Sticky Steve — CS2 Stats

76561198296769931[U:1:336504203]

800Tracked matches46%Win rate2020Tracked since
CSDB Rating6.1 SolidHybrid Rifler
Premier CS Rating17,295Purple band · top ~19.3% of ranked players (population est.)
CSDB Leaderboard#15432 of 28233 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Share this profile

CSDB.GGSticky StevePREMIER17,295 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning61
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY48457Last 10048%Win rateLLWLWTTLWW

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.5
Aggression6.3
Utility3.5
Positioning6.1
Opening Duels3.4
Clutch1.2

Excellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 51% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 656ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning6.1
Utility3.5
Mechanics9.6
Opening Duels3.4
Win Impact3.7

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.00
Reaction time665ms+15ms
first ⅓ avg 650ms → last ⅓ avg 665ms
Headshot accuracy24.7%−0.3%
first ⅓ avg 24.9% → last ⅓ avg 24.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — inferno 9–1
130Biggest win — anubis
6Longest win streak
L2Current streak
1211In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 64% over 11nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
ancientB21111052%-0.00
anubisC146843%0.01
cacheA117464%0.02
mirageA117464%0.02
vertigoC104640%-0.00
infernoC94544%0.00
overpassB63350%-0.01
nukeD61517%-0.02
dust2D51420%-0.02
debris21150%-0.02
fachwerk110100%-0.02
office110100%0.03
boulder110100%0.04
alpine1010%-0.02
train1010%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

631Matches
52%Win rate
1.14Avg K/D
83.5ADR
46%Headshot %

Clutches & streaks

26%1v1 clutch win
29%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Ancient1377%1.4817.6
Dust21070%1.2617.2
Inferno933%1.1416.9
Mirage967%1.0415.1
Train6100%1.2414.8
Anubis30%1.0417.0
Nuke250%1.1024.0
Cache10%0.436.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.2%Headshot accuracy
32.0%Accuracy (enemy spotted)
27.9%Spray accuracy
93.2%Counter-strafing
8.2°Preaim
656msReaction time
36.0%T opening success
51.2%CT opening success
0.42Enemies flashed / flash
0.7%Flash assists
11.35HE damage / grenade
6.99Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4203 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.9678% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache4–130.0267%18 Aug
anubis6–13-0.0517%18 Aug
anubis13–0-0.0521%18 Aug
ancient9–13-0.0224%7 Aug
cache13–70.1026%6 Aug
anubis12–120.0530%31 Jul
vertigo12–12-0.0226%30 Jul
mirage10–13-0.0221%25 Jul
ancient13–100.0433%25 Jul
mirage13–8-0.0420%25 Jul
cache13–6-0.0321%25 Jul
cache13–00.0716%25 Jul
anubis13–16-0.0220%24 Jul
ancient13–110.0119%24 Jul
cache13–20.0238%24 Jul
mirage4–100.0338%24 Jul
anubis2–13-0.0014%24 Jul
cache8–130.0035%24 Jul
dust29–13-0.0621%24 Jul
mirage14–160.0824%24 Jul
anubis13–60.0129%24 Jul
ancient11–130.0223%24 Jul
ancient15–150.0429%23 Jul
inferno2–13-0.0416%23 Jul
cache16–140.0221%23 Jul
debris8–8-0.0427%22 Jul
mirage13–20.0418%22 Jul
inferno10–130.0029%22 Jul
anubis13–5-0.0317%22 Jul
cache12–12-0.0331%20 Jul
ancient4–13-0.0612%20 Jul
cache13–30.0713%11 Jul
anubis11–130.0319%10 Jul
inferno13–7-0.0421%10 Jul
inferno13–4-0.0448%10 Jul
ancient7–13-0.0417%9 Jul
dust211–13-0.0229%9 Jul
ancient13–50.0329%9 Jul
fachwerk13–6-0.0246%9 Jul
ancient11–13-0.0615%9 Jul
cache9–13-0.0525%9 Jul
ancient4–13-0.0532%9 Jul
mirage13–10-0.0116%9 Jul
office13–60.0334%9 Jul
boulder13–80.0427%9 Jul
debris9–6-0.0155%8 Jul
overpass10–130.0133%8 Jul
ancient4–13-0.0122%8 Jul
ancient7–130.0117%8 Jul
cache13–110.0025%8 Jul
vertigo6–9-0.0925%8 Jul
overpass13–110.0826%3 Jul
ancient16–12-0.0125%3 Jul
anubis13–70.0739%2 Jul
inferno6–13-0.0525%1 Jul
ancient13–50.0221%1 Jul
overpass13–8-0.0417%1 Jul
vertigo13–9-0.0023%1 Jul
vertigo13–90.0321%1 Jul
anubis8–13-0.0223%1 Jul
mirage13–80.0422%1 Jul
inferno9–10.2020%30 Jun
dust213–50.0239%30 Jun
nuke10–130.0632%30 Jun
dust210–13-0.0222%30 Jun
ancient11–13-0.0326%30 Jun
ancient13–70.1043%28 Jun
mirage11–130.0133%28 Jun
vertigo12–120.0233%27 Jun
nuke3–13-0.0633%27 Jun
alpine3–13-0.0222%27 Jun
ancient13–11-0.0418%27 Jun
vertigo8–13-0.0632%26 Jun
anubis16–140.0530%26 Jun
inferno6–120.0228%25 Jun
overpass3–13-0.0623%25 Jun
nuke3–13-0.0943%25 Jun
mirage13–10.1337%25 Jun
nuke15–15-0.0126%25 Jun
vertigo7–13-0.0312%25 Jun
nuke13–110.0315%24 Jun
ancient13–40.0318%24 Jun
mirage13–11-0.0318%24 Jun
mirage13–20.0315%24 Jun
inferno16–14-0.0220%23 Jun
ancient13–11-0.0126%23 Jun
dust211–13-0.0224%23 Jun
overpass0–7-0.0321%23 Jun
nuke11–13-0.0519%23 Jun
ancient13–8-0.0026%23 Jun
vertigo13–70.0226%23 Jun
train5–13-0.0630%23 Jun
inferno5–13-0.0426%23 Jun
vertigo13–110.0625%23 Jun
anubis10–13-0.0229%22 Jun
anubis11–130.0322%22 Jun
ancient13–40.0224%22 Jun
anubis13–20.0518%22 Jun
overpass13–11-0.0224%22 Jun
vertigo11–130.0326%22 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →