MAN1AK — CS2 Stats
76561198413267972[U:1:453002244]✓ No bans
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median | vs Level 10 |
|---|---|---|---|
| Headshot rate | 42.3% | 52.8% | 10.5% short |
| Shot accuracy | 12.7% | 13.7% | 1.0% short |
| Kill/death ratio | 1.28 | 1.08 | above |
| Match win rate | 58.8% | 49.2% | above |
This profile matches the typical Level 10 player on 2 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Support — Utility contribution leads the profile while opening activity stays low.
Sharp aimerExcellent counter-strafingStrong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 94% playstyle similarity
Most alike: aim profile, opening-fight frequency.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 93 — the mechanical foundation is a clear strength.
Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.
Areas to improve
Positioning. Positioning trails aim by 42 points — deaths here waste a strong aim profile.
T-side openings. Opening success drops from 43% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 60 | 62% | 1.26 | 17.1 |
| Dust2 | 51 | 51% | 1.20 | 16.4 |
| Inferno | 30 | 47% | 1.46 | 17.6 |
| Anubis | 19 | 58% | 1.29 | 16.6 |
| Ancient | 18 | 50% | 1.08 | 18.6 |
| Nuke | 13 | 54% | 1.18 | 15.5 |
| Cache | 8 | 50% | 1.52 | 18.9 |
| Overpass | 5 | 40% | 0.92 | 19.4 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 25.2449% — below the 40% mark we flag