AshKetchup — CS2 Stats

76561198200210118[U:1:239944390]

1,159Tracked matches40%Win rate2021Tracked since
CSDB Rating4.9 DevelopingHybrid Rifler
Premier CS Rating12,352Blue band · top ~42.4% of ranked players (population est.)
CSDB Leaderboard#11555 of 16404 tracked
Ladder ranks via Leetify

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CSDB.GGAshKetchupPREMIER12,352 · Blue bandcsdb.gg/stats

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Performance scores

Aim79
Positioning37
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY49501Last 10049%Win rateWWWLLWLLLL

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.9
Aggression4.5
Utility3.6
Positioning3.7
Opening Duels0.5
Clutch0.0

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 83% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning3.7
Utility3.6
Mechanics8.6
Opening Duels0.5
Win Impact1.7

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.04
first ⅓ avg 0.00 → last ⅓ avg -0.03
Reaction time641ms−33ms
first ⅓ avg 674ms → last ⅓ avg 641ms
Headshot accuracy13.9%+0.7%
first ⅓ avg 13.2% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — mirage 9–13
131Biggest win — mirage
5Longest win streak
W3Current streak
65In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 67% over 12nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB34181653%-0.01
dust2B24111346%-0.02
ancientS128467%0.01
vertigoA116555%0.00
nukeD103730%-0.02
infernoB63350%-0.04
cache1010%-0.10
anubis1010%-0.05
overpass1010%-0.09

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1Matches
0%Win rate
0.88Avg K/D
95.0ADR
60%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
40.2%Accuracy (enemy spotted)
37.1%Spray accuracy
88.5%Counter-strafing
7.7°Preaim
647msReaction time
30.1%T opening success
34.2%CT opening success
0.57Enemies flashed / flash
7.4%Flash assists
10.65HE damage / grenade
3.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8624% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2137 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.0581% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–11-0.0613%28 Aug
dust216–14-0.046%28 Aug
mirage13–11-0.027%28 Aug
nuke8–13-0.0321%27 Aug
mirage10–13-0.0419%27 Aug
ancient13–4-0.018%26 Aug
dust210–13-0.0212%26 Aug
dust211–13-0.0113%26 Aug
mirage3–13-0.0336%25 Aug
ancient2–13-0.0719%25 Aug
dust26–13-0.100%24 Aug
dust210–13-0.1020%24 Aug
inferno13–10-0.0411%24 Aug
nuke7–13-0.0417%24 Aug
mirage7–13-0.0414%23 Aug
ancient8–13-0.0114%23 Aug
mirage6–13-0.0632%22 Aug
mirage16–12-0.0325%22 Aug
mirage2–13-0.0929%22 Aug
dust213–8-0.0216%22 Aug
mirage13–80.015%22 Aug
mirage3–13-0.096%21 Aug
cache4–13-0.1010%21 Aug
dust213–5-0.0110%21 Aug
mirage13–10-0.0012%21 Aug
nuke13–8-0.0018%16 Aug
inferno13–8-0.057%16 Aug
anubis12–16-0.052%15 Aug
mirage7–130.0214%15 Aug
ancient10–13-0.0111%13 Aug
mirage13–80.0416%13 Aug
inferno4–13-0.0413%13 Aug
mirage13–60.013%13 Aug
mirage5–13-0.056%13 Aug
mirage13–4-0.046%2 Dec
dust28–13-0.0219%2 Dec
nuke9–13-0.0011%25 Sept
nuke6–13-0.0312%25 Sept
dust213–8-0.0013%25 Sept
overpass2–13-0.099%25 Sept
dust27–13-0.0714%24 Sept
inferno13–4-0.056%24 Sept
mirage10–60.0613%24 Sept
mirage6–13-0.0621%18 Sept
mirage13–6-0.0115%18 Sept
nuke16–130.0011%18 Sept
dust213–70.0319%17 Sept
inferno9–13-0.0425%29 Jan
ancient13–4-0.0014%11 Dec
ancient12–30.0815%29 Nov
dust213–100.0515%22 Nov
ancient13–8-0.0312%22 Nov
dust213–8-0.0215%21 Nov
dust215–15-0.0122%20 Nov
mirage13–8-0.0053%20 Nov
mirage9–130.0624%20 Nov
inferno2–13-0.0223%20 Nov
mirage8–130.0429%20 Nov
mirage13–50.0130%20 Nov
ancient16–130.0627%15 Nov
mirage10–13-0.0814%13 Nov
mirage11–13-0.026%13 Nov
ancient9–130.0314%12 Nov
nuke11–130.0110%12 Nov
dust210–13-0.0813%11 Nov
ancient13–60.1024%11 Nov
mirage9–130.1514%11 Nov
vertigo13–60.028%11 Nov
dust28–13-0.0218%11 Nov
mirage16–130.0113%11 Nov
mirage13–11-0.0118%11 Nov
vertigo7–13-0.0315%31 Oct
vertigo13–60.0114%31 Oct
ancient13–5-0.0321%31 Oct
mirage13–10.050%24 Oct
mirage11–130.0812%24 Oct
mirage2–13-0.0218%21 Oct
vertigo4–130.039%21 Oct
nuke7–13-0.1420%20 Oct
vertigo12–16-0.0411%19 Oct
ancient13–100.0532%19 Oct
vertigo13–70.0213%19 Oct
dust213–60.1023%3 Oct
vertigo16–14-0.078%3 Oct
nuke8–13-0.0015%26 Sept
dust20–90.000%22 Sept
dust213–90.010%22 Sept
vertigo5–13-0.009%22 Sept
dust213–60.0116%21 Sept
vertigo13–60.0817%21 Sept
dust214–16-0.0713%20 Sept
dust213–80.008%20 Sept
vertigo6–13-0.0215%20 Sept
mirage13–6-0.035%20 Sept
mirage13–50.039%20 Sept
dust23–13-0.0510%20 Sept
mirage13–110.0423%20 Sept
dust210–13-0.0210%19 Sept
vertigo13–40.0222%17 Sept
nuke13–40.0414%16 Sept

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →