The Flying Touchman

The Flying Touchman — CS2 Stats

US76561198277109822[U:1:316844094]Steam profile ↗✓ No bans

578Tracked matches59%Win rate2020Tracked since
1,617Hours in CS7Hrs last 2 wks
CSDB Rating6.9 SolidAggressive Rifler
Premier CS Rating19,894Purple band · top ~8.9% of ranked players (population est.)
CSDB Leaderboard#7853 of 17288 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianvs Pink band
Headshot rate48.1%48.1%meets
Shot accuracy17.1%12.9%above
Kill/death ratio0.821.080.26 short
Match win rate39.9%46.5%6.5% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGThe Flying TouchmanPREMIER19,894 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning52
Utility52

0–100 skill scores via Leetify.

Recent form

COLD51409Last 10051%Win rateLLLWLLTLWW

Last 10 vs previous 10: -50pp win rate · -0.04 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.6
Aggression8.6
Utility5.2
Positioning5.2
Opening Duels3.7
Clutch9.4

Sharp aimerExcellent counter-strafingStrong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 92% playstyle similarity

Most alike: opening-duel success, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.4° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.2
Utility5.2
Mechanics9.1
Opening Duels3.7
Win Impact7.9

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time608ms+14ms
first ⅓ avg 595ms → last ⅓ avg 608ms
Headshot accuracy25.2%+7.8%
first ⅓ avg 17.3% → last ⅓ avg 25.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.26Best rating — inferno 13–5
131Biggest win — mirage
7Longest win streak
L3Current streak
124In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 67% over 18ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A23131057%0.06
mirageS1812667%0.03
nukeC1661038%0.01
cacheC104640%0.06
infernoS96367%0.04
anubisC83538%-0.01
ancientD62433%0.01
vertigo440100%0.10
train31233%0.05
overpass2020%0.01
office1010%-0.07

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

52,053Lifetime kills
0.82K/D
2,184Matches
39.9%Match win rate
48.1%Headshot % · Top 50% of tracked players
17.1%Shot accuracy · Top 25% of tracked players
5,520MVPs
1,148Hours (in match)
1,853Bombs planted
1,359Bombs defused

Most-used weapons

AK-4714,643
AWP6,361
SG 5531,519
SSG 081,475
MP91,229
Knife1,146

Lifetime map wins

2,848dust2
2,789inferno
2,664nuke
1,932vertigo
1,552train
238office
34cbble
31lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

326Matches
46%Win rate
0.84Avg K/D
92.3ADR
39%Headshot %

Clutches & streaks

67%1v1 clutch win
33%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Dust2367%1.4023.0
Mirage2100%0.868.5
Nuke10%1.2222.0
Overpass10%0.8916.0
Ancient1100%1.6349.0
Anubis10%0.8315.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.4%Headshot accuracy
37.0%Accuracy (enemy spotted)
48.2%Spray accuracy
90.9%Counter-strafing
11.4°Preaim
606msReaction time
31.7%T opening success
57.8%CT opening success
0.77Enemies flashed / flash
11.7%Flash assists
12.08HE damage / grenade
4.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.6912% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke10–13-0.0118%16 Aug
nuke11–13-0.0321%16 Aug
anubis8–13-0.0418%16 Aug
dust213–40.0414%16 Aug
mirage7–13-0.0216%16 Aug
nuke10–13-0.0525%16 Aug
dust212–120.0313%16 Aug
inferno4–13-0.0320%15 Aug
dust213–60.0835%15 Aug
mirage13–10.1360%15 Aug
dust213–90.0126%9 Aug
nuke13–70.1341%9 Aug
mirage13–8-0.0112%9 Aug
train13–60.0916%9 Aug
vertigo13–100.0244%9 Aug
dust29–13-0.0126%9 Aug
vertigo13–40.0326%8 Aug
dust213–90.0235%8 Aug
dust213–50.1228%8 Aug
dust29–130.0725%8 Aug
cache4–130.0159%8 Aug
inferno13–30.0136%8 Aug
mirage13–80.0112%2 Aug
dust213–90.0416%2 Aug
ancient6–13-0.0510%2 Aug
nuke10–13-0.0527%2 Aug
dust213–100.0921%2 Aug
mirage13–110.0319%2 Aug
anubis13–50.0216%2 Aug
dust210–130.0116%29 Jul
train5–130.0133%29 Jul
dust29–13-0.0124%28 Jul
dust213–30.1923%28 Jul
anubis7–13-0.078%28 Jul
inferno13–110.0619%26 Jul
dust213–30.0832%26 Jul
anubis13–110.0627%26 Jul
mirage7–10.0460%26 Jul
anubis15–150.0122%26 Jul
mirage13–50.0332%25 Jul
cache13–70.0526%25 Jul
mirage12–120.0229%25 Jul
anubis8–13-0.0313%25 Jul
dust27–13-0.0441%25 Jul
dust213–80.0020%25 Jul
nuke13–110.0933%19 Jul
mirage11–130.0617%19 Jul
inferno13–70.0913%19 Jul
cache13–100.1016%19 Jul
cache9–13-0.098%19 Jul
inferno7–13-0.0321%19 Jul
anubis13–9-0.0315%19 Jul
mirage6–13-0.0721%19 Jul
dust213–8-0.0522%18 Jul
dust212–120.1021%18 Jul
vertigo13–10.2122%18 Jul
inferno13–50.2634%18 Jul
dust213–110.1531%18 Jul
mirage13–11-0.0026%17 Jul
ancient13–40.0722%12 Jul
nuke12–120.0140%11 Jul
cache13–9-0.0027%11 Jul
mirage8–13-0.0814%11 Jul
mirage13–60.0315%11 Jul
mirage13–90.0319%6 Jul
nuke12–12-0.113%6 Jul
dust210–130.0532%5 Jul
cache7–130.0517%5 Jul
mirage13–20.1527%4 Jul
cache13–110.1823%4 Jul
nuke13–11-0.018%4 Jul
nuke13–11-0.0113%4 Jul
mirage13–20.0519%4 Jul
inferno16–12-0.0510%4 Jul
nuke13–80.0519%4 Jul
nuke8–13-0.0517%4 Jul
dust28–130.1819%3 Jul
vertigo13–100.1529%2 Jul
dust24–130.0838%2 Jul
cache3–130.0416%2 Jul
ancient10–130.0213%21 Jun
cache7–130.1322%19 Jun
anubis11–13-0.0115%18 Jun
nuke4–13-0.028%18 Jun
inferno15–150.0323%18 Jun
ancient6–130.0723%18 Jun
nuke16–140.0414%15 Jun
ancient12–12-0.0511%14 Jun
office4–13-0.0720%14 Jun
dust213–110.0522%14 Jun
overpass9–13-0.0316%14 Jun
nuke15–150.1013%14 Jun
ancient13–80.0013%14 Jun
mirage12–160.0214%14 Jun
inferno13–70.0214%14 Jun
mirage13–110.0518%13 Jun
overpass5–130.0519%12 Jun
cache4–130.1012%12 Jun
nuke11–130.0616%12 Jun
train6–130.0511%12 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →