Notorious™ — CS2 Stats

76561198320207423[U:1:359941695]✓ No bans

791Tracked matches46%Win rate2023Tracked since
CSDB Rating4.2 Developing
Premier CS Rating18,020Purple band · top ~16.4% of ranked players (population est.)
CSDB Leaderboard#8366 of 15302 tracked
Ladder ranks via Leetify

Rating over time

18,020Peak Premier on CSDB
1Days observed since 2026-08-28

Premier CS Rating

  • At peak — 18,020
  • Next: Pink band at 20,000 1,980 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGNotorious™PREMIER18,020 · Purple bandcsdb.gg/stats

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Performance scores

Aim54
Positioning59
Utility5

0–100 skill scores via Leetify.

Recent form

COLD48457Last 10048%Win rateLLLLLTLWWW

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Aim5.4
Aggression9.7
Utility0.5
Positioning5.9
Opening Duels5.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 77% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 42% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 567ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning5.9
Utility0.5
Mechanics2.7
Opening Duels5.0
Win Impact3.8

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.04
first ⅓ avg 0.04 → last ⅓ avg 0.00
Reaction time565ms−28ms
first ⅓ avg 593ms → last ⅓ avg 565ms
Headshot accuracy13.5%−0.1%
first ⅓ avg 13.7% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — poseidon 9–4
130Biggest win — inferno
5Longest win streak
L5Current streak
84In matches decided by ≤2 rounds
11Overtime games

Map breakdown

anubisBest map · 67% over 6ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB32161650%0.02
nukeC2181338%0.01
infernoA1911858%0.02
cacheB84450%0.02
ancientD62433%0.03
anubisS64267%0.04
dust241325%-0.05
poseidon32167%0.07
sanctum1010%-0.19

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
39.4%Accuracy (enemy spotted)
46.0%Spray accuracy
62.0%Counter-strafing
13.5°Preaim
567msReaction time
41.9%T opening success
58.1%CT opening success
0.04Enemies flashed / flash
1.9%Flash assists
4.37HE damage / grenade
0.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.4662° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8416% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0422 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0410%24 Aug
nuke7–130.079%24 Aug
mirage1–13-0.0325%22 Aug
cache12–16-0.0311%22 Aug
nuke3–13-0.0314%22 Aug
mirage15–15-0.034%22 Aug
poseidon5–9-0.0316%22 Aug
inferno13–10-0.037%21 Aug
ancient13–60.029%21 Aug
anubis13–50.1124%21 Aug
mirage13–100.0819%20 Aug
inferno13–00.0930%20 Aug
mirage6–13-0.0816%12 Aug
anubis13–40.0421%12 Aug
mirage13–10.0811%12 Aug
nuke9–13-0.044%12 Aug
mirage15–150.026%12 Aug
mirage13–1-0.0113%12 Aug
cache7–130.013%12 Aug
mirage11–13-0.038%5 Aug
ancient14–160.0213%5 Aug
inferno5–130.0218%4 Aug
mirage13–100.027%3 Aug
mirage3–130.1017%30 Jul
dust21–13-0.0914%29 Jul
cache13–10-0.0215%27 Jul
inferno13–7-0.0110%26 Jul
inferno10–130.0423%26 Jul
nuke7–13-0.0714%26 Jul
mirage13–40.0125%26 Jul
anubis13–40.0112%26 Jul
nuke13–70.0015%24 Jul
dust26–13-0.125%23 Jul
ancient15–150.0810%21 Jul
inferno7–13-0.0115%21 Jul
cache13–70.016%20 Jul
mirage13–70.008%19 Jul
inferno13–60.067%19 Jul
anubis13–110.0511%18 Jul
anubis10–130.017%18 Jul
mirage5–13-0.018%18 Jul
mirage13–11-0.0013%18 Jul
cache9–13-0.038%12 Jul
mirage5–13-0.0217%11 Jul
nuke4–13-0.074%10 Jul
nuke16–130.0010%9 Jul
inferno9–60.035%7 Jul
cache13–70.0910%7 Jul
inferno5–9-0.0515%6 Jul
sanctum0–9-0.1912%6 Jul
nuke10–13-0.016%5 Jul
inferno13–10.1028%5 Jul
nuke4–13-0.0112%5 Jul
inferno5–13-0.012%5 Jul
nuke15–150.1217%5 Jul
mirage15–150.0018%5 Jul
mirage13–50.0324%5 Jul
mirage2–13-0.046%3 Jul
inferno13–11-0.0014%3 Jul
mirage15–150.0515%3 Jul
poseidon9–40.1910%3 Jul
ancient5–13-0.046%30 Jun
inferno16–12-0.0111%28 Jun
poseidon9–40.045%28 Jun
mirage13–110.0514%27 Jun
nuke7–13-0.0514%27 Jun
nuke8–130.0210%27 Jun
mirage16–120.047%27 Jun
nuke6–130.0021%27 Jun
mirage13–40.0622%26 Jun
anubis10–130.0416%26 Jun
cache13–40.067%25 Jun
ancient13–50.0610%25 Jun
nuke9–70.0924%25 Jun
cache12–120.1024%24 Jun
mirage13–40.074%23 Jun
dust24–130.0415%21 Jun
inferno8–13-0.0513%21 Jun
nuke13–110.0413%21 Jun
mirage13–50.0317%20 Jun
inferno8–130.025%20 Jun
mirage13–40.1711%20 Jun
nuke13–110.004%20 Jun
nuke8–130.085%19 Jun
inferno8–130.0123%19 Jun
mirage10–13-0.023%18 Jun
mirage11–13-0.013%18 Jun
nuke13–90.0017%17 Jun
nuke13–70.0118%16 Jun
mirage13–70.0811%16 Jun
ancient10–130.0418%14 Jun
inferno9–20.1716%14 Jun
mirage13–50.1128%14 Jun
mirage3–13-0.029%14 Jun
inferno9–60.1113%14 Jun
dust213–6-0.0216%12 Jun
nuke11–13-0.017%12 Jun
nuke13–110.0519%12 Jun
inferno13–9-0.0014%12 Jun
mirage9–130.0619%12 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →