path_selector ⭕⃤

path_selector ⭕⃤ — CS2 Stats

US76561198282835010[U:1:322569282]Steam profile ↗✓ No bans

843Tracked matches57%Win rate2022Tracked since
CSDB Rating5.4 DevelopingAggressive Rifler
Premier CS Rating14,954Blue band · top ~28.6% of ranked players (population est.)
CSDB Leaderboard#17570 of 27732 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGpath_selector ⭕⃤PREMIER14,954 · Blue bandcsdb.gg/stats

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Performance scores

Aim77
Positioning55
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY603010Last 10060%Win rateWWLWWWWTLL

Last 10 vs previous 10: +0pp win rate · +0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.7
Aggression6.8
Utility1.1
Positioning5.5
Opening Duels2.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 83% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.5
Utility1.1
Mechanics7.0
Opening Duels2.8
Win Impact7.4

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time571ms−23ms
first ⅓ avg 594ms → last ⅓ avg 571ms
Headshot accuracy18.0%+1.0%
first ⅓ avg 17.1% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — inferno 13–5
130Biggest win — train
7Longest win streak
W2Current streak
82In matches decided by ≤2 rounds
2Overtime games

Map breakdown

ancientBest map · 71% over 7vertigoWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
infernoB179853%0.03
nukeA149564%0.03
trainS128467%0.03
mirageB115645%0.03
dust2S107370%0.04
vertigoD93633%0.02
ancientS75271%0.03
overpassA74357%0.03
office43175%0.03
grail43175%0.01
golden21150%0.01
cache110100%-0.02
anubis110100%0.10
jura110100%-0.01

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
35.9%Accuracy (enemy spotted)
39.3%Spray accuracy
81.4%Counter-strafing
9.2°Preaim
576msReaction time
30.7%T opening success
51.8%CT opening success
0.26Enemies flashed / flash
1.1%Flash assists
5.55HE damage / grenade
2.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2623 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.6635% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategyVertigo grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–9-0.0221%24 May
inferno13–80.0317%20 Dec
mirage6–130.0414%19 Nov
train13–0-0.019%5 Nov
nuke13–80.0816%5 Nov
anubis13–80.1022%29 Oct
dust213–70.0328%29 Oct
mirage12–120.1017%29 Oct
vertigo4–130.0320%29 Oct
ancient6–130.0224%26 Oct
train13–80.0114%25 Oct
inferno9–13-0.0617%24 Oct
dust213–10-0.0120%24 Oct
dust213–80.0421%15 Oct
office7–13-0.0724%15 Oct
golden13–110.0221%15 Oct
inferno13–100.0516%2 Oct
golden9–130.0110%2 Oct
nuke10–130.0820%2 Oct
office13–60.0731%30 Sept
ancient8–50.0219%30 Sept
mirage9–130.0320%30 Sept
dust212–12-0.0118%30 Sept
overpass11–13-0.0314%24 Sept
office11–10.0714%24 Sept
nuke5–130.0018%24 Sept
ancient6–13-0.0327%24 Sept
dust213–10.0611%21 Sept
vertigo8–13-0.0019%21 Sept
overpass13–30.0316%20 Sept
nuke5–13-0.0114%20 Sept
mirage13–60.0016%20 Sept
inferno13–7-0.017%19 Sept
train13–60.0217%19 Sept
inferno13–80.0418%17 Sept
train13–110.0114%17 Sept
train13–50.1516%14 Sept
mirage8–130.0320%14 Sept
vertigo1–13-0.046%14 Sept
inferno6–13-0.1215%14 Sept
ancient13–110.0717%14 Sept
nuke8–130.0018%9 Sept
inferno13–11-0.0311%9 Sept
vertigo8–80.0521%5 Sept
nuke13–10-0.0218%5 Sept
vertigo13–40.0623%4 Sept
nuke13–80.0126%4 Sept
inferno9–130.0119%1 Sept
train8–130.0714%1 Sept
grail13–90.028%1 Sept
dust213–60.0514%29 Aug
grail2–13-0.044%29 Aug
inferno13–50.156%27 Aug
dust213–50.1014%27 Aug
mirage13–50.0712%27 Aug
inferno13–80.0512%26 Aug
ancient13–50.0413%26 Aug
vertigo9–13-0.0112%26 Aug
mirage13–100.0222%25 Aug
train13–40.0114%25 Aug
dust213–30.0916%25 Aug
inferno8–80.0921%23 Aug
mirage13–7-0.0520%22 Aug
overpass13–110.0415%22 Aug
nuke13–80.0215%22 Aug
mirage8–130.0120%22 Aug
inferno13–10-0.0216%20 Aug
jura13–6-0.0113%20 Aug
ancient13–110.0916%17 Aug
overpass12–120.0214%15 Aug
train12–12-0.0216%15 Aug
inferno9–130.0427%15 Aug
grail13–60.0126%15 Aug
train13–100.0113%14 Aug
office13–100.0425%14 Aug
nuke13–50.1128%14 Aug
overpass16–140.0921%13 Aug
inferno8–130.0624%13 Aug
train11–13-0.0017%12 Aug
inferno6–130.0115%12 Aug
dust26–130.0112%12 Aug
mirage9–130.0212%12 Aug
overpass15–150.0513%12 Aug
train9–130.0324%10 Aug
overpass13–30.0022%10 Aug
mirage13–50.0310%10 Aug
nuke13–40.0610%10 Aug
vertigo9–60.0912%9 Aug
nuke9–70.0412%9 Aug
inferno8–80.0815%9 Aug
vertigo10–13-0.0317%9 Aug
nuke12–120.0612%9 Aug
dust212–120.0315%9 Aug
vertigo13–90.0518%9 Aug
nuke13–6-0.0529%9 Aug
grail13–00.0622%9 Aug
inferno13–90.0514%7 Aug
ancient13–7-0.0114%7 Aug
train13–30.066%7 Aug
nuke13–70.0323%6 Aug

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →