Ronin — CS2 Stats
JP76561198299919867[U:1:339654139]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Light Blue band among CSDB-tracked players (n=404), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Light Blue band median | Blue band median | vs Blue band |
|---|---|---|---|---|
| Headshot rate | 36.5% | 40.1% | 41.7% | 5.2% short |
| Shot accuracy | 9.1% | 7.6% | 8.8% | above |
| Kill/death ratio | 0.84 | 0.92 | 0.97 | 0.13 short |
| Match win rate | 41.5% | 42.2% | 43.8% | 2.3% short |
This profile matches the typical Blue band player on 1 of 4 comparable metrics.
Widest gap: Kill/death ratio. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 82% playstyle similarity
Most alike: utility contribution, opening-fight frequency.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
T-side openings. Opening success drops from 45% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 627ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 51 | 53% | 0.80 | 12.2 |
| Inferno | 33 | 48% | 0.80 | 12.3 |
| Ancient | 23 | 43% | 0.75 | 13.0 |
| Anubis | 16 | 69% | 0.74 | 11.9 |
| Mirage | 5 | 40% | 0.71 | 10.4 |
| Nuke | 2 | 50% | 0.44 | 7.0 |
| Cache | 2 | 0% | 0.60 | 10.0 |
| Vertigo | 1 | 0% | 0.35 | 7.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 12.718% — below the 15% mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 21.8147% — below the 40% mark we flag