Duraacell

Duraacell — CS2 Stats

US76561198326163231[U:1:365897503]Steam profile ↗✓ No bans

143Tracked matches47%Win rate2020Tracked since
CSDB Rating4.5 DevelopingHybrid Rifler
Premier CS Rating13,584Blue band · top ~35.9% of ranked players (population est.)
CSDB Leaderboard#23565 of 35836 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGDuraacellFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER13,584 · Blue bandcsdb.gg/stats

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Performance scores

Aim67
Positioning48
Utility15

0–100 skill scores via Leetify.

Recent form

STEADY50428Last 10050%Win rateLLWWLWWWLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.7
Aggression5.5
Utility1.5
Positioning4.8
Opening Duels1.5
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 80% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 656ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning4.8
Utility1.5
Mechanics7.0
Opening Duels1.5
Win Impact3.9

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time658ms−10ms
first ⅓ avg 668ms → last ⅓ avg 658ms
Headshot accuracy20.8%+0.7%
first ⅓ avg 20.1% → last ⅓ avg 20.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — dust2 9–3
130Biggest win — mirage
6Longest win streak
L2Current streak
76In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 55% over 44ancientWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
mirageA44242055%-0.00
dust2B168850%0.01
ancientC145936%-0.00
infernoA116555%-0.01
nukeB84450%0.01
cache43175%0.06
overpass2020%-0.01
anubis1010%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

14Matches
57%Win rate
0.93Avg K/D
79.0ADR
54%Headshot %

Clutches & streaks

20%1v1 clutch win
40%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient425%0.7213.0
Mirage475%0.7411.3
Cache3100%1.4022.0
Dust220%0.7914.0
Inferno1100%1.3013.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
36.6%Accuracy (enemy spotted)
36.7%Spray accuracy
81.5%Counter-strafing
10.9°Preaim
656msReaction time
33.7%T opening success
38.4%CT opening success
0.18Enemies flashed / flash
0.9%Flash assists
10.57HE damage / grenade
1.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1813 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.6785% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust211–130.0517%20 May
ancient5–13-0.0419%15 May
mirage13–4-0.0815%30 Apr
cache13–110.0527%30 Apr
ancient7–13-0.0322%29 Apr
cache13–70.0232%28 Apr
inferno16–140.0423%16 Apr
nuke13–70.0116%16 Apr
mirage6–13-0.029%15 Apr
ancient8–13-0.018%15 Apr
dust210–13-0.0420%10 Apr
ancient6–13-0.0312%10 Apr
dust211–130.0024%8 Apr
mirage13–60.0126%8 Apr
ancient8–13-0.0424%8 Apr
nuke13–40.079%8 Apr
inferno8–13-0.0720%8 Apr
mirage9–13-0.0117%5 Apr
ancient13–80.0238%5 Apr
ancient8–13-0.0033%5 Apr
dust213–8-0.0323%5 Apr
inferno2–13-0.079%5 Apr
anubis4–13-0.0323%5 Apr
ancient13–100.0516%4 Apr
dust210–13-0.0314%4 Apr
mirage13–100.0118%3 Apr
mirage13–00.0421%3 Apr
inferno5–13-0.0518%3 Apr
mirage13–4-0.0223%3 Apr
dust216–130.0223%3 Apr
inferno14–160.0230%2 Apr
nuke7–13-0.1028%2 Apr
ancient7–0-0.0129%2 Apr
mirage13–2-0.0233%1 Apr
mirage16–130.0026%1 Apr
nuke4–130.0820%31 Mar
inferno13–50.0829%30 Mar
ancient15–150.0219%30 Mar
dust24–13-0.0324%30 Mar
nuke5–13-0.0927%30 Mar
mirage15–15-0.0323%26 Mar
inferno13–11-0.0420%26 Mar
ancient13–110.0624%26 Mar
inferno13–7-0.0419%26 Mar
ancient13–90.1334%25 Mar
overpass5–13-0.0118%25 Mar
ancient4–13-0.0817%25 Mar
ancient7–13-0.0513%22 Mar
dust23–130.0218%22 Mar
mirage13–9-0.0424%22 Mar
mirage13–100.0521%19 Mar
inferno11–13-0.0618%19 Mar
mirage16–12-0.0229%6 Mar
inferno13–80.0627%6 Mar
mirage10–13-0.0435%6 Mar
mirage2–13-0.0229%1 Mar
nuke13–11-0.0028%8 Feb
inferno13–4-0.0033%8 Feb
dust213–100.0426%8 Feb
mirage13–5-0.0228%8 Feb
nuke11–13-0.0223%8 Feb
nuke13–110.0931%28 Sept
overpass5–13-0.0143%28 Sept
mirage1–13-0.0332%28 Sept
mirage3–9-0.0420%10 Jun
mirage9–4-0.0216%10 Jun
mirage9–70.0316%29 May
mirage3–9-0.090%29 May
mirage0–9-0.1450%29 May
mirage8–8-0.063%29 May
mirage8–8-0.0250%27 May
mirage9–40.0030%27 May
mirage0–9-0.0919%27 May
mirage9–60.0317%27 May
mirage9–40.0617%27 May
mirage9–60.0416%27 May
mirage9–60.0316%27 May
mirage2–9-0.0719%27 May
mirage8–80.0413%26 May
mirage9–20.0116%26 May
cache9–10.0410%26 May
mirage5–9-0.015%25 May
mirage8–8-0.0313%25 May
mirage7–9-0.0617%25 May
mirage8–8-0.059%25 May
mirage9–60.097%24 May
mirage9–40.0712%24 May
mirage5–90.0121%7 May
mirage4–90.0323%7 May
mirage9–30.1227%16 Apr
dust25–90.0413%16 Apr
cache8–80.1414%15 Apr
dust29–20.0517%15 Apr
dust29–2-0.066%15 Apr
mirage9–10.1654%15 Apr
dust29–30.1628%15 Apr
dust29–6-0.094%15 Apr
mirage9–00.0862%15 Apr
dust26–9-0.0535%15 Apr
dust29–30.0725%15 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →