Puff Sullivan

Puff Sullivan — CS2 Stats

US76561198217439497[U:1:257173769]Steam profile ↗✓ No bans

2,047Tracked matches68%Win rate2020Tracked since
CSDB Rating6.2 SolidAggressive Rifler
Premier CS Rating12,195Blue band · top ~43.3% of ranked players (population est.)
CSDB Leaderboard#22048 of 31814 tracked
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGPuff SullivanFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER12,195 · Blue bandcsdb.gg/stats

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Performance scores

Aim73
Positioning61
Utility43

0–100 skill scores via Leetify.

Recent form

HOT563113Last 10056%Win rateWTWWLWWWWL

Last 10 vs previous 10: +40pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.3
Aggression8.4
Utility4.3
Positioning6.1
Opening Duels3.3

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 89% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.83 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 681ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning6.1
Utility4.3
Mechanics7.5
Opening Duels3.3
Win Impact10.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time677ms−47ms
first ⅓ avg 724ms → last ⅓ avg 677ms
Headshot accuracy13.7%+3.3%
first ⅓ avg 10.4% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.12Best rating — cache 13–3
130Biggest win — anubis
7Longest win streak
57In matches decided by ≤2 rounds
3Overtime games

Map breakdown

vertigoBest map · 75% over 8mirageWeakest map · 43% over 21
MapGradePlayedRecordWin rateAvg rating
mirageC2191243%0.01
dust2C1881044%-0.00
cacheA1710759%0.02
infernoB137654%-0.01
vertigoS86275%0.03
anubisS64267%0.03
nukeA53260%-0.01
ancientA53260%-0.00
train43175%0.02
overpass330100%0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (43% over 21). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
43.5%Accuracy (enemy spotted)
44.2%Spray accuracy
83.8%Counter-strafing
11.0°Preaim
681msReaction time
39.5%T opening success
46.5%CT opening success
0.83Enemies flashed / flash
3.5%Flash assists
12.64HE damage / grenade
2.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4271% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8704 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.5464% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–8-0.0110%27 Aug
vertigo12–12-0.000%26 Aug
overpass13–7-0.015%26 Aug
cache13–30.1223%25 Aug
dust211–13-0.0515%25 Aug
inferno13–30.0419%25 Aug
dust213–4-0.0314%24 Aug
mirage13–110.0217%23 Aug
train13–50.0226%23 Aug
dust210–130.0214%21 Aug
nuke13–100.0321%21 Aug
mirage12–12-0.0212%21 Aug
cache11–130.0218%20 Aug
dust212–120.017%20 Aug
overpass13–90.087%19 Aug
vertigo13–80.0610%19 Aug
inferno6–13-0.0218%18 Aug
mirage9–130.048%18 Aug
ancient7–13-0.0219%18 Aug
dust26–13-0.089%18 Aug
cache12–120.0116%17 Aug
nuke13–3-0.0214%16 Aug
inferno13–20.0512%16 Aug
anubis13–50.0232%16 Aug
dust213–80.0413%16 Aug
inferno13–10-0.0016%16 Aug
dust213–9-0.028%16 Aug
mirage5–13-0.074%16 Aug
mirage12–120.028%16 Aug
mirage13–10-0.0113%15 Aug
cache13–9-0.0110%15 Aug
mirage12–120.0119%15 Aug
vertigo13–30.1011%15 Aug
dust20–13-0.0710%15 Aug
inferno12–12-0.0311%15 Aug
ancient13–110.0622%15 Aug
cache7–13-0.018%15 Aug
train10–13-0.0316%15 Aug
ancient13–40.0410%14 Aug
dust213–90.0120%13 Aug
cache13–60.0218%12 Aug
mirage12–12-0.059%12 Aug
dust213–10.1215%12 Aug
dust213–100.0235%11 Aug
cache13–8-0.039%11 Aug
mirage7–13-0.0219%11 Aug
mirage15–150.0414%8 Aug
nuke13–3-0.0521%8 Aug
cache11–13-0.0511%8 Aug
inferno13–9-0.0426%8 Aug
mirage12–120.0614%8 Aug
inferno13–10-0.0112%8 Aug
nuke9–13-0.037%8 Aug
mirage13–8-0.013%8 Aug
vertigo13–30.1011%6 Aug
cache12–120.019%6 Aug
mirage13–11-0.0111%6 Aug
train13–70.0319%6 Aug
anubis13–50.066%5 Aug
inferno8–3-0.0014%5 Aug
dust213–10-0.0216%5 Aug
overpass13–50.0219%5 Aug
cache13–90.0416%3 Aug
inferno10–13-0.046%3 Aug
anubis13–00.066%3 Aug
dust28–130.0227%3 Aug
mirage13–110.0215%2 Aug
vertigo13–70.0314%2 Aug
cache13–9-0.0512%2 Aug
anubis13–6-0.0213%2 Aug
cache13–40.0718%2 Aug
inferno7–13-0.079%2 Aug
anubis8–130.039%2 Aug
mirage13–70.0018%2 Aug
cache13–70.0911%1 Aug
anubis3–130.0210%1 Aug
nuke9–130.0310%1 Aug
cache13–60.0711%1 Aug
ancient13–6-0.018%1 Aug
mirage3–13-0.028%1 Aug
mirage14–160.079%1 Aug
vertigo13–11-0.049%31 Jul
mirage13–70.067%30 Jul
vertigo13–20.0715%30 Jul
dust211–130.018%30 Jul
inferno10–13-0.024%29 Jul
mirage11–130.089%29 Jul
train13–100.034%29 Jul
dust25–13-0.035%29 Jul
inferno12–120.0323%28 Jul
ancient4–13-0.0817%28 Jul
cache13–80.059%28 Jul
dust213–30.097%27 Jul
mirage13–5-0.055%27 Jul
cache14–16-0.056%24 Jul
cache9–130.0211%24 Jul
dust28–13-0.025%24 Jul
vertigo2–13-0.108%23 Jul
dust212–12-0.0623%22 Jul
inferno13–10-0.016%22 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →