MARNCHMANATEE20

MARNCHMANATEE20 — CS2 Stats

US76561198344827243[U:1:384561515]Steam profile ↗✓ No bans

483Tracked matches34%Win rate2025Tracked since
CSDB Rating4.9 DevelopingHybrid Rifler
Premier CS Rating10,765Blue band · top ~50.8% of ranked players (population est.)
CSDB Leaderboard#24145 of 33780 tracked
Ladder ranks via Leetify

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CSDB.GGMARNCHMANATEE20PREMIER10,765 · Blue bandcsdb.gg/stats

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Performance scores

Aim81
Positioning50
Utility34

0–100 skill scores via Leetify.

Recent form

COLD29683Last 10029%Win rateLLLWWLLLLL

Last 10 vs previous 10: -20pp win rate · -0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.1
Aggression6.0
Utility3.4
Positioning5.0
Opening Duels1.9

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 87% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.0
Utility3.4
Mechanics6.7
Opening Duels2.3
Win Impact0.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time585ms−7ms
first ⅓ avg 591ms → last ⅓ avg 585ms
Headshot accuracy23.6%+6.0%
first ⅓ avg 17.7% → last ⅓ avg 23.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.23Best rating — cache 13–1
131Biggest win — cache
6Longest win streak
L3Current streak
96In matches decided by ≤2 rounds
13Overtime games

Map breakdown

mirageBest map · 43% over 23anubisWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
mirageC23101343%-0.00
cacheC1981142%-0.00
dust2D1541127%-0.02
nukeD1531220%-0.01
ancientD123925%-0.00
anubisD91811%-0.01
inferno4040%-0.03
train1010%-0.02
vertigo1010%-0.04
debris1010%-0.05

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.9%Headshot accuracy
35.5%Accuracy (enemy spotted)
36.8%Spray accuracy
80.4%Counter-strafing
9.0°Preaim
571msReaction time
26.8%T opening success
48.3%CT opening success
0.47Enemies flashed / flash
4.5%Flash assists
6.01HE damage / grenade
6.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4676 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.7542% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient3–13-0.0219%27 Aug
mirage9–13-0.013%26 Aug
dust22–13-0.0939%26 Aug
dust216–14-0.0226%25 Aug
mirage13–30.0227%25 Aug
mirage6–13-0.0412%24 Aug
nuke10–130.0117%19 Aug
mirage9–13-0.0526%19 Aug
nuke5–90.0028%18 Aug
ancient9–13-0.0328%18 Aug
anubis13–70.0833%17 Aug
cache13–10.2338%17 Aug
cache16–14-0.0429%16 Aug
nuke14–16-0.0614%16 Aug
anubis7–13-0.0728%16 Aug
nuke13–16-0.0015%15 Aug
anubis15–150.0615%15 Aug
mirage6–13-0.0819%15 Aug
cache9–13-0.0038%15 Aug
mirage13–11-0.0430%15 Aug
ancient10–130.0624%15 Aug
mirage13–3-0.0521%15 Aug
dust28–130.0119%15 Aug
cache9–13-0.0316%15 Aug
mirage16–12-0.0132%15 Aug
anubis10–13-0.0317%14 Aug
cache5–13-0.0523%14 Aug
nuke0–3-0.0720%14 Aug
train5–13-0.0250%14 Aug
dust26–20.0014%14 Aug
mirage13–100.0529%14 Aug
nuke5–13-0.0915%8 Aug
dust21–13-0.0814%7 Aug
ancient11–130.017%6 Aug
cache3–13-0.0516%6 Aug
dust216–140.0319%6 Aug
cache8–130.0125%5 Aug
ancient9–13-0.0219%5 Aug
mirage7–13-0.0214%4 Aug
nuke7–13-0.0328%2 Aug
dust26–13-0.0314%1 Aug
dust25–13-0.0221%1 Aug
mirage8–13-0.0220%1 Aug
vertigo8–13-0.048%1 Aug
dust23–13-0.0813%1 Aug
anubis2–13-0.0220%1 Aug
cache11–13-0.0312%1 Aug
nuke13–40.1325%1 Aug
mirage6–13-0.0022%31 Jul
ancient13–16-0.0119%31 Jul
inferno11–130.0123%31 Jul
nuke13–60.0327%30 Jul
mirage13–30.0028%30 Jul
cache2–13-0.0134%29 Jul
mirage7–13-0.0416%29 Jul
ancient13–70.0526%29 Jul
dust213–50.0325%28 Jul
cache13–100.0016%28 Jul
anubis1–13-0.0718%28 Jul
nuke15–15-0.0715%27 Jul
ancient4–13-0.0620%27 Jul
dust24–13-0.0127%27 Jul
mirage8–13-0.0031%26 Jul
ancient13–80.0012%26 Jul
cache13–50.0120%26 Jul
mirage10–13-0.0618%26 Jul
nuke8–130.0821%26 Jul
dust27–130.0125%26 Jul
cache5–13-0.0027%26 Jul
cache13–11-0.029%26 Jul
dust210–13-0.0820%26 Jul
mirage14–160.0318%25 Jul
inferno3–13-0.047%25 Jul
dust213–160.0321%25 Jul
ancient15–150.0317%25 Jul
anubis4–13-0.0617%25 Jul
cache13–110.0117%25 Jul
dust27–13-0.0714%24 Jul
nuke5–130.0538%24 Jul
cache3–13-0.0316%23 Jul
mirage11–13-0.068%23 Jul
nuke9–130.0125%22 Jul
cache13–80.0419%22 Jul
ancient13–8-0.0216%18 Jul
mirage13–80.1518%18 Jul
mirage16–140.0218%18 Jul
mirage13–70.1919%17 Jul
nuke13–11-0.0920%16 Jul
nuke5–9-0.0333%16 Jul
mirage13–11-0.0416%15 Jul
cache3–13-0.048%14 Jul
cache5–13-0.0515%14 Jul
anubis6–13-0.0117%14 Jul
anubis6–130.0216%13 Jul
debris4–9-0.0533%13 Jul
ancient7–13-0.044%12 Jul
cache13–60.0412%12 Jul
inferno4–9-0.016%12 Jul
mirage10–13-0.0412%11 Jul
inferno4–9-0.0621%11 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →