Luxe — CS2 Stats

76561198271408556[U:1:311142828]

437Tracked matches59%Win rate2024Tracked since
CSDB Rating4.8 DevelopingPassive Rifler
Premier CS Rating9,206Light Blue band · top ~58.7% of ranked players (population est.)
CSDB Leaderboard#12491 of 16831 tracked
WingmanSilver Elite
Ladder ranks via Leetify

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CSDB.GGLuxePREMIER9,206 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim67
Positioning43
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY49447Last 10049%Win rateLWLWLWLWTW

Last 10 vs previous 10: -20pp win rate · +0.01 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.7
Aggression4.3
Utility2.6
Positioning4.3
Opening Duels1.1

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 81% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 661ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning4.3
Utility2.6
Mechanics7.2
Opening Duels1.7
Win Impact8.1

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time647ms−27ms
first ⅓ avg 673ms → last ⅓ avg 647ms
Headshot accuracy15.8%+0.7%
first ⅓ avg 15.1% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — cache 4–0
130Biggest win — inferno
4Longest win streak
74In matches decided by ≤2 rounds
3Overtime games

Map breakdown

overpassBest map · 100% over 5nukeWeakest map · 20% over 15
MapGradePlayedRecordWin rateAvg rating
dust2C24101442%0.00
mirageB1910953%-0.01
nukeD1531220%-0.02
infernoB147750%-0.02
ancientS96367%0.01
anubisS75271%0.02
overpassS550100%0.01
cache43175%0.02
vertigo2020%-0.11
office1010%-0.09

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
39.9%Accuracy (enemy spotted)
35.7%Spray accuracy
82.6%Counter-strafing
10.4°Preaim
661msReaction time
25.4%T opening success
43.4%CT opening success
0.39Enemies flashed / flash
5.1%Flash assists
5.22HE damage / grenade
2.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3859 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.4186% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient10–13-0.0223%8 Jul
cache4–00.1238%8 Jul
mirage8–13-0.0226%8 Jul
dust213–30.0724%8 Jul
cache5–13-0.017%8 Jul
anubis13–110.0514%8 Jul
dust27–13-0.0610%5 Jul
ancient13–80.0613%5 Jul
nuke12–12-0.0122%28 Jun
dust213–7-0.0013%28 Jun
nuke13–100.1215%26 Jun
ancient13–40.0514%26 Jun
cache13–100.058%26 Jun
inferno12–12-0.0210%26 Jun
anubis2–130.0117%26 Jun
dust213–100.0028%26 Jun
nuke6–130.0315%26 Jun
mirage13–7-0.0213%26 Jun
mirage13–8-0.0614%26 Jun
cache13–10-0.068%25 Jun
anubis12–10.063%25 Jun
nuke5–13-0.0523%25 Jun
inferno9–6-0.0712%25 Jun
vertigo2–9-0.0518%25 Jun
mirage1–130.0119%25 Jun
dust212–120.0114%25 Jun
nuke7–13-0.0113%23 Jun
ancient13–50.0113%23 Jun
dust213–7-0.0422%23 Jun
dust213–80.0915%21 Jun
mirage5–13-0.0312%21 Jun
dust27–13-0.0718%21 Jun
ancient13–70.059%21 Jun
nuke13–110.0717%20 Jun
inferno13–60.0115%20 Jun
inferno12–12-0.023%20 Jun
inferno13–10-0.0512%20 Jun
dust28–130.0716%20 Jun
mirage11–130.0316%20 Jun
vertigo2–9-0.170%20 Jun
dust213–9-0.0111%19 Jun
anubis13–30.038%19 Jun
dust25–9-0.0310%19 Jun
ancient1–13-0.059%19 Jun
dust22–13-0.0313%19 Jun
overpass13–50.0110%19 Jun
inferno9–13-0.0420%19 Jun
dust27–130.048%19 Jun
mirage13–110.0110%18 Jun
dust26–110.0517%18 Jun
nuke7–13-0.0810%18 Jun
office2–7-0.0933%18 Jun
inferno13–50.0513%18 Jun
nuke12–12-0.0210%18 Jun
dust213–40.054%18 Jun
ancient11–13-0.038%16 Jun
overpass13–1-0.013%16 Jun
anubis13–3-0.0117%16 Jun
nuke8–13-0.0810%13 Jun
mirage7–130.0016%13 Jun
dust213–4-0.0117%13 Jun
overpass13–6-0.0710%11 Jun
mirage13–4-0.0811%9 Jun
ancient13–40.0214%9 Jun
nuke4–13-0.0513%9 Jun
dust28–130.0014%9 Jun
anubis9–13-0.082%9 Jun
inferno10–13-0.0613%9 Jun
mirage13–10-0.0728%9 Jun
dust213–11-0.027%9 Jun
mirage13–80.0316%9 Jun
inferno10–13-0.129%9 Jun
inferno13–00.069%1 Jun
nuke13–11-0.0211%1 Jun
mirage11–130.0020%1 Jun
mirage13–11-0.0221%1 Jun
mirage13–11-0.067%1 Jun
nuke5–13-0.076%1 Jun
mirage11–130.065%1 Jun
overpass13–80.1020%1 Jun
inferno10–130.0324%1 Jun
dust215–150.0718%31 May
anubis13–80.1118%31 May
mirage12–160.1020%31 May
dust25–13-0.0118%30 May
ancient13–40.0520%30 May
inferno13–50.029%30 May
nuke3–130.0120%30 May
inferno8–13-0.0315%29 May
mirage13–50.0419%29 May
dust215–15-0.0119%29 May
dust213–10-0.0517%29 May
mirage13–70.0113%29 May
dust27–13-0.0219%29 May
overpass13–80.0221%29 May
nuke4–13-0.083%29 May
inferno13–100.0312%17 May
dust24–13-0.0417%17 May
nuke1–13-0.0610%17 May
mirage3–13-0.0511%17 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →