frailty — CS2 Stats

76561198267831290[U:1:307565562]

347Tracked matches44%Win rate2020Tracked since
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating20,506Top 50% of 29,473 CSDB-tracked playersPink band · top ~7.9% of ranked players (population est.)
CSDB Leaderboard#18992 of 53665 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGfrailtyFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER20,506 · Pink bandcsdb.gg/stats

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Performance scores

Aim87
Positioning53
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY49429Last 10049%Win rateLWTLLWWWTL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.7
Aggression8.0
Utility3.5
Positioning5.3
Opening Duels3.8

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 588ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.3
Utility3.5
Mechanics8.9
Opening Duels4.0
Win Impact3.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time606ms−46ms
first ⅓ avg 652ms → last ⅓ avg 606ms
Headshot accuracy26.7%−4.3%
first ⅓ avg 31.0% → last ⅓ avg 26.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — vertigo 10–13
130Biggest win — dust2
5Longest win streak
47In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 69% over 29mirageWeakest map · 36% over 28
MapGradePlayedRecordWin rateAvg rating
dust2S2920969%0.02
mirageC28101836%0.00
nukeC135838%-0.00
infernoA127558%0.03
ancientA95456%0.04
vertigo42250%0.03
overpass2020%-0.03
cache1010%-0.07
train1010%-0.04
edin1010%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 28). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.9%Headshot accuracy
34.4%Accuracy (enemy spotted)
36.9%Spray accuracy
90.3%Counter-strafing
7.9°Preaim
588msReaction time
28.6%T opening success
62.0%CT opening success
0.44Enemies flashed / flash
2.6%Flash assists
10.14HE damage / grenade
3.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4428 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.5607% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 28 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.0524%29 Aug
mirage13–8-0.0525%29 Aug
nuke15–15-0.0120%29 Aug
dust25–13-0.0127%29 Aug
inferno5–13-0.0317%29 Aug
ancient13–90.0417%29 Aug
dust216–140.0321%29 Aug
ancient13–90.0720%29 Aug
mirage15–150.0322%29 Aug
nuke6–13-0.0810%29 Aug
dust213–7-0.0124%29 Aug
mirage9–13-0.0819%28 Aug
ancient12–16-0.0435%28 Aug
mirage12–16-0.0425%25 Aug
nuke13–100.0022%25 Aug
dust213–80.0527%25 Aug
mirage9–13-0.0125%23 Aug
mirage11–13-0.0738%23 Aug
mirage10–13-0.0220%23 Aug
mirage11–130.0221%23 Aug
dust212–120.1026%23 Aug
dust213–100.0126%30 Jul
inferno16–130.0127%30 Jul
dust213–8-0.0038%29 Jun
overpass1–8-0.0640%27 Jun
inferno2–13-0.0745%27 Jun
cache9–13-0.0752%27 Jun
nuke13–30.1838%27 Jun
mirage12–12-0.0227%27 Jun
dust212–12-0.0017%26 Apr
dust213–70.0524%26 Apr
mirage4–20.0625%23 Apr
mirage13–60.0637%23 Apr
mirage11–13-0.0419%21 Apr
dust213–20.0138%21 Apr
dust213–6-0.0012%21 Apr
mirage2–13-0.0116%15 Apr
mirage13–70.1019%15 Apr
ancient13–5-0.0021%15 Apr
mirage13–8-0.0132%15 Apr
mirage1–13-0.0230%13 Nov
inferno13–100.1322%13 Nov
inferno13–10.0932%13 Nov
overpass5–130.0121%13 Nov
mirage6–130.1532%13 Nov
inferno4–13-0.0230%21 Oct
ancient13–10.0812%21 Oct
dust213–70.0831%21 Oct
dust213–100.1321%2 Aug
mirage7–30.0633%30 Jul
inferno13–110.0539%28 Jul
train6–13-0.0433%28 Jul
nuke15–15-0.0422%28 Apr
dust213–5-0.0310%24 Apr
dust28–13-0.0338%24 Apr
ancient2–130.0821%9 Apr
nuke6–130.0533%3 Apr
edin6–130.0151%3 Apr
dust213–00.0140%2 Apr
vertigo13–10-0.0038%20 Mar
dust213–100.0329%20 Mar
mirage12–120.0118%20 Mar
dust211–13-0.0137%19 Mar
dust213–7-0.0150%18 Mar
inferno13–90.0130%18 Mar
dust213–50.1133%18 Mar
mirage5–13-0.0423%17 Mar
mirage13–70.0241%3 Feb
inferno13–20.039%26 Aug
nuke7–13-0.0422%26 Aug
ancient9–13-0.0042%26 Aug
mirage13–90.0023%1 May
nuke13–10.1229%1 May
inferno15–150.0429%30 Apr
ancient13–100.0720%30 Apr
dust213–90.0533%30 Apr
nuke7–130.0231%30 Apr
mirage13–11-0.0227%30 Apr
inferno13–90.1632%3 Apr
nuke1–13-0.1140%3 Apr
inferno0–9-0.0725%3 Apr
dust21–30.0475%2 Apr
nuke3–13-0.1950%1 Apr
vertigo13–11-0.0332%15 Jan
dust213–100.0927%13 Jan
dust21–13-0.1145%10 Jan
dust213–6-0.0224%4 Dec
ancient8–130.0238%3 Dec
vertigo3–13-0.0525%29 Nov
dust213–4-0.0226%28 Nov
mirage10–13-0.0423%27 Nov
nuke13–30.0733%26 Nov
dust213–80.0827%26 Nov
mirage4–13-0.0434%26 Nov
nuke13–70.0215%24 Nov
mirage13–20.0436%24 Nov
dust212–120.0929%24 Nov
vertigo10–130.1928%24 Nov
dust28–130.0027%23 Nov
mirage13–50.0426%23 Nov

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →