milton

milton — CS2 Stats

US76561198323320285[U:1:363054557]Steam profile ↗✓ No bans

230Tracked matches43%Win rate2020Tracked since
CSDB Rating4.9 DevelopingHybrid Rifler
Premier CS Rating11,767Blue band · top ~45.5% of ranked players (population est.)
CSDB Leaderboard#21932 of 31299 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGmiltonPREMIER11,767 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning38
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY42535Last 10042%Win rateLWLWLLLWLW

Last 10 vs previous 10: +0pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.1
Aggression4.9
Utility3.7
Positioning3.8
Opening Duels1.1

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 84% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 707ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning3.8
Utility3.7
Mechanics8.5
Opening Duels1.7
Win Impact2.8

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time729ms+41ms
first ⅓ avg 688ms → last ⅓ avg 729ms
Headshot accuracy21.2%−2.7%
first ⅓ avg 23.9% → last ⅓ avg 21.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — mirage 13–9
131Biggest win — mirage
4Longest win streak
72In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 56% over 9nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB26131350%-0.03
dust2C2291341%0.00
ancientC145936%-0.03
nukeD103730%-0.03
infernoA95456%-0.04
overpassC83538%-0.03
anubisD62433%-0.03
trainC52340%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.7%Headshot accuracy
38.3%Accuracy (enemy spotted)
40.0%Spray accuracy
88.1%Counter-strafing
11.6°Preaim
707msReaction time
25.3%T opening success
43.3%CT opening success
0.48Enemies flashed / flash
3.0%Flash assists
9.47HE damage / grenade
4.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 707.4545ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4802 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.2826% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust28–130.0123%7 Mar
mirage13–1-0.0226%7 Mar
mirage9–13-0.0512%6 Mar
mirage13–7-0.0810%6 Mar
dust212–160.0329%5 Mar
ancient7–13-0.0915%5 Mar
anubis9–13-0.0519%5 Mar
dust213–50.0820%4 Mar
dust23–130.0431%4 Mar
ancient16–14-0.0121%2 Mar
mirage7–13-0.0319%2 Mar
overpass13–70.0422%25 Feb
mirage9–3-0.0016%24 Feb
mirage13–8-0.0430%24 Feb
ancient3–13-0.0118%23 Feb
inferno13–30.0323%23 Feb
mirage5–13-0.0412%2 Feb
mirage7–13-0.0329%2 Feb
ancient6–13-0.0219%2 Feb
mirage1–13-0.0129%2 Feb
dust211–20.0128%28 Jan
anubis13–8-0.0133%26 Jan
nuke6–13-0.0319%26 Jan
dust23–130.0318%18 Jan
dust22–13-0.0817%18 Jan
overpass6–13-0.0116%18 Jan
dust213–6-0.0324%16 Jan
nuke16–13-0.0517%16 Jan
dust213–10.0918%15 Jan
dust21–90.0117%14 Jan
ancient13–4-0.0620%14 Jan
dust213–10.0425%14 Jan
overpass13–2-0.0427%14 Jan
mirage13–7-0.0544%12 Jan
nuke6–13-0.1133%11 Jan
mirage13–30.0420%11 Jan
dust216–14-0.0322%11 Jan
train9–130.0127%11 Jan
overpass15–15-0.0116%11 Jan
ancient8–13-0.0123%11 Jan
mirage8–13-0.0622%11 Jan
mirage13–2-0.0413%11 Jan
mirage13–110.0224%11 Jan
ancient8–13-0.0716%10 Jan
train15–15-0.0227%10 Jan
dust215–15-0.0420%10 Jan
mirage1–13-0.0716%10 Jan
mirage13–90.1016%10 Jan
inferno9–13-0.0921%10 Jan
ancient11–13-0.0319%10 Jan
dust213–100.0525%10 Jan
mirage13–10-0.0810%31 Dec
nuke13–11-0.0415%27 Dec
mirage0–13-0.1520%27 Dec
inferno13–8-0.0210%27 Dec
overpass13–3-0.0743%27 Dec
ancient13–70.019%26 Dec
inferno13–7-0.064%26 Dec
dust29–13-0.0314%26 Dec
mirage13–70.0416%26 Dec
mirage12–16-0.0515%28 Aug
overpass7–13-0.0713%22 Aug
inferno3–13-0.0732%22 Aug
overpass4–13-0.0235%22 Aug
dust216–12-0.0017%19 Aug
overpass10–13-0.047%19 Aug
mirage13–110.0313%5 Jul
ancient13–40.045%5 Jul
train13–10-0.018%5 Jul
mirage1–13-0.06100%4 Jul
dust27–130.0232%4 Jul
ancient5–13-0.0950%10 Jun
mirage13–11-0.0819%26 May
inferno4–130.0043%26 May
ancient11–13-0.0225%24 May
nuke5–13-0.0417%9 May
dust29–13-0.0725%19 Apr
mirage12–16-0.0310%18 Apr
nuke15–15-0.0417%17 Apr
dust213–11-0.0214%17 Apr
anubis13–70.0419%17 Apr
nuke9–13-0.0418%17 Apr
nuke8–130.0516%16 Apr
dust24–13-0.0331%6 Apr
inferno5–13-0.0730%15 Mar
anubis10–13-0.0629%14 Mar
mirage9–13-0.0823%14 Mar
anubis3–13-0.0428%13 Mar
dust23–13-0.0725%13 Mar
ancient16–130.0215%8 Mar
mirage8–13-0.0715%8 Mar
inferno13–7-0.0418%8 Mar
train13–70.0119%8 Mar
inferno13–5-0.0516%7 Mar
train9–13-0.0715%4 Mar
ancient5–13-0.0536%4 Mar
dust215–150.0121%4 Mar
nuke13–6-0.0112%4 Mar
nuke2–13-0.0414%3 Mar
anubis10–13-0.0527%3 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →