DirtyDan — CS2 Stats

76561198212763601[U:1:252497873]✓ No bans

789Tracked matches65%Win rate2021Tracked since
CSDB Rating6.8 SolidAggressive Rifler
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGDirtyDanFACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim81
Positioning61
Utility43

0–100 skill scores via Leetify.

Recent form

HOT54379Last 10054%Win rateWWWLWLWWLW

Last 10 vs previous 10: +20pp win rate · -0.07 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression7.3
Utility4.3
Positioning6.1
Opening Duels3.8
Clutch10.0

Strong CT-side openerReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning6.1
Utility4.3
Mechanics7.6
Opening Duels3.8
Win Impact10.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time589ms+16ms
first ⅓ avg 573ms → last ⅓ avg 589ms
Headshot accuracy16.3%+1.6%
first ⅓ avg 14.8% → last ⅓ avg 16.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — nuke 2–2
132Biggest win — mirage
4Longest win streak
W3Current streak
38In matches decided by ≤2 rounds
4Overtime games

Map breakdown

anubisBest map · 78% over 9nukeWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageB24111346%-0.00
infernoS2215768%0.02
ancientB136746%-0.00
dust2C125742%0.00
anubisS97278%0.01
cacheB84450%0.02
nukeD62433%0.04
vertigo220100%0.09
train21150%0.00
overpass21150%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

23Matches
70%Win rate
1.24Avg K/D
86.9ADR
43%Headshot %

Clutches & streaks

78%1v1 clutch win
20%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage888%1.4317.6
Dust2560%1.2619.0
Inferno333%1.1213.3
Ancient367%1.0020.7
Nuke2100%1.0313.5
Anubis10%1.0021.0
Cache1100%1.2918.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
39.0%Accuracy (enemy spotted)
43.7%Spray accuracy
84.2%Counter-strafing
10.1°Preaim
581msReaction time
32.5%T opening success
57.6%CT opening success
0.45Enemies flashed / flash
4.5%Flash assists
4.59HE damage / grenade
9.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.454 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.5484% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–8-0.0016%1 Aug
inferno5–0-0.0225%1 Aug
mirage13–3-0.0211%1 Aug
ancient10–13-0.0922%1 Aug
ancient13–3-0.0016%1 Aug
nuke14–160.0221%1 Aug
cache13–9-0.0215%1 Aug
mirage13–60.0710%25 Jul
cache10–130.0221%25 Jul
anubis13–60.0120%25 Jul
vertigo13–40.098%25 Jul
mirage9–13-0.038%24 Jul
dust213–100.0526%24 Jul
dust213–110.0812%24 Jul
mirage13–20.0919%24 Jul
cache12–120.0721%21 Jul
nuke2–20.159%21 Jul
inferno11–20.1211%21 Jul
mirage7–130.0415%21 Jul
dust212–120.0320%21 Jul
ancient12–12-0.0211%20 Jul
mirage12–120.0124%20 Jul
inferno13–9-0.0213%20 Jul
inferno13–90.019%3 Jul
train13–50.0312%28 Jun
inferno13–90.1020%28 Jun
cache6–130.0627%28 Jun
inferno11–130.0226%21 Jun
anubis13–4-0.0018%21 Jun
inferno11–13-0.0416%26 May
ancient14–16-0.0611%25 May
cache13–70.0013%25 May
vertigo13–40.1013%20 May
ancient13–10-0.0119%19 May
mirage8–130.0427%19 May
inferno13–80.0316%19 May
anubis6–13-0.0220%19 May
inferno13–70.0817%19 May
train11–13-0.0316%19 May
inferno13–8-0.0213%18 May
ancient5–130.0516%18 May
cache13–90.0625%18 May
inferno13–9-0.0417%18 May
mirage6–13-0.0916%18 May
ancient13–50.0313%18 May
cache7–13-0.037%17 May
dust210–13-0.0123%17 May
anubis13–60.0120%17 May
inferno13–5-0.0126%17 May
mirage4–13-0.0526%17 May
nuke13–60.0425%17 May
ancient13–70.0421%17 May
ancient15–15-0.0611%17 May
mirage2–13-0.0917%17 May
mirage13–20.0626%17 May
mirage12–120.016%5 May
inferno13–80.0322%4 May
ancient7–20.069%4 May
anubis13–9-0.0211%4 May
mirage13–60.0328%4 May
dust210–13-0.056%3 May
inferno9–130.0415%3 May
inferno11–13-0.0216%3 May
dust27–13-0.068%3 May
dust213–5-0.0019%2 May
dust23–13-0.0711%2 May
dust213–20.0318%2 May
dust29–13-0.073%2 May
inferno7–130.0013%1 May
nuke3–13-0.0412%1 May
mirage12–120.0214%30 Apr
nuke13–20.0212%30 Apr
cache13–50.035%29 Apr
dust211–130.0825%27 Apr
overpass13–9-0.0217%27 Apr
inferno13–40.0717%26 Apr
inferno7–13-0.0122%26 Apr
mirage3–13-0.0655%24 Apr
dust213–40.0415%23 Apr
mirage9–13-0.0114%23 Apr
ancient4–13-0.0418%22 Apr
mirage13–6-0.0521%22 Apr
anubis13–9-0.0116%22 Apr
inferno13–70.0514%22 Apr
mirage13–100.019%22 Apr
anubis12–12-0.029%21 Apr
inferno1–13-0.0215%21 Apr
ancient8–13-0.0310%21 Apr
mirage13–100.0811%21 Apr
nuke12–120.067%21 Apr
mirage16–140.0312%20 Apr
mirage13–9-0.016%20 Apr
overpass7–13-0.054%19 Apr
ancient13–60.109%19 Apr
inferno13–80.0618%19 Apr
mirage5–13-0.0625%19 Apr
anubis13–40.0425%19 Apr
mirage13–110.0112%19 Apr
anubis13–60.1312%19 Apr
mirage4–13-0.0812%18 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →