Sharkira69

Sharkira69 — CS2 Stats

LT76561198341449036[U:1:381183308]Steam profile ↗✓ No bans

1,424Tracked matches57%Win rate2021Tracked since
CSDB Rating4.1 Developing
Premier CS Rating19,725Purple band · top ~9.6% of ranked players (population est.)
CSDB Leaderboard#13231 of 30747 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGSharkira69FACEITLevel 10STANDINGTop 12.4% of rankedPREMIER19,725 · Purple bandcsdb.gg/stats

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Performance scores

Aim46
Positioning41
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY47503Last 10047%Win rateWLWLWLLWWL

Last 10 vs previous 10: -20pp win rate · -0.04 avg rating

Player DNA

Aim4.6
Aggression4.0
Utility2.5
Positioning4.1
Opening Duels0.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 75% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 44% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning4.1
Utility2.5
Mechanics4.5
Opening Duels1.8
Win Impact7.2

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05+0.00
first ⅓ avg -0.05 → last ⅓ avg -0.05
Reaction time584ms−41ms
first ⅓ avg 625ms → last ⅓ avg 584ms
Headshot accuracy14.1%+4.1%
first ⅓ avg 10.1% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.04Best rating — ancient 13–9
132Biggest win — nuke
5Longest win streak
44In matches decided by ≤2 rounds
4Overtime games

Map breakdown

anubisBest map · 90% over 10infernoWeakest map · 20% over 15
MapGradePlayedRecordWin rateAvg rating
ancientS1914574%-0.05
cacheC1661038%-0.04
dust2C156940%-0.05
infernoD1531220%-0.07
nukeA116555%-0.03
anubisS109190%-0.03
mirageD82625%-0.05
train3030%-0.04
office2020%-0.04
vertigo110100%-0.03

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
31.8%Accuracy (enemy spotted)
36.7%Spray accuracy
70.1%Counter-strafing
12.2°Preaim
579msReaction time
23.2%T opening success
44.3%CT opening success
0.43Enemies flashed / flash
3.2%Flash assists
6.86HE damage / grenade
4.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.2427° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.8747% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4297 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–6-0.0610%29 Aug
dust27–13-0.077%29 Aug
dust213–9-0.1018%27 Aug
cache10–13-0.082%27 Aug
ancient13–90.0424%27 Aug
mirage0–4-0.0820%26 Aug
ancient0–8-0.1318%26 Aug
cache13–6-0.0215%25 Aug
ancient13–6-0.0638%25 Aug
inferno5–13-0.1026%24 Aug
nuke13–60.0229%24 Aug
anubis9–30.0328%24 Aug
anubis13–60.0111%22 Aug
ancient13–7-0.0415%22 Aug
inferno13–10-0.0919%21 Aug
cache0–13-0.050%17 Aug
nuke13–2-0.0110%16 Aug
inferno11–13-0.0911%15 Aug
anubis13–50.0121%9 Aug
ancient0–3-0.050%9 Aug
inferno3–13-0.0811%8 Aug
inferno2–13-0.067%8 Aug
cache13–8-0.085%8 Aug
dust216–12-0.0323%8 Aug
mirage6–13-0.0312%6 Aug
cache13–10-0.0714%6 Aug
cache7–130.0110%2 Aug
inferno7–13-0.087%2 Aug
dust213–8-0.085%2 Aug
dust213–4-0.0423%30 Jul
nuke13–90.038%30 Jul
dust25–13-0.0413%30 Jul
ancient13–9-0.056%29 Jul
nuke4–13-0.045%29 Jul
mirage13–6-0.014%26 Jul
anubis5–0-0.040%26 Jul
dust26–13-0.077%26 Jul
nuke10–13-0.035%26 Jul
inferno9–13-0.0910%26 Jul
anubis13–9-0.109%25 Jul
inferno6–13-0.057%25 Jul
ancient6–13-0.032%25 Jul
cache7–13-0.0712%24 Jul
anubis4–13-0.0310%24 Jul
ancient13–7-0.098%24 Jul
dust215–15-0.0212%24 Jul
inferno4–13-0.0411%23 Jul
cache4–13-0.083%23 Jul
ancient13–9-0.0415%22 Jul
dust213–7-0.0619%21 Jul
inferno9–13-0.076%21 Jul
cache13–11-0.0418%21 Jul
mirage2–13-0.139%21 Jul
inferno13–7-0.0615%21 Jul
cache6–13-0.043%18 Jul
anubis13–11-0.058%17 Jul
ancient15–150.0110%17 Jul
nuke13–11-0.0411%16 Jul
ancient13–40.0311%16 Jul
dust210–13-0.039%15 Jul
nuke13–90.039%15 Jul
ancient13–10-0.074%14 Jul
cache13–20.0013%13 Jul
cache12–16-0.0415%11 Jul
mirage11–13-0.0612%11 Jul
dust29–13-0.069%8 Jul
ancient13–7-0.077%6 Jul
mirage3–13-0.073%5 Jul
ancient13–10-0.0610%4 Jul
cache8–13-0.0722%4 Jul
cache11–130.0313%4 Jul
cache8–13-0.027%4 Jul
dust26–13-0.047%4 Jul
dust213–6-0.0110%28 Jun
dust28–13-0.064%28 Jun
ancient10–13-0.079%28 Jun
inferno13–2-0.0611%20 Jun
mirage13–40.0112%19 Jun
dust28–13-0.059%19 Jun
train12–12-0.079%19 Jun
train5–130.0012%18 Jun
train9–13-0.0610%17 Jun
nuke9–13-0.052%14 Jun
ancient13–6-0.0611%14 Jun
vertigo13–7-0.039%5 Jun
office8–13-0.077%30 May
anubis13–8-0.037%30 May
anubis13–7-0.0515%30 May
mirage11–13-0.0521%24 May
nuke13–10-0.077%24 May
cache13–7-0.0015%23 May
anubis13–7-0.0311%23 May
nuke1–13-0.1120%23 May
inferno7–13-0.074%23 May
nuke5–13-0.017%22 May
inferno6–13-0.099%21 May
ancient13–11-0.065%21 May
inferno6–13-0.124%17 May
ancient13–9-0.0413%17 May
office10–13-0.0115%17 May

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →