Assassin

Assassin — CS2 Stats

US76561198206455989[U:1:246190261]Steam profile ↗1 game ban

857Tracked matches46%Win rate2023Tracked since
CSDB Rating4.8 DevelopingHybrid Rifler
Premier CS Rating14,496Blue band · top ~31.1% of ranked players (population est.)
CSDB Leaderboard#32761 of 52677 tracked
Ladder ranks via Leetify

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CSDB.GGAssassinPREMIER14,496 · Blue bandcsdb.gg/stats

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Performance scores

Aim65
Positioning43
Utility37

0–100 skill scores via Leetify.

Recent form

COLD25295Last 5942%Win rateLLLLWLWLTT

Last 10 vs previous 10: -40pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.5
Aggression5.9
Utility3.7
Positioning4.3
Opening Duels1.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 82% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning4.3
Utility3.7
Mechanics7.4
Opening Duels1.7
Win Impact3.7

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time583ms−8ms
first ⅓ avg 591ms → last ⅓ avg 583ms
Headshot accuracy14.1%+0.9%
first ⅓ avg 13.1% → last ⅓ avg 14.1%

Rolling 5-match average across the last 59 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — mirage 12–12
133Biggest win — overpass
3Longest win streak
L4Current streak
45In matches decided by ≤2 rounds
3Overtime games

Map breakdown

overpassBest map · 67% over 6dust2Weakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageC1871139%0.04
cacheC1761135%0.00
dust2D62433%0.01
overpassS64267%0.06
nuke41325%0.03
ancient220100%0.03
inferno21150%0.05
agency21150%0.01
anubis110100%-0.01
train1010%-0.00

Across the last 59 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.5%Headshot accuracy
33.6%Accuracy (enemy spotted)
36.1%Spray accuracy
83.2%Counter-strafing
8.8°Preaim
596msReaction time
39.4%T opening success
34.5%CT opening success
0.45Enemies flashed / flash
3.2%Flash assists
7.14HE damage / grenade
3.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5046% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4544 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.3927% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
cache5–13-0.045%5 May
cache3–130.0219%4 May
cache5–13-0.0028%4 May
cache10–13-0.0010%3 May
cache13–110.0318%3 May
cache7–13-0.0224%3 May
cache13–80.077%3 May
cache5–13-0.0913%3 May
cache12–120.1115%3 May
cache12–12-0.048%3 May
cache13–70.0810%3 May
cache13–100.0118%3 May
cache9–13-0.0312%2 May
cache4–13-0.0513%2 May
cache13–6-0.008%2 May
cache2–13-0.0612%1 May
cache13–70.0721%1 May
anubis13–6-0.0112%21 Aug
ancient13–70.0916%14 Aug
mirage11–13-0.0021%1 Aug
dust213–80.0810%1 Aug
nuke7–130.015%1 Aug
inferno13–50.1113%31 Jul
dust25–13-0.0517%31 Jul
overpass12–160.0512%31 Jul
inferno10–13-0.017%30 Jul
nuke15–150.077%28 Jul
ancient13–11-0.0311%27 Jul
mirage15–150.066%27 Jul
nuke13–40.016%27 Jul
dust23–13-0.0112%27 Jul
overpass13–70.0814%26 Jul
mirage10–13-0.0025%26 Jul
mirage13–110.0512%26 Jul
dust213–40.0714%25 Jul
mirage13–80.0120%25 Jul
overpass11–130.019%25 Jul
overpass13–80.0010%24 Jul
overpass13–100.119%17 Jul
overpass13–30.1111%16 Jul
mirage9–13-0.065%16 Jul
mirage13–90.088%16 Jul
train11–13-0.006%16 Jul
mirage7–130.0213%15 Jul
agency0–2-0.010%15 Jul
mirage6–130.0711%15 Jul
mirage9–130.017%14 Jul
mirage10–130.0625%14 Jul
mirage9–130.0412%14 Jul
mirage13–8-0.0012%14 Jul
mirage7–10.1127%14 Jul
mirage13–50.0515%14 Jul
mirage8–130.0518%13 Jul
mirage13–110.0615%13 Jul
agency13–60.0216%13 Jul
mirage12–120.149%12 Jul
dust28–13-0.0122%12 Jul
nuke11–130.0319%12 Jul
dust26–13-0.0210%12 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →