technokid67

technokid67 — CS2 Stats

US76561198233215960[U:1:272950232]Steam profile ↗

67Tracked matches52%Win rate2020Tracked since
CSDB Rating5.5 SolidAggressive Rifler
Premier CS Rating14,509Blue band · top ~31% of ranked players (population est.)
CSDB Leaderboard#19725 of 30759 tracked
Ladder ranks via Leetify

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CSDB.GGtechnokid67PREMIER14,509 · Blue bandcsdb.gg/stats

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Performance scores

Aim71
Positioning57
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY37244Last 6557%Win rateWWLLLWWWWL

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.1
Aggression6.7
Utility4.9
Positioning5.7
Opening Duels1.7

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 88% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: higher opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 49% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.7
Utility4.9
Mechanics6.9
Opening Duels2.4
Win Impact5.6

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.03
Reaction time622ms−24ms
first ⅓ avg 646ms → last ⅓ avg 622ms
Headshot accuracy22.7%+4.8%
first ⅓ avg 18.0% → last ⅓ avg 22.7%

Rolling 5-match average across the last 65 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — dust2 10–13
130Biggest win — cache
5Longest win streak
W2Current streak
94In matches decided by ≤2 rounds
14Overtime games

Map breakdown

ancientBest map · 83% over 6dust2Weakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
dust2D124833%0.04
cacheA106460%0.01
mirageS97278%0.01
infernoS86275%0.03
anubisC73443%0.01
nukeC73443%0.01
ancientS65183%0.02
overpass32167%0.01
vertigo2020%-0.05
train110100%-0.06

Across the last 65 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
33.4%Accuracy (enemy spotted)
34.1%Spray accuracy
80.9%Counter-strafing
8.2°Preaim
612msReaction time
24.3%T opening success
49.3%CT opening success
0.66Enemies flashed / flash
5.3%Flash assists
9.55HE damage / grenade
3.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.6537 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.2589% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–90.0110%25 Jul
mirage6–30.0923%23 Jul
anubis5–13-0.1010%23 Jul
anubis11–130.0132%23 Jul
ancient10–13-0.0113%23 Jul
anubis13–110.0515%23 Jul
dust213–100.0224%22 Jul
nuke13–100.0419%22 Jul
mirage13–80.1119%22 Jul
cache10–13-0.0120%22 Jul
nuke3–13-0.0229%22 Jul
inferno13–80.0327%22 Jul
cache6–130.0526%22 Jul
cache6–130.0316%21 Jul
dust213–16-0.0119%21 Jul
dust210–130.1223%21 Jul
inferno13–70.0723%21 Jul
cache13–0-0.0380%20 Jul
ancient13–110.0318%20 Jul
ancient13–60.0316%20 Jul
cache13–10.0516%20 Jul
dust27–13-0.0115%20 Jul
anubis11–130.0117%20 Jul
dust213–50.0324%20 Jul
anubis13–110.0217%20 Jul
inferno13–10-0.0218%19 Jul
anubis9–130.0618%19 Jul
nuke11–13-0.0118%19 Jul
inferno14–16-0.013%16 Jun
nuke15–150.0316%16 Jun
dust215–150.0713%15 Jun
overpass13–00.0310%14 Jun
cache13–10.0743%14 Jun
nuke13–00.0222%14 Jun
ancient13–90.0111%14 Jun
anubis13–100.0117%14 Jun
dust27–130.0216%14 Jun
inferno13–40.0915%14 Jun
cache10–13-0.0120%14 Jun
nuke13–00.0216%14 Jun
cache13–30.0028%14 Jun
cache8–6-0.0512%14 Jun
train13–3-0.0617%14 Jun
mirage16–140.0312%14 Jun
nuke4–13-0.0134%14 Jun
mirage13–7-0.0129%22 Mar
overpass10–130.0024%15 Mar
vertigo7–13-0.0419%15 Mar
mirage16–14-0.0415%14 Mar
vertigo12–16-0.0612%14 Mar
ancient13–60.0516%9 Mar
mirage0–13-0.116%9 Mar
dust29–70.0424%19 May
mirage4–9-0.0516%19 May
dust26–90.0611%9 May
inferno9–70.0714%9 May
mirage9–60.0821%9 May
dust29–70.1025%24 Aug
inferno16–50.006%2 Aug
inferno15–150.0021%2 Jan
dust26–160.0023%2 Jan
cache16–120.009%5 Dec
overpass16–100.0020%30 Nov
dust215–150.0015%9 Nov
mirage16–70.0016%4 Nov

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →