— CS2 Stats

76561198305769351[U:1:345503623]✓ No bans

889Tracked matches27%Win rate2021Tracked since
CSDB Rating4.2 DevelopingHybrid Rifler
Premier CS Rating10,837Blue band · top ~50.5% of ranked players (population est.)
CSDB Leaderboard#12231 of 16896 tracked
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER10,837 · Blue bandcsdb.gg/stats

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Performance scores

Aim61
Positioning47
Utility23

0–100 skill scores via Leetify.

Recent form

COLD42562Last 10042%Win rateLWLLWLLLLW

Last 10 vs previous 10: +0pp win rate · +0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression7.6
Utility2.3
Positioning4.7
Opening Duels3.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 81% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 642ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning4.7
Utility2.3
Mechanics6.5
Opening Duels3.0
Win Impact0.0

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time650ms+31ms
first ⅓ avg 619ms → last ⅓ avg 650ms
Headshot accuracy21.0%+3.4%
first ⅓ avg 17.6% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — dust2 6–13
131Biggest win — dust2
5Longest win streak
74In matches decided by ≤2 rounds
6Overtime games

Map breakdown

overpassBest map · 63% over 8nukeWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
dust2C43192444%-0.00
nukeD1431121%-0.01
mirageA116555%0.00
cacheD92722%0.01
overpassA85363%0.02
inferno42250%-0.03
anubis42250%-0.01
warden32167%0.00
vertigo2020%0.01
ancient21150%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.3%Headshot accuracy
31.8%Accuracy (enemy spotted)
32.3%Spray accuracy
79.5%Counter-strafing
9.9°Preaim
642msReaction time
30.8%T opening success
53.5%CT opening success
0.41Enemies flashed / flash
3.6%Flash assists
7.10HE damage / grenade
5.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4118 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.8317% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust28–130.0118%13 Aug
dust213–9-0.0224%10 Aug
dust26–130.1721%8 Jul
dust25–9-0.049%8 Jul
dust28–20.0415%8 Jul
dust24–13-0.049%4 Jul
dust28–13-0.0234%4 Jul
nuke8–13-0.0120%27 Jun
warden10–13-0.0216%25 Jun
dust213–11-0.0423%21 Jun
overpass4–13-0.038%21 Jun
dust213–160.0220%21 Jun
dust211–13-0.036%20 Jun
dust213–10.0220%20 Jun
inferno9–2-0.0618%20 Jun
mirage11–13-0.0216%20 Jun
nuke13–160.0016%20 Jun
dust21–9-0.1329%20 Jun
warden13–10-0.0327%20 Jun
dust27–13-0.0326%20 Jun
anubis14–16-0.0419%20 Jun
dust21–13-0.1225%20 Jun
nuke10–13-0.0524%19 Jun
cache9–13-0.0115%18 Jun
dust29–13-0.0141%18 Jun
dust27–13-0.0319%17 Jun
dust213–11-0.0329%16 Jun
overpass13–40.0920%16 Jun
mirage5–13-0.0321%16 Jun
dust28–13-0.0149%15 Jun
warden13–70.0626%15 Jun
dust28–130.0016%13 Jun
vertigo2–70.0618%5 Jun
cache6–130.0629%5 Jun
dust213–60.0821%5 Jun
nuke5–13-0.0118%5 Jun
inferno13–9-0.000%5 Jun
nuke13–7-0.036%5 Jun
mirage9–130.0017%5 Jun
dust213–90.0325%5 Jun
vertigo6–13-0.059%4 Jun
dust213–11-0.0624%4 Jun
cache3–130.0625%3 Jun
dust212–12-0.0813%3 Jun
dust213–11-0.0717%1 Jun
ancient8–13-0.0428%1 Jun
cache6–130.0422%31 May
dust26–130.0721%31 May
nuke7–130.0126%30 May
dust25–13-0.0226%30 May
cache13–70.0026%30 May
dust213–7-0.0120%30 May
overpass3–13-0.0726%30 May
dust213–10-0.0113%30 May
mirage13–20.0167%30 May
dust213–100.0720%29 May
nuke9–13-0.0232%29 May
dust28–13-0.0019%28 May
anubis5–13-0.0817%28 May
dust25–130.0124%28 May
cache5–13-0.0729%28 May
overpass10–130.0527%28 May
dust213–70.0530%28 May
mirage14–16-0.0316%28 May
nuke10–13-0.0318%28 May
dust27–13-0.0413%28 May
overpass13–100.0619%28 May
dust27–13-0.0110%28 May
dust25–130.1321%27 May
nuke13–90.029%27 May
nuke10–130.0520%27 May
dust213–110.0324%27 May
nuke0–13-0.1013%27 May
overpass13–70.0424%27 May
inferno6–13-0.0418%27 May
anubis13–80.0422%24 May
ancient13–70.0113%24 May
mirage16–130.0815%24 May
overpass13–100.024%24 May
mirage13–80.0917%24 May
dust215–150.0423%24 May
dust213–30.0330%24 May
dust213–100.0221%24 May
mirage13–90.0014%24 May
inferno9–13-0.033%24 May
cache10–13-0.0214%23 May
dust213–10-0.0422%23 May
cache13–50.0843%23 May
dust213–11-0.0113%23 May
mirage13–80.0226%23 May
nuke13–100.0117%23 May
dust27–13-0.0126%23 May
anubis13–40.029%23 May
overpass13–11-0.0112%23 May
mirage13–5-0.028%23 May
nuke8–130.0319%23 May
mirage7–13-0.0816%23 May
dust213–30.0422%23 May
cache3–13-0.0312%22 May
nuke8–130.0522%22 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →