Pri

Pri — CS2 Stats

CX76561198357069372[U:1:396803644]Steam profile ↗✓ No bans

2,107Tracked matches53%Win rate2020Tracked since
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating19,988Purple band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#21570 of 55205 tracked
FaceitLevel 6 · 1,296 ELOTop 54.0% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

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CSDB.GGPriFACEITLevel 6 · 1,296 ELOSTANDINGTop 54.0% of rankedPREMIER19,988 · Purple bandcsdb.gg/stats

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Performance scores

Aim66
Positioning69
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY56422Last 10056%Win rateWLLLWWWLWL

Last 10 vs previous 10: -10pp win rate · -0.08 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression10.0
Utility4.3
Positioning6.9
Opening Duels5.7
Clutch5.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ZywOo

Plays most like ZywOo 86% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 69% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

T-side openings. Opening success drops from 69% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.9
Utility4.3
Mechanics3.9
Opening Duels5.7
Win Impact6.1

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time583ms+4ms
first ⅓ avg 579ms → last ⅓ avg 583ms
Headshot accuracy30.8%−1.4%
first ⅓ avg 32.2% → last ⅓ avg 30.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.49Best rating — inferno 9–1
130Biggest win — mirage
7Longest win streak
108In matches decided by ≤2 rounds
12Overtime games

Map breakdown

ancientBest map · 62% over 13nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA31191261%0.05
dust2A2314961%0.03
infernoA1811761%0.06
ancientA138562%-0.01
anubisD72529%0.01
nukeD51420%0.05
cache21150%-0.02
train1010%-0.10

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

150Matches
51%Win rate
1.09Avg K/D
76.8ADR
56%Headshot %

Clutches & streaks

45%1v1 clutch win
25%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3342%0.9515.2
Inferno2662%1.2018.9
Ancient2143%1.1116.3
Anubis2050%1.0118.0
Dust21662%1.1715.4
Vertigo1173%1.3515.4
Nuke850%1.0113.3
Overpass10%0.8916.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.0%Headshot accuracy
31.7%Accuracy (enemy spotted)
33.8%Spray accuracy
67.4%Counter-strafing
10.6°Preaim
583msReaction time
36.0%T opening success
69.4%CT opening success
0.45Enemies flashed / flash
5.4%Flash assists
9.90HE damage / grenade
5.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4452 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.9943% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–100.0933%30 Aug
dust24–13-0.0332%29 Aug
dust28–13-0.0138%28 Aug
mirage7–13-0.0423%27 Aug
inferno13–100.0231%24 Aug
inferno13–110.0124%22 Aug
dust213–110.0834%20 Aug
mirage3–13-0.0422%20 Aug
mirage13–5-0.0619%20 Aug
train4–13-0.1020%14 Aug
dust210–130.0124%13 Aug
inferno6–9-0.0043%13 Aug
inferno9–70.0264%13 Aug
inferno9–10.4942%13 Aug
mirage11–130.0646%13 Aug
dust216–120.0318%12 Aug
mirage13–50.0229%12 Aug
ancient13–10.0124%12 Aug
ancient6–13-0.0124%10 Aug
mirage13–110.0332%10 Aug
dust213–90.0533%10 Aug
mirage3–13-0.0333%10 Aug
dust213–110.0229%9 Aug
ancient5–13-0.0525%9 Aug
nuke14–160.0524%9 Aug
inferno10–130.0020%9 Aug
inferno13–100.0126%8 Aug
dust213–90.1033%8 Aug
mirage16–120.1230%8 Aug
mirage13–70.0625%7 Aug
dust213–50.0435%7 Aug
mirage10–130.0142%7 Aug
dust24–13-0.0238%7 Aug
ancient11–13-0.0129%6 Aug
dust213–40.0930%6 Aug
mirage13–40.1564%6 Aug
mirage13–80.2748%6 Aug
inferno11–60.0952%6 Aug
mirage13–8-0.0036%4 Aug
mirage13–4-0.0342%4 Aug
inferno13–80.1634%4 Aug
dust214–160.0627%4 Aug
nuke15–150.0626%3 Aug
anubis12–160.0120%3 Aug
cache13–60.0432%3 Aug
dust213–80.0237%2 Aug
ancient13–50.0233%2 Aug
anubis16–140.0530%2 Aug
inferno13–110.0533%2 Aug
mirage16–120.1443%2 Aug
mirage13–70.0443%2 Aug
inferno10–130.0330%1 Aug
mirage3–60.0127%30 Jul
dust28–130.1034%30 Jul
inferno11–130.0539%30 Jul
ancient13–110.0321%30 Jul
ancient7–130.0527%30 Jul
anubis9–130.0529%25 Jul
mirage5–130.0910%25 Jul
dust213–100.0735%24 Jul
nuke13–60.0736%24 Jul
ancient13–10-0.0232%24 Jul
anubis10–130.0123%24 Jul
mirage13–30.2137%24 Jul
dust213–90.1228%24 Jul
mirage13–00.0050%22 Jul
anubis1–5-0.0475%22 Jul
dust21–50.0033%22 Jul
dust213–4-0.0458%22 Jul
dust26–130.0043%20 Jul
mirage6–130.0833%19 Jul
dust213–8-0.0242%19 Jul
mirage13–50.1034%17 Jul
mirage11–13-0.0226%16 Jul
ancient13–9-0.0040%16 Jul
inferno13–110.1338%16 Jul
dust213–20.0540%16 Jul
ancient16–14-0.0416%15 Jul
nuke6–13-0.0124%15 Jul
ancient0–6-0.1110%13 Jul
mirage6–13-0.0218%13 Jul
inferno13–160.0625%13 Jul
mirage15–15-0.0028%13 Jul
inferno8–13-0.0333%12 Jul
mirage9–130.0732%12 Jul
nuke9–130.1025%12 Jul
dust20–13-0.08100%12 Jul
mirage13–20.0929%12 Jul
ancient13–70.0418%12 Jul
mirage16–130.0135%12 Jul
mirage13–40.0724%12 Jul
cache3–13-0.0921%11 Jul
inferno13–9-0.0222%11 Jul
ancient13–30.0131%11 Jul
anubis13–6-0.0031%11 Jul
dust213–60.0343%11 Jul
mirage13–40.098%11 Jul
mirage13–50.0038%11 Jul
anubis11–130.0128%10 Jul
inferno11–130.0037%10 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →