Xeno ♠

Xeno ♠ — CS2 Stats

CA76561198247931658[U:1:287665930]Steam profile ↗

1,177Tracked matches56%Win rate2020Tracked since
CSDB Rating6.8 SolidEntry Fragger
Premier CS Rating16,444Purple band · top ~22.7% of ranked players (population est.)
CSDB Leaderboard#21423 of 38056 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

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CSDB.GGXeno ♠FACEITLevel 3STANDINGTop 90.6% of rankedPREMIER16,444 · Purple bandcsdb.gg/stats

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Performance scores

Aim81
Positioning61
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY50437Last 10050%Win rateWWWTLLLLWW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim8.1
Aggression10.0
Utility3.9
Positioning6.1
Opening Duels6.1

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 86% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.1
Utility3.9
Mechanics8.6
Opening Duels6.1
Win Impact6.9

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time575ms−31ms
first ⅓ avg 607ms → last ⅓ avg 575ms
Headshot accuracy12.6%−0.4%
first ⅓ avg 13.0% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — inferno 9–3
120Biggest win — cache
7Longest win streak
W3Current streak
77In matches decided by ≤2 rounds
12Overtime games

Map breakdown

nukeBest map · 59% over 22mirageWeakest map · 38% over 21
MapGradePlayedRecordWin rateAvg rating
nukeA2213959%0.05
mirageC2181338%0.03
infernoB21111052%0.03
dust2B179853%0.03
cacheB147750%0.02
ancient31233%0.00
anubis21150%-0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 21). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.6%Headshot accuracy
40.9%Accuracy (enemy spotted)
41.5%Spray accuracy
88.6%Counter-strafing
10.3°Preaim
560msReaction time
51.9%T opening success
56.7%CT opening success
0.50Enemies flashed / flash
6.0%Flash assists
12.28HE damage / grenade
5.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5554% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4956 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–110.1111%30 Aug
anubis13–6-0.0113%30 Aug
mirage13–11-0.0113%29 Aug
mirage15–150.0613%29 Aug
mirage11–130.0415%29 Aug
cache11–130.0910%28 Aug
nuke4–130.0413%28 Aug
inferno10–130.039%25 Aug
mirage13–5-0.047%25 Aug
nuke13–100.0517%25 Aug
cache12–0-0.0025%24 Aug
mirage5–130.0219%23 Aug
inferno13–90.0111%22 Aug
cache13–8-0.028%22 Aug
mirage10–130.0416%22 Aug
cache11–130.0314%20 Aug
cache13–60.0111%20 Aug
ancient9–13-0.048%18 Aug
nuke15–150.077%17 Aug
inferno6–13-0.0212%17 Aug
nuke13–70.1115%17 Aug
nuke13–100.066%17 Aug
dust213–90.0125%17 Aug
dust27–130.0619%16 Aug
mirage15–150.019%15 Aug
inferno6–13-0.0321%14 Aug
dust213–30.0514%12 Aug
mirage13–80.038%12 Aug
inferno13–70.035%8 Aug
inferno6–130.0615%8 Aug
nuke4–9-0.079%8 Aug
dust23–130.009%7 Aug
nuke13–7-0.0411%7 Aug
cache13–90.0214%6 Aug
dust213–100.106%6 Aug
dust213–70.0414%6 Aug
dust213–50.0616%4 Aug
nuke13–110.055%4 Aug
dust210–13-0.0210%4 Aug
mirage9–130.006%2 Aug
inferno5–130.053%2 Aug
nuke13–110.1312%1 Aug
mirage13–100.1516%1 Aug
inferno7–9-0.1120%1 Aug
cache16–120.0112%1 Aug
mirage3–130.076%1 Aug
nuke6–130.036%31 Jul
cache16–14-0.0318%31 Jul
ancient14–16-0.0613%31 Jul
inferno8–13-0.0525%30 Jul
dust213–8-0.0115%30 Jul
cache10–130.0213%29 Jul
nuke10–13-0.029%29 Jul
mirage10–13-0.0412%29 Jul
mirage13–160.0115%27 Jul
nuke13–70.0810%27 Jul
inferno13–11-0.041%27 Jul
cache10–130.0311%26 Jul
nuke13–30.1317%26 Jul
mirage11–130.079%26 Jul
inferno13–90.089%26 Jul
mirage13–10.0412%26 Jul
dust27–13-0.0011%26 Jul
nuke13–90.1224%26 Jul
cache15–150.0210%25 Jul
dust22–130.018%25 Jul
nuke13–40.1213%24 Jul
mirage13–40.0510%24 Jul
inferno13–50.0719%24 Jul
inferno9–130.020%23 Jul
cache7–130.0221%20 Jul
cache16–13-0.006%20 Jul
inferno9–6-0.0412%19 Jul
inferno9–30.1611%19 Jul
dust213–100.0326%19 Jul
inferno9–50.1022%19 Jul
inferno9–20.1415%19 Jul
dust213–80.137%19 Jul
cache15–150.0311%19 Jul
mirage15–150.0412%18 Jul
nuke4–130.029%18 Jul
dust28–130.0215%18 Jul
inferno9–13-0.0116%18 Jul
mirage13–50.0515%18 Jul
inferno8–80.0412%18 Jul
nuke6–90.109%1 Jul
inferno13–70.017%1 Jul
mirage13–100.0515%29 Jun
nuke6–90.0121%29 Jun
nuke10–130.0413%8 Jun
dust213–110.0412%8 Jun
inferno13–100.0813%8 Jun
mirage6–13-0.0110%24 May
anubis5–13-0.076%24 May
dust214–160.0515%19 May
nuke13–100.0418%17 May
nuke13–6-0.0318%17 May
mirage10–130.0016%16 May
nuke13–50.0012%16 May
dust28–13-0.046%15 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →