paul atreides — CS2 Stats
76561198209228052[U:1:248962324]
Performance scores
0–100 skill scores via Leetify.
Recent form
Player DNA
Primary style: Entry Fragger — High opening-fight frequency with above-par success in them.
Sharp aimerExcellent counter-strafing
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like s1mple 94% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 90 — the mechanical foundation is a clear strength.
CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
Preaim. Mechanical aim is strong but the crosshair sits 10.7° off target when enemies appear — placement, not flicking, is the bigger win available.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 639ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 8.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 8 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| — | 3 | 2–1 | 67% | 0.08 | |
| — | 3 | 2–1 | 67% | 0.15 | |
| — | 1 | 1–0 | 100% | 0.13 | |
| — | 1 | 0–1 | 0% | 0.09 |
Across the last 8 tracked matches.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4906 — below the 0.5 mark we flag
Recent matches
Match data via Leetify.
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