apostle

apostle — CS2 Stats

US76561198180637999[U:1:220372271]Steam profile ↗

1,177Tracked matches69%Win rate2021Tracked since
CSDB Rating7.4 StrongAggressive Rifler
Premier CS Rating21,655Top 50% of 17,162 CSDB-tracked playersPink band · top ~6.7% of ranked players (population est.)
CSDB Leaderboard#10531 of 34031 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGapostleFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER21,655 · Pink bandcsdb.gg/stats

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Performance scores

Aim88
Positioning58
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY473716Last 10047%Win rateLWWWWLWWTT

Last 10 vs previous 10: +0pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.8
Aggression8.6
Utility4.2
Positioning5.8
Opening Duels4.7
Clutch4.8

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning5.8
Utility4.2
Mechanics8.8
Opening Duels4.7
Win Impact10.0

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time638ms−11ms
first ⅓ avg 649ms → last ⅓ avg 638ms
Headshot accuracy22.9%−0.6%
first ⅓ avg 23.4% → last ⅓ avg 22.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — inferno 13–7
130Biggest win — dust2
5Longest win streak
72In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 80% over 5dust2Weakest map · 42% over 33
MapGradePlayedRecordWin rateAvg rating
dust2C33141942%0.02
nukeB189950%0.04
cacheB136746%0.03
mirageA106460%-0.00
ancientS54180%0.03
overpass41325%0.01
anubis41325%0.06
inferno32167%0.08
warden31233%-0.00
vertigo3030%0.07
office21150%-0.04
italy110100%-0.02
stronghold110100%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (42% over 33). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

226Matches
51%Win rate
1.43Avg K/D
102.9ADR
41%Headshot %

Clutches & streaks

44%1v1 clutch win
8%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage743%1.5821.7
Ancient333%1.6326.7
Inferno250%0.6710.0
Anubis10%0.6911.0
Nuke1100%2.8823.0
Overpass1100%2.1528.0
Dust21100%1.3320.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.0%Headshot accuracy
41.2%Accuracy (enemy spotted)
38.6%Spray accuracy
89.7%Counter-strafing
8.4°Preaim
623msReaction time
37.9%T opening success
59.4%CT opening success
0.41Enemies flashed / flash
8.2%Flash assists
8.44HE damage / grenade
4.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4082 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.8668% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 33 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust20–13-0.0440%24 Aug
ancient13–5-0.0323%12 Aug
dust213–90.0216%29 Jul
nuke13–90.0418%8 Jul
ancient13–100.0825%5 Jul
nuke7–13-0.0417%5 Jul
mirage13–6-0.0128%2 Jul
cache13–70.0622%2 Jul
nuke15–150.0814%1 Jul
overpass12–120.0033%1 Jul
nuke13–60.1321%1 Jul
mirage13–11-0.0129%1 Jul
dust23–13-0.0023%1 Jul
nuke12–120.1317%30 Jun
anubis10–130.0911%30 Jun
cache10–130.0223%30 Jun
nuke13–110.0326%30 Jun
inferno13–90.0124%30 Jun
italy13–8-0.0225%29 Jun
nuke13–60.0721%27 Jun
cache13–40.019%27 Jun
warden8–130.0130%26 Jun
dust213–50.1539%26 Jun
dust22–13-0.0917%25 Jun
anubis13–10.1221%25 Jun
ancient13–110.0118%25 Jun
mirage12–12-0.0217%25 Jun
anubis5–130.0537%25 Jun
inferno13–70.2028%24 Jun
mirage13–11-0.0110%24 Jun
cache13–11-0.0129%24 Jun
nuke6–13-0.0421%24 Jun
vertigo6–130.0426%24 Jun
dust213–5-0.0435%24 Jun
dust28–130.0124%23 Jun
cache13–30.0726%20 Jun
nuke13–40.0920%20 Jun
dust210–130.0940%19 Jun
nuke12–120.0323%19 Jun
dust212–120.0134%18 Jun
cache12–120.0419%18 Jun
dust213–80.0429%18 Jun
dust26–60.0730%18 Jun
ancient13–10.0917%17 Jun
stronghold8–12-0.0129%17 Jun
cache9–130.0627%17 Jun
nuke13–110.0116%17 Jun
dust213–00.1245%17 Jun
cache9–13-0.0212%16 Jun
warden0–13-0.0486%16 Jun
warden13–20.0226%15 Jun
mirage13–70.0821%14 Jun
ancient8–130.0016%14 Jun
overpass7–13-0.0416%14 Jun
dust212–12-0.0126%13 Jun
mirage12–120.0320%11 Jun
cache13–90.1120%11 Jun
dust211–130.1541%11 Jun
nuke7–13-0.0123%10 Jun
vertigo12–120.0824%10 Jun
overpass10–13-0.0417%10 Jun
mirage12–12-0.0432%10 Jun
dust24–00.0611%10 Jun
dust22–9-0.0246%10 Jun
nuke7–130.0520%10 Jun
anubis7–13-0.0232%9 Jun
nuke4–13-0.0213%9 Jun
office5–13-0.0231%9 Jun
dust213–30.1026%9 Jun
dust28–130.0320%9 Jun
overpass13–30.1239%7 Jun
dust212–120.0426%7 Jun
cache6–130.1223%7 Jun
dust26–13-0.0518%6 Jun
mirage13–20.0222%6 Jun
inferno10–130.0218%6 Jun
nuke13–90.0818%4 Jun
nuke13–90.0318%4 Jun
mirage13–30.0436%3 Jun
dust24–13-0.0823%3 Jun
dust213–100.0116%3 Jun
vertigo12–120.0723%3 Jun
dust213–50.0817%3 Jun
nuke9–130.0330%2 Jun
dust212–120.0423%2 Jun
cache13–60.0033%2 Jun
dust213–6-0.0128%2 Jun
nuke13–4-0.0320%1 Jun
cache8–130.0223%1 Jun
dust28–1-0.0315%31 May
mirage2–13-0.0915%31 May
dust212–120.0131%30 May
office13–8-0.0628%30 May
dust213–3-0.0230%29 May
dust211–130.1017%28 May
dust27–13-0.0315%28 May
dust213–10-0.0117%27 May
dust212–12-0.0315%27 May
dust24–90.0033%27 May
cache7–11-0.0626%27 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →