manSnow — CS2 Stats

76561198313889660[U:1:353623932]✓ No bans

52Tracked matches45%Win rate2026Tracked since
CSDB Rating4.8 DevelopingHybrid Rifler
Ladder ranks via Leetify

Performance scores

Aim68
Positioning46
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY26232Last 5151%Win rateLLLLWWTWLW

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.8
Aggression8.2
Utility2.3
Positioning4.6
Opening Duels3.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 651ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.6
Utility2.3
Mechanics5.5
Opening Duels3.4
Win Impact3.3

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.09
first ⅓ avg 0.09 → last ⅓ avg -0.00
Reaction time651ms+9ms
first ⅓ avg 642ms → last ⅓ avg 651ms
Headshot accuracy19.4%−0.7%
first ⅓ avg 20.1% → last ⅓ avg 19.4%

Rolling 5-match average across the last 51 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.36Best rating — inferno 9–0
131Biggest win — dust2
9Longest win streak
L4Current streak
15In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 83% over 6mirageWeakest map · 44% over 16
MapGradePlayedRecordWin rateAvg rating
mirageC167944%0.03
dust2A159660%0.03
infernoS65183%0.13
ancientA53260%0.05
nuke42250%-0.01
anubis2020%-0.03
cache1010%-0.01
vertigo1010%0.03
office1010%0.02

Across the last 51 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (44% over 16). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.1%Headshot accuracy
36.9%Accuracy (enemy spotted)
37.2%Spray accuracy
75.0%Counter-strafing
10.2°Preaim
651msReaction time
35.6%T opening success
51.6%CT opening success
0.44Enemies flashed / flash
1.9%Flash assists
6.62HE damage / grenade
6.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4445 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.596% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage10–130.0113%28 Jul
nuke7–13-0.0610%2 Jun
mirage1–13-0.0518%28 May
anubis10–13-0.0020%28 May
mirage13–70.0742%28 May
mirage13–6-0.0013%20 May
mirage15–150.0316%7 May
mirage13–80.0214%6 May
mirage14–16-0.0028%6 May
inferno13–20.0428%5 May
dust213–20.0823%5 May
nuke7–13-0.0014%2 May
dust213–7-0.0812%1 May
cache11–13-0.0118%30 Apr
mirage1–13-0.0629%30 Apr
dust28–13-0.0313%30 Apr
dust213–110.0219%29 Apr
ancient13–90.0424%20 Apr
dust22–130.0016%18 Apr
vertigo4–130.0318%18 Apr
dust24–13-0.0430%18 Apr
office11–130.0231%18 Apr
mirage13–8-0.0321%17 Apr
mirage13–90.1315%15 Apr
anubis7–13-0.0532%13 Apr
dust213–10.0655%13 Apr
dust213–90.0227%13 Apr
dust213–80.0929%13 Apr
ancient6–13-0.0413%12 Apr
mirage4–130.0028%11 Apr
mirage11–130.0135%5 Apr
dust28–130.0529%3 Apr
mirage4–130.0530%3 Apr
dust213–8-0.0626%3 Apr
ancient9–7-0.0022%3 Apr
dust26–130.0420%3 Apr
nuke13–8-0.057%3 Apr
dust27–130.0115%3 Apr
ancient13–30.0925%2 Apr
inferno13–8-0.0111%2 Apr
mirage13–20.0710%2 Apr
dust213–50.1416%2 Apr
nuke13–30.0621%2 Apr
mirage13–70.107%2 Apr
inferno9–50.1522%1 Apr
inferno9–00.3692%1 Apr
dust213–80.1313%1 Apr
mirage12–120.107%1 Apr
inferno9–00.1631%1 Apr
inferno4–90.0611%1 Apr
ancient13–30.1515%1 Apr

Match data via Leetify.

Recent teammates

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