Grzmot — CS2 Stats

76561198238375524[U:1:278109796]✓ No bans

566Tracked matches61%Win rate2025Tracked since
CSDB Rating5.4 DevelopingHybrid Rifler
Premier CS Rating4,907Grey band · top ~79.2% of ranked players (population est.)
CSDB Leaderboard#38228 of 49894 tracked
Ladder ranks via Leetify

Rating over time

4,907Peak Premier on CSDB
1Days observed since 2026-08-30

Premier CS Rating

  • At peak — 4,907
  • Next: Light Blue band at 5,000 93 to go

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGGrzmotPREMIER4,907 · Grey bandcsdb.gg/stats

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Performance scores

Aim83
Positioning48
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY49483Last 10049%Win rateLLWWLWLWWW

Last 10 vs previous 10: +0pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.3
Aggression5.9
Utility4.4
Positioning4.8
Opening Duels2.4

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 89% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 51% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning4.8
Utility4.4
Mechanics5.5
Opening Duels2.6
Win Impact8.6

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.03
first ⅓ avg -0.02 → last ⅓ avg 0.01
Reaction time616ms−56ms
first ⅓ avg 672ms → last ⅓ avg 616ms
Headshot accuracy26.2%+8.2%
first ⅓ avg 18.0% → last ⅓ avg 26.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — inferno 11–4
130Biggest win — nuke
5Longest win streak
L2Current streak
75In matches decided by ≤2 rounds
3Overtime games

Map breakdown

dust2Best map · 57% over 40nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A40231757%-0.00
mirageB27131448%-0.00
infernoB178947%-0.02
nukeD61517%-0.02
cacheD51420%-0.01
ancient32167%-0.03
anubis21150%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.7%Headshot accuracy
36.6%Accuracy (enemy spotted)
39.9%Spray accuracy
74.6%Counter-strafing
7.3°Preaim
612msReaction time
28.5%T opening success
50.9%CT opening success
0.35Enemies flashed / flash
3.9%Flash assists
8.32HE damage / grenade
14.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.347 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.4576% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust29–13-0.0919%30 Aug
dust21–13-0.0530%30 Aug
dust213–110.0539%30 Aug
inferno11–40.145%30 Aug
cache5–13-0.0036%30 Aug
dust213–90.0124%29 Aug
dust27–130.0421%29 Aug
dust213–10-0.0921%29 Aug
dust213–70.0414%29 Aug
dust213–60.1019%27 Aug
mirage8–13-0.0625%27 Aug
dust24–130.0630%27 Aug
inferno12–8-0.0736%27 Aug
dust213–30.0715%26 Aug
dust213–2-0.0167%26 Aug
dust23–5-0.0260%26 Aug
dust213–40.0033%26 Aug
cache8–130.1412%26 Aug
dust213–90.0720%25 Aug
dust212–120.0221%25 Aug
dust27–130.0422%23 Aug
mirage2–13-0.047%23 Aug
dust213–100.0721%23 Aug
mirage13–110.0463%23 Aug
inferno12–12-0.0619%23 Aug
inferno13–50.0511%23 Aug
mirage10–130.0030%21 Aug
inferno2–13-0.0822%21 Aug
dust213–60.0326%20 Aug
dust213–7-0.0216%20 Aug
dust213–10-0.0221%20 Aug
dust213–50.0019%19 Aug
dust22–13-0.0139%19 Aug
mirage13–9-0.0218%16 Aug
inferno13–4-0.0810%16 Aug
inferno4–13-0.0719%16 Aug
cache7–13-0.1113%15 Aug
dust213–100.0120%15 Aug
anubis7–13-0.1050%15 Aug
mirage4–100.0325%14 Aug
dust213–7-0.0217%14 Aug
mirage13–30.0733%14 Aug
dust213–110.0926%10 Aug
mirage13–100.0122%9 Aug
mirage13–90.0227%9 Aug
mirage10–130.0215%6 Aug
mirage13–9-0.0125%6 Aug
inferno2–130.0520%6 Aug
dust22–13-0.0615%6 Aug
cache13–6-0.009%4 Aug
dust29–13-0.0723%4 Aug
nuke13–00.083%2 Aug
dust213–50.0214%2 Aug
mirage6–13-0.0324%2 Aug
anubis13–40.0419%1 Aug
dust28–13-0.0017%1 Aug
dust27–13-0.0430%1 Aug
dust213–110.029%1 Aug
ancient13–5-0.0710%1 Aug
nuke1–13-0.0716%1 Aug
inferno10–130.0425%1 Aug
dust23–130.0420%1 Aug
mirage11–130.0119%31 Jul
nuke14–16-0.0614%31 Jul
ancient6–13-0.037%31 Jul
cache4–13-0.0516%31 Jul
inferno11–13-0.069%31 Jul
mirage13–100.0032%30 Jul
mirage7–3-0.0310%30 Jul
inferno13–7-0.0129%30 Jul
dust25–13-0.0321%30 Jul
mirage9–130.0317%30 Jul
mirage9–130.0432%30 Jul
nuke5–13-0.0429%30 Jul
mirage8–130.0112%30 Jul
mirage13–10-0.0120%30 Jul
dust211–13-0.0711%30 Jul
mirage8–13-0.0717%29 Jul
dust213–9-0.033%29 Jul
mirage15–150.0420%29 Jul
dust29–13-0.0419%26 Jul
inferno13–10-0.0529%25 Jul
mirage13–10-0.0432%25 Jul
nuke5–13-0.0119%25 Jul
inferno2–13-0.0921%25 Jul
inferno7–130.0018%25 Jul
mirage13–11-0.0230%24 Jul
dust213–110.0222%24 Jul
nuke0–13-0.030%24 Jul
dust213–50.047%24 Jul
ancient13–90.019%24 Jul
inferno1–130.0228%22 Jul
mirage1–13-0.0820%22 Jul
inferno13–10-0.0713%22 Jul
mirage13–5-0.0123%22 Jul
mirage4–130.019%21 Jul
dust214–16-0.0722%21 Jul
dust23–13-0.104%19 Jul
inferno13–10-0.078%19 Jul
mirage13–6-0.0010%19 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →