jay — CS2 Stats

76561198214134645[U:1:253868917]

468Tracked matches58%Win rate2023Tracked since
CSDB Rating5.1 Developing
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

Share this profile

CSDB.GGjayFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim58
Positioning54
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY41509Last 10041%Win rateWLLWWWLWWL

Last 10 vs previous 10: -10pp win rate · -0.02 avg rating

Player DNA

Aim5.8
Aggression8.3
Utility3.8
Positioning5.4
Opening Duels3.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.4
Utility3.8
Mechanics3.6
Opening Duels3.7
Win Impact7.6

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time598ms−65ms
first ⅓ avg 664ms → last ⅓ avg 598ms
Headshot accuracy14.7%−6.0%
first ⅓ avg 20.7% → last ⅓ avg 14.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — cache 13–4
131Biggest win — nuke
6Longest win streak
66In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 56% over 16nukeWeakest map · 32% over 25
MapGradePlayedRecordWin rateAvg rating
nukeD2581732%-0.00
cacheD2481633%0.01
infernoA169756%0.01
officeB147750%0.01
anubisC52340%-0.02
vertigo42250%-0.03
ancient42250%0.00
mirage32167%-0.01
overpass2020%-0.04
shelter110100%0.08
dust21010%-0.05
warden1010%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (32% over 25). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

3Matches
33%Win rate
0.60Avg K/D
ADR
46%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Overpass1100%0.699.0
Mirage10%0.7311.0
Vertigo10%0.386.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
36.3%Accuracy (enemy spotted)
39.2%Spray accuracy
66.2%Counter-strafing
10.6°Preaim
583msReaction time
42.1%T opening success
47.8%CT opening success
0.49Enemies flashed / flash
6.8%Flash assists
8.61HE damage / grenade
5.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.494 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–60.0618%29 Aug
inferno5–13-0.0422%27 Aug
cache0–5-0.120%26 Aug
office13–30.0012%26 Aug
inferno13–3-0.039%26 Aug
cache8–10.0146%26 Aug
nuke1–13-0.055%26 Aug
nuke13–70.0620%26 Aug
nuke13–11-0.0116%25 Aug
nuke2–9-0.024%21 Aug
cache13–11-0.0220%18 Aug
office6–13-0.0523%17 Aug
vertigo13–80.0712%14 Aug
office12–12-0.050%13 Aug
nuke13–8-0.0510%13 Aug
anubis13–5-0.0018%12 Aug
ancient13–50.0118%12 Aug
office9–130.0229%12 Aug
ancient13–100.0414%11 Aug
inferno13–40.0818%11 Aug
inferno12–120.039%10 Aug
ancient1–4-0.048%6 Aug
anubis6–13-0.0319%6 Aug
inferno5–6-0.030%6 Aug
office9–13-0.0121%5 Aug
cache12–120.0022%5 Aug
inferno13–7-0.0217%4 Aug
nuke1–13-0.040%4 Aug
office13–40.1112%3 Aug
nuke12–120.029%31 Jul
inferno13–30.1019%31 Jul
vertigo3–13-0.140%31 Jul
overpass5–13-0.0738%30 Jul
shelter13–80.0828%30 Jul
office13–4-0.0210%27 Jul
office3–130.0714%23 Jul
nuke7–13-0.0918%23 Jul
office10–13-0.068%23 Jul
nuke9–13-0.0540%22 Jul
ancient8–130.0110%17 Jul
cache4–130.0230%16 Jul
office11–13-0.0420%16 Jul
office13–60.0131%16 Jul
inferno5–130.0123%15 Jul
dust29–13-0.058%14 Jul
inferno13–11-0.0137%7 Jul
cache4–13-0.0626%6 Jul
cache13–7-0.0217%6 Jul
nuke13–10.0214%2 Jul
nuke10–130.0211%2 Jul
nuke13–10-0.0416%1 Jul
cache11–13-0.052%1 Jul
inferno13–70.058%30 Jun
nuke6–13-0.0423%19 Jun
mirage12–3-0.0019%18 Jun
nuke12–120.0812%18 Jun
nuke3–13-0.0715%18 Jun
cache12–12-0.0813%9 Jun
inferno5–130.0310%8 Jun
nuke13–7-0.0129%8 Jun
cache3–4-0.0020%8 Jun
cache0–3-0.110%5 Jun
office13–60.0133%4 Jun
inferno13–90.0416%2 Jun
cache7–130.0624%1 Jun
inferno4–8-0.0510%1 Jun
nuke4–13-0.0116%29 May
inferno13–60.0722%29 May
office13–10.1228%28 May
cache13–90.0424%27 May
cache13–90.0416%22 May
cache13–11-0.0016%14 May
cache13–7-0.0135%11 May
cache10–130.0819%11 May
cache10–130.1112%8 May
cache13–40.1415%8 May
cache7–130.0116%7 May
cache6–13-0.0424%4 May
cache11–130.0421%4 May
cache7–130.0816%29 Apr
cache3–130.0121%29 Apr
nuke2–13-0.040%28 Apr
vertigo13–6-0.0511%28 Apr
office13–50.0424%28 Apr
nuke13–110.0230%27 Apr
nuke13–50.0933%27 Apr
nuke2–40.1025%23 Apr
overpass7–13-0.0224%23 Apr
vertigo10–13-0.0316%22 Apr
inferno5–13-0.0424%21 Apr
anubis13–110.0213%19 Apr
nuke12–120.0131%19 Apr
nuke8–130.0225%18 Apr
mirage3–13-0.1013%16 Apr
anubis6–13-0.0612%14 Apr
warden12–120.0615%14 Apr
nuke5–13-0.0425%13 Apr
inferno13–70.0336%13 Apr
nuke12–12-0.0024%13 Apr
anubis8–13-0.0217%13 Apr

Match data via Leetify.

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →