wu8fu — CS2 Stats
76561198271965449[U:1:311699721]
How this compares with the same rank
Median values for Level 7 among CSDB-tracked players (n=1,022), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 7 median | Level 8 median | vs Level 8 |
|---|---|---|---|---|
| Headshot rate | 45.1% | 46.2% | 47.2% | 2.1% short |
| Shot accuracy | 12.6% | 12.5% | 12.3% | meets |
| Kill/death ratio | 1.13 | 1.06 | 1.07 | above |
| Match win rate | 44.9% | 45.9% | 46.3% | 1.4% short |
This profile matches the typical Level 8 player on 2 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Strong CT-side openerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 88% playstyle similarity
Most alike: positioning profile, utility contribution.
Where you differ: lower opening-duel success; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 56% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 68 | 44% | 1.11 | 16.0 |
| Inferno | 35 | 49% | 1.34 | 19.5 |
| Dust2 | 25 | 60% | 1.28 | 17.2 |
| Ancient | 21 | 38% | 1.21 | 20.1 |
| Anubis | 17 | 65% | 1.22 | 20.4 |
| Nuke | 6 | 33% | 1.29 | 20.5 |
| Vertigo | 3 | 33% | 0.90 | 21.0 |
| Train | 3 | 67% | 0.93 | 17.3 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 28.9645% — below the 40% mark we flag