.11100%11 Jul
cache13–90.3950%11 Jul
mirage13–60.0024%4 Jul
nuke9–13-0.0713%1 Jul
anubis9–13-0.0414%1 Jul
overpass13–16-0.0912%29 Jun
inferno2–13-0.0815%29 Jun
dust24–130.0310%27 Jun
inferno15–15-0.1032%27 Jun
ancient14–16-0.0418%27 Jun
office5–13-0.070%23 May
cache13–10.0120%21 May
office11–13-0.0635%19 May
office13–11-0.0032%18 May
cache13–8-0.0817%14 May
cache7–13-0.0916%14 May
cache13–8-0.0113%11 May
cache13–9-0.0229%11 May
cache13–5-0.0717%7 May
cache8–13-0.0321%6 May
cache13–10-0.069%2 May
cache13–9-0.0417%2 May
cache10–13-0.117%29 Apr
cache10–13-0.0315%29 Apr
mirage10–13-0.0513%26 Apr
anubis10–6-0.054%26 Apr
nuke13–6-0.0314%26 Apr
mirage7–13-0.088%26 Apr
vertigo13–7-0.0417%24 Apr
anubis9–130.0518%23 Apr
train13–3-0.0810%22 Apr
warden8–13-0.0420%22 Apr
warden11–1-0.020%19 Apr
vertigo6–3-0.100%19 Apr
anubis3–13-0.0918%19 Apr
mirage9–13-0.0511%19 Apr
inferno13–80.047%19 Apr
office2–13-0.077%17 Apr
office12–12-0.0322%12 Apr
vertigo13–50.0214%12 Apr
inferno15–15-0.0018%12 Apr
anubis11–13-0.0717%12 Apr
vertigo0–13-0.0550%11 Apr
train4–13-0.0310%9 Apr
vertigo2–13-0.1129%9 Apr
vertigo8–13-0.1310%4 Apr
anubis7–13-0.0911%4 Apr
office10–13-0.0220%2 Apr
mirage13–8-0.0016%1 Apr
nuke4–13-0.036%1 Apr
inferno6–13-0.0622%30 Mar
ancient7–13-0.0715%30 Mar
train9–13-0.0331%26 Mar
anubis12–12-0.0611%25 Mar
train5–13-0.0540%25 Mar
nuke15–15-0.0321%24 Mar
ancient8–13-0.0316%24 Mar
inferno13–7-0.0921%23 Mar
mirage13–90.0450%23 Mar
nuke9–13-0.0511%22 Mar
mirage9–130.0215%22 Mar
anubis1–13-0.0621%21 Mar
nuke15–15-0.0023%21 Mar
overpass12–12-0.0129%19 Mar
inferno13–8-0.0910%15 Mar
nuke13–6-0.0650%15 Mar
overpass13–5-0.038%15 Mar
stronghold6–13-0.0718%12 Mar
vertigo8–13-0.0823%12 Mar
ancient11–13-0.0910%5 Mar
nuke4–13-0.0119%5 Mar
overpass13–50.0323%4 Mar
anubis13–8-0.0214%4 Mar
overpass15–15-0.0619%3 Mar
inferno11–13-0.0618%3 Mar
inferno7–13-0.0118%2 Mar
mirage13–11-0.0416%2 Mar
inferno13–7-0.0617%1 Mar
nuke13–50.0120%28 Feb
anubis13–7-0.0016%28 Feb
mirage13–3-0.0625%28 Feb
nuke6–13-0.0215%27 Feb

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →