Mysticalpizza — CS2 Stats

76561198182744933[U:1:222479205]

820Tracked matches56%Win rate2020Tracked since
CSDB Rating7.0 StrongAggressive Rifler
Premier CS Rating22,175Top 50% of 819 CSDB-tracked playersPink band · top ~6.1% of ranked players (population est.)
CSDB Leaderboard#6423 of 21136 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGMysticalpizzaFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER22,175 · Pink bandcsdb.gg/stats

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Performance scores

Aim85
Positioning63
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY56413Last 10056%Win rateWWWLLWWWLL

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.5
Aggression9.1
Utility4.2
Positioning6.3
Opening Duels3.3
Clutch3.0

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

jL

Plays most like jL 91% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.3
Utility4.2
Mechanics9.5
Opening Duels3.3
Win Impact6.9

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time607ms−3ms
first ⅓ avg 610ms → last ⅓ avg 607ms
Headshot accuracy19.4%+0.7%
first ⅓ avg 18.8% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — cache 13–3
132Biggest win — cache
5Longest win streak
W3Current streak
56In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 82% over 11infernoWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
cacheB26131350%0.03
nukeS119282%0.05
anubisB115645%-0.01
dust2S107370%0.00
ancientA95456%0.04
infernoD93633%0.04
mirageA74357%0.00
vertigoS75271%0.00
overpass31233%0.03
train220100%0.05
office21150%0.04
shelter1010%-0.02
boulder1010%-0.01
warden110100%0.06

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

333Matches
52%Win rate
1.27Avg K/D
81.7ADR
42%Headshot %

Clutches & streaks

35%1v1 clutch win
17%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke1968%1.3317.7
Inferno1457%1.1717.8
Mirage1225%1.0314.9
Cache978%1.5518.1
Anubis875%0.9414.8
Overpass757%1.3317.7
Ancient70%0.9918.1
Dust260%0.9017.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.3%Headshot accuracy
37.4%Accuracy (enemy spotted)
45.1%Spray accuracy
92.7%Counter-strafing
10.1°Preaim
604msReaction time
41.5%T opening success
44.8%CT opening success
0.49Enemies flashed / flash
4.2%Flash assists
4.44HE damage / grenade
13.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4918 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0219%5 Aug
mirage13–3-0.0438%5 Aug
train10–0-0.0323%5 Aug
vertigo9–130.0316%30 Jul
cache5–13-0.0319%30 Jul
nuke13–80.0125%29 Jul
vertigo13–80.0220%29 Jul
nuke13–80.029%28 Jul
cache10–130.0326%26 Jul
nuke14–160.0220%26 Jul
ancient13–60.0029%26 Jul
cache5–13-0.0213%24 Jul
cache7–130.0220%23 Jul
ancient13–100.0018%23 Jul
shelter6–13-0.0219%22 Jul
boulder2–13-0.016%22 Jul
office12–120.0211%22 Jul
dust23–130.0236%22 Jul
cache11–13-0.0014%21 Jul
anubis13–9-0.088%20 Jul
cache13–20.0819%20 Jul
anubis13–90.0120%19 Jul
anubis8–13-0.0225%18 Jul
ancient13–70.0911%18 Jul
anubis15–15-0.0021%18 Jul
inferno5–130.0226%18 Jul
inferno13–50.1314%18 Jul
dust213–60.0620%18 Jul
anubis15–150.0315%17 Jul
nuke13–30.1133%17 Jul
cache16–140.0122%17 Jul
anubis8–13-0.038%16 Jul
mirage10–40.0718%16 Jul
cache9–13-0.0412%15 Jul
dust213–100.0220%15 Jul
dust213–4-0.0025%15 Jul
dust22–13-0.0114%15 Jul
inferno6–130.0133%15 Jul
inferno13–10-0.0014%14 Jul
cache13–70.0814%13 Jul
inferno10–130.0311%13 Jul
nuke13–50.0629%13 Jul
ancient8–130.0930%13 Jul
inferno10–130.0514%11 Jul
mirage8–13-0.0413%11 Jul
cache13–100.028%11 Jul
mirage13–110.0126%11 Jul
anubis13–10-0.0021%11 Jul
cache13–70.1215%11 Jul
anubis13–7-0.0010%11 Jul
mirage7–130.0218%10 Jul
cache10–13-0.0338%10 Jul
anubis6–13-0.0320%10 Jul
nuke13–100.0416%9 Jul
office13–60.059%8 Jul
inferno11–130.0715%8 Jul
ancient11–130.0019%2 Jul
ancient13–80.0528%1 Jul
ancient13–40.0630%1 Jul
anubis13–30.1435%1 Jul
nuke13–80.0026%29 Jun
mirage2–13-0.0139%20 Jun
vertigo13–30.0113%20 Jun
cache13–40.0110%13 Jun
dust26–11-0.0315%12 Jun
cache13–11-0.0116%12 Jun
vertigo7–13-0.0414%12 Jun
warden13–90.0622%4 Jun
vertigo13–60.0520%3 Jun
vertigo13–9-0.0021%3 Jun
anubis3–13-0.125%31 May
train13–70.1326%23 May
vertigo13–7-0.0319%23 May
cache13–30.1530%23 May
overpass7–130.0224%16 May
dust213–100.0120%16 May
inferno5–130.0424%16 May
cache13–60.0615%16 May
nuke11–130.0722%13 May
cache5–130.0426%13 May
ancient13–160.0219%9 May
cache13–100.1113%9 May
dust213–100.0018%9 May
nuke13–60.1017%9 May
overpass10–13-0.0131%6 May
overpass13–100.0819%6 May
nuke13–110.0230%6 May
cache7–130.0016%1 May
cache13–80.0210%1 May
mirage13–110.0110%1 May
inferno13–70.0113%1 May
dust213–3-0.047%1 May
cache6–13-0.0018%30 Apr
cache10–130.0617%30 Apr
cache1–13-0.0626%30 Apr
cache13–9-0.028%30 Apr
cache10–130.0019%29 Apr
cache13–60.1124%29 Apr
nuke13–70.0620%28 Apr
ancient11–13-0.0011%28 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →