deagle sucks dick — CS2 Stats

76561198337174667[U:1:376908939]

159Tracked matches57%Win rate2022Tracked since
CSDB Rating5.8 SolidAggressive Rifler
Premier CS Rating23,827Top 25% of 29,473 CSDB-tracked playersPink band · top ~4.3% of ranked players (population est.)
CSDB Leaderboard#9365 of 52930 tracked
Ladder ranks via Leetify

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CSDB.GGdeagle sucks dickPREMIER23,827 · Pink bandcsdb.gg/stats

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Performance scores

Aim79
Positioning42
Utility24

0–100 skill scores via Leetify.

Recent form

COLD45514Last 10045%Win rateLLWLWLLTTW

Last 10 vs previous 10: -20pp win rate · -0.07 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.9
Aggression6.6
Utility2.4
Positioning4.2
Opening Duels1.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning4.2
Utility2.4
Mechanics7.9
Opening Duels2.3
Win Impact7.4

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time607ms−6ms
first ⅓ avg 612ms → last ⅓ avg 607ms
Headshot accuracy19.2%+0.9%
first ⅓ avg 18.2% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — mirage 13–9
132Biggest win — ancient
7Longest win streak
L2Current streak
811In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 71% over 7dust2Weakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB38182047%-0.00
nukeB1910953%0.03
infernoC125742%-0.02
ancientC114736%-0.01
dust2D103730%0.00
anubisS75271%0.02
overpass2020%0.01
cache1010%0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
39.3%Accuracy (enemy spotted)
41.0%Spray accuracy
85.6%Counter-strafing
10.8°Preaim
614msReaction time
27.1%T opening success
48.3%CT opening success
0.35Enemies flashed / flash
4.1%Flash assists
2.07HE damage / grenade
3.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3506 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.1097% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust27–13-0.0917%29 May
mirage8–13-0.0318%27 May
mirage13–90.0016%27 May
mirage3–13-0.0524%23 May
mirage13–6-0.0520%18 May
inferno1–13-0.1020%18 May
mirage8–13-0.0636%1 May
cache12–120.0325%1 May
mirage15–15-0.0216%1 May
mirage13–8-0.0418%17 Apr
mirage8–13-0.0717%9 Apr
nuke7–130.0126%9 Apr
nuke13–110.0217%3 Apr
mirage10–13-0.0225%2 Apr
ancient13–5-0.029%26 Mar
mirage7–130.0820%22 Mar
mirage13–80.0215%23 Feb
nuke13–30.1422%13 Feb
dust211–130.0919%12 Feb
nuke13–40.0316%12 Feb
mirage13–70.0624%11 Feb
mirage13–90.1720%11 Feb
anubis13–110.0416%11 Feb
nuke13–40.0812%11 Feb
mirage13–50.0713%11 Feb
nuke13–110.0814%11 Feb
mirage3–130.0520%11 Feb
inferno16–13-0.0223%11 Feb
overpass6–130.0517%11 Feb
ancient13–20.0513%11 Feb
ancient11–13-0.0218%10 Feb
mirage13–5-0.0123%10 Feb
mirage13–40.1221%10 Feb
ancient11–13-0.0213%9 Feb
mirage13–10-0.0326%9 Feb
anubis13–5-0.0113%9 Feb
dust213–100.0323%9 Feb
inferno14–16-0.0415%9 Feb
mirage10–130.0011%9 Feb
dust215–150.0121%8 Feb
mirage13–5-0.0511%7 Feb
mirage11–130.0111%7 Feb
nuke13–16-0.0223%7 Feb
dust29–13-0.0313%7 Feb
nuke13–11-0.0114%7 Feb
anubis13–10-0.0118%7 Feb
inferno13–80.0517%5 Feb
mirage13–6-0.0224%5 Feb
anubis8–130.0415%5 Feb
inferno6–13-0.0520%5 Feb
ancient3–13-0.0628%5 Feb
nuke16–14-0.0116%5 Feb
mirage9–13-0.0421%3 Feb
dust213–8-0.0417%3 Feb
dust210–13-0.0120%2 Feb
mirage13–11-0.0120%30 Jan
dust211–130.0222%29 Jan
nuke13–6-0.0518%29 Jan
mirage3–13-0.0911%29 Jan
mirage4–13-0.0818%29 Jan
inferno13–60.0819%29 Jan
dust24–130.0018%29 Jan
ancient8–13-0.0511%29 Jan
nuke3–130.0221%27 Jan
nuke13–90.0313%27 Jan
nuke13–40.1524%26 Jan
mirage9–130.0118%26 Jan
mirage16–13-0.0116%25 Jan
anubis11–130.0011%24 Jan
nuke6–13-0.0127%24 Jan
nuke3–130.0431%24 Jan
inferno5–13-0.0133%24 Jan
overpass7–13-0.0216%24 Jan
nuke9–130.0114%24 Jan
inferno8–130.0113%24 Jan
inferno13–9-0.0422%24 Jan
mirage11–130.0423%24 Jan
mirage15–15-0.0115%23 Jan
anubis13–100.0210%23 Jan
anubis13–80.0313%23 Jan
ancient13–11-0.078%22 Jan
dust213–40.0325%22 Jan
inferno5–13-0.019%22 Jan
nuke3–130.0118%19 Jan
mirage11–13-0.0420%12 Jan
mirage6–13-0.0924%12 Jan
mirage10–130.0422%12 Jan
inferno13–70.0121%11 Jan
ancient11–130.0222%10 Jan
mirage13–10-0.0217%10 Jan
mirage7–13-0.0110%9 Jan
mirage13–110.0211%9 Jan
nuke7–130.0711%6 Jan
mirage13–60.0424%6 Jan
mirage13–60.0722%5 Jan
inferno0–13-0.1027%30 Dec
ancient7–130.0024%30 Dec
ancient13–90.0113%28 Dec
nuke11–13-0.0311%28 Dec
ancient10–130.0418%27 Dec

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →