legal gov name

legal gov name — CS2 Stats

76561198251514126[U:1:291248398]Steam profile ↗✓ No bans

943Tracked matches40%Win rate2022Tracked since
CSDB Rating4.7 DevelopingHybrid Rifler
Premier CS Rating9,624Light Blue band · top ~56.7% of ranked players (population est.)
CSDB Leaderboard#27471 of 37611 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

Share this profile

CSDB.GGlegal gov namePREMIER9,624 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim80
Positioning45
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY49474Last 10049%Win rateLWWLLLWLWW

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.0
Aggression5.1
Utility3.1
Positioning4.5
Opening Duels0.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 82% playstyle similarity

Most alike: opening-fight frequency, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning4.5
Utility3.1
Mechanics7.9
Opening Duels1.0
Win Impact1.7

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time590ms−50ms
first ⅓ avg 640ms → last ⅓ avg 590ms
Headshot accuracy16.9%−1.1%
first ⅓ avg 18.0% → last ⅓ avg 16.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — inferno 13–7
130Biggest win — ancient
6Longest win streak
86In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 67% over 6dust2Weakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB189950%0.02
nukeC156940%0.01
infernoB147750%0.00
ancientA148657%0.02
dust2D124833%-0.01
anubisA106460%-0.00
overpassC73443%0.06
cacheS64267%-0.01
vertigo42250%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
38.0%Accuracy (enemy spotted)
40.3%Spray accuracy
85.4%Counter-strafing
9.0°Preaim
604msReaction time
28.1%T opening success
37.8%CT opening success
0.34Enemies flashed / flash
2.8%Flash assists
7.15HE damage / grenade
3.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3391 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.1011% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust25–13-0.0126%14 Jun
nuke13–110.0822%14 Jun
mirage13–9-0.0121%13 Jun
nuke3–13-0.0021%12 Jun
vertigo1–11-0.037%12 Jun
inferno6–13-0.0017%11 Jun
mirage13–90.0624%11 Jun
ancient12–160.0915%11 Jun
cache13–50.0226%10 Jun
mirage13–60.0114%10 Jun
nuke5–13-0.0510%10 Jun
anubis3–13-0.0711%9 Jun
mirage6–13-0.0528%8 Jun
ancient13–70.0517%8 Jun
vertigo13–11-0.0124%7 Jun
mirage13–60.1017%7 Jun
nuke10–13-0.028%6 Jun
ancient4–13-0.0215%6 Jun
anubis11–130.0415%6 Jun
ancient6–13-0.032%6 Jun
inferno7–13-0.0123%5 Jun
dust25–13-0.0910%4 Jun
mirage0–13-0.080%4 Jun
vertigo5–13-0.0527%3 Jun
overpass13–9-0.0222%3 Jun
vertigo13–50.0234%3 Jun
nuke2–13-0.087%3 Jun
cache13–7-0.0713%3 Jun
ancient8–13-0.0716%2 Jun
nuke13–70.0728%2 Jun
mirage13–70.0629%2 Jun
ancient13–0-0.060%2 Jun
inferno10–13-0.0312%2 Jun
mirage4–130.0118%2 Jun
nuke11–13-0.0216%2 Jun
overpass12–120.0419%2 Jun
inferno13–11-0.0219%2 Jun
cache12–12-0.0335%2 Jun
mirage12–120.0231%2 Jun
ancient13–110.0222%2 Jun
inferno2–13-0.0412%31 May
inferno13–100.013%29 May
nuke6–13-0.029%28 May
overpass13–30.1131%28 May
ancient11–130.0713%27 May
anubis16–140.0113%27 May
overpass10–130.0114%26 May
dust213–110.0516%26 May
nuke6–130.1720%26 May
inferno16–120.0110%25 May
inferno3–13-0.1021%25 May
anubis5–13-0.0516%25 May
inferno16–130.0114%25 May
dust216–120.0118%25 May
mirage10–130.0027%24 May
nuke13–40.0615%24 May
overpass9–130.1012%24 May
anubis8–13-0.0520%24 May
cache5–13-0.0132%22 May
dust25–13-0.0826%22 May
inferno1–10-0.0833%22 May
anubis13–5-0.0215%22 May
overpass13–160.0717%21 May
dust213–50.0140%21 May
ancient13–30.0916%21 May
mirage11–130.0224%21 May
inferno13–50.0424%20 May
nuke4–13-0.0426%20 May
mirage8–13-0.0620%20 May
cache13–00.0615%20 May
nuke13–70.0214%19 May
dust26–130.0820%19 May
anubis13–6-0.0115%19 May
mirage15–150.0313%19 May
inferno13–70.2022%19 May
dust21–13-0.0620%17 May
mirage13–50.0211%17 May
inferno13–60.0411%17 May
ancient13–10-0.0113%16 May
dust210–13-0.0729%16 May
ancient13–110.0322%16 May
ancient1–7-0.0633%15 May
mirage13–40.1517%15 May
mirage13–9-0.0016%15 May
nuke13–9-0.0311%14 May
ancient13–50.1123%14 May
overpass13–110.1213%14 May
ancient13–90.0219%13 May
dust211–130.0017%13 May
inferno10–13-0.0126%12 May
nuke5–13-0.0419%12 May
anubis13–60.0720%12 May
dust27–13-0.069%11 May
mirage11–13-0.0319%11 May
cache13–10-0.049%11 May
mirage13–90.1110%9 May
dust213–90.1429%9 May
nuke13–100.0725%8 May
anubis13–8-0.0216%8 May
anubis13–60.0716%8 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →