u n l u c k y . — CS2 Stats

76561198333333101[U:1:373067373]

1,133Tracked matches40%Win rate2022Tracked since
CSDB Rating4.2 Developing
Premier CS Rating14,558Blue band · top ~30.7% of ranked players (population est.)
CSDB Leaderboard#16287 of 25125 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGu n l u c k y .FACEITLevel 4STANDINGTop 81.0% of rankedPREMIER14,558 · Blue bandcsdb.gg/stats

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Performance scores

Aim50
Positioning53
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY50464Last 10050%Win rateWWLLLWWLLL

Last 10 vs previous 10: +0pp win rate · -0.02 avg rating

Player DNA

Aim5.0
Aggression7.7
Utility3.0
Positioning5.3
Opening Duels3.6
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 57% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 588ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning5.3
Utility3.0
Mechanics5.8
Opening Duels3.6
Win Impact1.7

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time582ms−41ms
first ⅓ avg 623ms → last ⅓ avg 582ms
Headshot accuracy13.4%−0.9%
first ⅓ avg 14.4% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — nuke 13–4
132Biggest win — cache
4Longest win streak
W2Current streak
97In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 64% over 14nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
cacheA26161062%0.02
mirageC1871139%-0.01
dust2A149564%0.02
infernoA127558%0.03
nukeD124833%0.03
anubisC83538%-0.01
ancientD62433%0.01
overpass21150%0.00
shelter110100%0.08
office1010%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

371Matches
46%Win rate
1.04Avg K/D
75.9ADR
37%Headshot %

Clutches & streaks

35%1v1 clutch win
26%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage6746%1.0213.0
Dust25358%1.2114.4
Inferno4445%1.0612.8
Ancient2836%1.0414.9
Nuke2446%1.2916.4
Anubis2143%1.1813.7
Vertigo1850%1.1514.9
Cache771%1.2313.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
31.0%Accuracy (enemy spotted)
32.8%Spray accuracy
76.2%Counter-strafing
10.4°Preaim
588msReaction time
31.4%T opening success
57.4%CT opening success
0.37Enemies flashed / flash
5.2%Flash assists
4.69HE damage / grenade
7.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.3674% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3663 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.3535% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno16–130.0011%27 Aug
cache13–50.0017%24 Aug
ancient6–13-0.0315%15 Aug
mirage8–13-0.0315%14 Aug
cache5–130.0115%14 Aug
mirage13–50.039%7 Aug
dust213–6-0.0123%5 Aug
nuke10–130.0311%3 Aug
nuke5–13-0.077%3 Aug
nuke11–130.0212%31 Jul
inferno7–130.0512%31 Jul
nuke5–130.0415%30 Jul
inferno7–130.0415%28 Jul
dust26–130.0711%27 Jul
mirage13–6-0.0414%27 Jul
anubis5–13-0.019%27 Jul
anubis13–90.019%26 Jul
mirage7–13-0.0817%26 Jul
nuke13–60.0219%26 Jul
inferno13–30.077%25 Jul
dust214–16-0.0310%25 Jul
cache13–60.057%25 Jul
mirage10–130.039%24 Jul
inferno13–4-0.0317%24 Jul
cache16–140.0313%23 Jul
inferno10–13-0.0222%23 Jul
mirage6–130.0226%23 Jul
shelter13–40.0819%18 Jul
nuke12–160.0110%18 Jul
anubis11–13-0.0312%17 Jul
nuke13–60.0615%16 Jul
cache6–130.0712%16 Jul
inferno13–90.0110%16 Jul
dust213–60.0626%16 Jul
office6–130.0311%15 Jul
ancient13–90.016%15 Jul
inferno13–90.119%15 Jul
cache13–20.0917%13 Jul
dust28–130.0314%13 Jul
mirage10–130.0312%13 Jul
cache13–80.0015%12 Jul
ancient8–13-0.0513%12 Jul
cache13–110.0514%12 Jul
mirage13–100.058%12 Jul
cache13–100.0017%11 Jul
inferno13–9-0.0415%14 Jun
mirage4–13-0.0720%30 May
mirage13–50.0221%23 May
cache13–11-0.0412%13 May
overpass10–13-0.0220%9 May
cache13–50.0616%9 May
overpass16–140.0317%8 May
nuke11–13-0.0414%8 May
cache9–130.0122%2 May
cache3–13-0.0219%2 May
cache13–3-0.0110%1 May
cache13–80.0314%1 May
cache13–30.0226%1 May
cache13–30.0814%30 Apr
cache0–3-0.060%30 Apr
cache13–6-0.0013%30 Apr
cache12–120.0513%29 Apr
cache12–120.1021%29 Apr
cache7–30.0730%29 Apr
cache13–90.0513%29 Apr
cache0–13-0.1150%29 Apr
cache4–130.0517%28 Apr
cache9–13-0.0331%28 Apr
ancient8–130.0119%22 Apr
anubis11–130.0013%22 Apr
mirage16–140.0315%19 Apr
mirage13–160.0716%18 Apr
dust213–90.0517%14 Apr
mirage10–130.0118%14 Apr
ancient13–90.0416%13 Apr
nuke8–130.076%9 Apr
dust213–11-0.0213%9 Apr
mirage11–13-0.0013%7 Apr
dust25–13-0.0513%7 Apr
dust213–11-0.0013%6 Apr
inferno10–130.0915%6 Apr
mirage13–9-0.0810%6 Apr
anubis13–10-0.0214%6 Apr
nuke13–10-0.008%5 Apr
inferno13–80.029%5 Apr
anubis9–130.0122%5 Apr
anubis10–13-0.0912%5 Apr
dust210–130.0610%5 Apr
mirage16–12-0.0013%4 Apr
nuke15–150.0115%4 Apr
ancient11–130.0516%3 Apr
dust213–50.029%3 Apr
dust213–8-0.0113%2 Apr
mirage9–13-0.0116%2 Apr
anubis13–110.0012%2 Apr
dust216–140.0315%1 Apr
dust213–60.0118%1 Apr
inferno15–150.0516%1 Apr
mirage5–13-0.117%1 Apr
nuke13–40.1722%29 Mar

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →