Trev

Trev — CS2 Stats

US76561198177582903[U:1:217317175]Steam profile ↗✓ No bans

3,757Tracked matches31%Win rate2020Tracked since
CSDB Rating5.7 SolidAggressive Rifler
Premier CS Rating16,369Purple band · top ~23% of ranked players (population est.)
CSDB Leaderboard#10592 of 17584 tracked
FaceitLevel 9 · 2,250 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGTrevFACEITLevel 9 · 2,250 ELOSTANDINGTop 20.7% of rankedPREMIER16,369 · Purple bandcsdb.gg/stats

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Performance scores

Aim81
Positioning57
Utility37

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression6.5
Utility3.7
Positioning5.7
Opening Duels2.3

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 736ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.7
Utility3.7
Mechanics9.2
Opening Duels2.3
Win Impact0.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

40.0%Headshot accuracy
31.0%Accuracy (enemy spotted)
34.2%Spray accuracy
91.3%Counter-strafing
10.6°Preaim
736msReaction time
36.3%T opening success
41.7%CT opening success
0.48Enemies flashed / flash
5.2%Flash assists
6.76HE damage / grenade
6.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 735.8016ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4811 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.3362% — below the 40% mark we flag

Milestones

2K ELO1,000 Matches
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