Rose

Rose — CS2 Stats

VA76561198190962521[U:1:230696793]Steam profile ↗✓ No bans

243Tracked matches77%Win rate2024Tracked since
CSDB Rating4.6 DevelopingPassive Rifler
Premier CS Rating8,051Light Blue band · top ~64.2% of ranked players (population est.)
CSDB Leaderboard#19935 of 26535 tracked
Ladder ranks via Leetify

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CSDB.GGRosePREMIER8,051 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim69
Positioning41
Utility12

0–100 skill scores via Leetify.

Recent form

STEADY57376Last 10057%Win rateLLWWWWWWLW

Last 10 vs previous 10: -20pp win rate · -0.06 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.9
Aggression3.6
Utility1.2
Positioning4.1
Opening Duels0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 75% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 40% on CT to 14% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 554ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning4.1
Utility1.2
Mechanics6.1
Opening Duels1.2
Win Impact10.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time558ms−70ms
first ⅓ avg 629ms → last ⅓ avg 558ms
Headshot accuracy14.3%+0.7%
first ⅓ avg 13.6% → last ⅓ avg 14.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.19Best rating — dust2 13–4
130Biggest win — office
8Longest win streak
L2Current streak
75In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 75% over 8mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
officeS2819968%-0.02
cacheB157847%-0.02
nukeA116555%-0.01
ancientS86275%-0.01
vertigoB84450%-0.04
anubisB63350%-0.03
infernoS64267%0.00
mirageD51420%-0.04
trainC52340%-0.03
dust2A53260%0.03
boulder21150%-0.04
stronghold110100%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.1%Headshot accuracy
34.2%Accuracy (enemy spotted)
37.8%Spray accuracy
77.6%Counter-strafing
8.7°Preaim
554msReaction time
13.6%T opening success
39.9%CT opening success
0.10Enemies flashed / flash
1.8%Flash assists
6.18HE damage / grenade
0.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.0766% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0994 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 13.641% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache5–13-0.100%27 Aug
office3–13-0.070%27 Aug
office9–1-0.0011%27 Aug
office13–10-0.029%27 Aug
office13–10.0015%26 Aug
office13–60.0121%26 Aug
office13–4-0.010%25 Aug
ancient13–10-0.0420%22 Aug
mirage4–10-0.0121%22 Aug
anubis13–2-0.050%22 Aug
inferno13–30.067%16 Aug
office13–70.0216%16 Aug
office13–40.0512%16 Aug
inferno13–20.0518%15 Aug
office13–0-0.0143%15 Aug
office13–2-0.0311%15 Aug
office13–9-0.048%15 Aug
train8–110.0126%15 Aug
dust213–40.1918%14 Aug
ancient13–20.0412%14 Aug
office13–5-0.0513%14 Aug
train6–13-0.0512%13 Aug
nuke13–70.0119%13 Aug
inferno13–50.0210%12 Aug
anubis0–4-0.0517%12 Aug
nuke13–60.0121%12 Aug
nuke13–4-0.050%12 Aug
ancient8–10.1025%12 Aug
inferno13–8-0.0225%11 Aug
ancient1–13-0.0119%10 Aug
dust213–40.0413%10 Aug
cache13–80.0324%10 Aug
inferno12–12-0.049%9 Aug
train0–13-0.0825%9 Aug
ancient11–13-0.0810%9 Aug
anubis16–13-0.0912%8 Aug
office7–130.1017%7 Aug
dust212–120.0117%7 Aug
nuke5–9-0.0430%7 Aug
anubis13–2-0.0211%7 Aug
vertigo13–11-0.075%6 Aug
ancient13–3-0.070%6 Aug
cache3–5-0.0633%6 Aug
train13–60.0715%5 Aug
vertigo7–13-0.0332%5 Aug
nuke8–13-0.017%4 Aug
vertigo13–11-0.0113%2 Aug
train13–8-0.0913%1 Aug
vertigo13–5-0.0311%1 Aug
office13–5-0.0525%1 Aug
vertigo1–60.016%1 Aug
office1–10-0.010%1 Aug
cache7–11-0.087%22 Jul
office3–50.0125%18 Jul
anubis0–9-0.050%18 Jul
vertigo13–4-0.0050%18 Jul
mirage13–5-0.0220%18 Jul
office13–50.0125%17 Jul
nuke2–40.0340%17 Jul
ancient13–80.0521%16 Jul
boulder4–13-0.0113%13 Jul
boulder13–10-0.076%12 Jul
office13–11-0.089%10 Jul
office6–13-0.0533%8 Jul
office13–30.0026%8 Jul
stronghold13–11-0.0213%2 Jul
office0–7-0.090%2 Jul
dust25–13-0.0417%1 Jul
vertigo4–13-0.120%1 Jul
mirage3–10-0.0710%27 Jun
nuke13–30.055%26 Jun
anubis12–120.0513%25 Jun
nuke13–0-0.029%24 Jun
cache3–13-0.0714%24 Jun
dust213–11-0.048%24 Jun
mirage12–12-0.0111%24 Jun
ancient13–11-0.0512%20 Jun
inferno4–13-0.074%19 Jun
nuke13–8-0.0413%19 Jun
nuke5–12-0.049%14 Jun
cache8–13-0.0221%14 Jun
cache5–20.0638%14 Jun
office13–9-0.0040%7 Jun
office5–00.0813%7 Jun
vertigo12–12-0.0411%31 May
office13–5-0.0311%24 May
office0–13-0.080%24 May
mirage0–6-0.080%24 May
cache13–110.0311%24 May
office5–5-0.0429%23 May
cache13–7-0.120%23 May
cache3–6-0.0450%13 May
cache13–60.0319%13 May
nuke8–13-0.0313%10 May
cache12–12-0.0516%10 May
office13–8-0.0414%9 May
cache3–13-0.0019%9 May
cache13–9-0.018%9 May
office9–13-0.020%4 May
cache13–40.0612%3 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →