Carsus — CS2 Stats

76561198177502450[U:1:217236722]

670Tracked matches46%Win rate2023Tracked since
CSDB Rating5.4 DevelopingHybrid Rifler
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

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CSDB.GGCarsusFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim66
Positioning61
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY49474Last 10049%Win rateWWWLLWLLWT

Last 10 vs previous 10: -10pp win rate · -0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression7.2
Utility3.6
Positioning6.1
Opening Duels2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 641ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.1
Utility3.6
Mechanics6.8
Opening Duels2.6
Win Impact3.8

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.02
first ⅓ avg 0.05 → last ⅓ avg 0.03
Reaction time637ms+25ms
first ⅓ avg 612ms → last ⅓ avg 637ms
Headshot accuracy14.9%+0.8%
first ⅓ avg 14.1% → last ⅓ avg 14.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — vertigo 13–3
131Biggest win — cache
5Longest win streak
W3Current streak
58In matches decided by ≤2 rounds
2Overtime games

Map breakdown

wardenBest map · 78% over 9mirageWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
dust2C1881044%0.03
infernoC114736%0.04
mirageD112918%0.02
nukeB105550%0.01
anubisA95456%0.01
wardenS97278%0.04
ancientA85363%0.04
trainB63350%0.03
overpassA53260%0.04
cache32167%0.06
vertigo32167%0.10
shelter21150%0.01
alpine2020%0.06
fachwerk1010%-0.03
boulder110100%-0.01
stronghold110100%0.09

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1Matches
100%Win rate
1.61Avg K/D
ADR
41%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
37.2%Accuracy (enemy spotted)
40.9%Spray accuracy
80.6%Counter-strafing
10.5°Preaim
641msReaction time
42.9%T opening success
37.6%CT opening success
0.63Enemies flashed / flash
4.8%Flash assists
5.35HE damage / grenade
3.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.8876% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.4877 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.5754% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
shelter13–90.0018%10 Aug
dust213–80.1517%9 Aug
anubis13–70.0713%8 Aug
inferno11–130.0324%8 Aug
inferno7–9-0.0215%8 Aug
dust213–8-0.0112%26 Jul
mirage3–13-0.0215%26 Jul
dust210–13-0.0716%25 Jul
nuke13–9-0.016%25 Jul
fachwerk12–12-0.0310%14 Jul
boulder13–7-0.017%14 Jul
shelter12–120.0114%14 Jul
ancient10–130.0114%28 Jun
anubis13–40.1019%7 May
cache1–130.0412%29 Apr
cache13–110.0521%29 Apr
cache13–10.0920%29 Apr
anubis9–13-0.0713%22 Apr
train13–90.065%22 Apr
mirage13–10.0215%22 Apr
inferno8–130.0219%21 Apr
mirage10–130.0417%16 Apr
nuke13–50.057%16 Apr
train6–130.0117%10 Apr
anubis2–130.0211%10 Apr
overpass7–130.0318%10 Apr
nuke7–130.1111%10 Apr
dust211–130.0929%10 Apr
inferno13–70.0716%8 Apr
train10–130.0217%8 Apr
dust26–13-0.0011%8 Apr
anubis13–9-0.0113%8 Apr
ancient10–13-0.0121%8 Apr
ancient13–90.0414%7 Apr
nuke6–13-0.0414%7 Apr
dust213–80.0523%7 Apr
anubis7–1-0.0511%7 Apr
warden13–20.015%7 Apr
mirage5–13-0.0115%7 Apr
mirage11–130.069%5 Apr
nuke8–130.009%5 Apr
vertigo10–130.1112%3 Apr
mirage6–130.0615%3 Apr
warden0–13-0.086%3 Apr
ancient11–13-0.0215%26 Mar
mirage8–130.0316%26 Mar
mirage13–110.0212%26 Mar
inferno8–130.0113%26 Mar
nuke16–12-0.0114%26 Mar
nuke9–13-0.067%26 Mar
ancient13–7-0.0614%26 Mar
anubis10–130.0313%25 Mar
dust213–40.0320%25 Mar
dust216–13-0.0111%24 Mar
inferno10–130.0413%22 Mar
nuke2–13-0.0112%22 Mar
dust26–13-0.0113%22 Mar
overpass13–60.077%22 Mar
train5–130.0020%10 Mar
nuke13–5-0.0110%10 Mar
inferno13–80.0917%9 Mar
overpass12–120.0810%8 Mar
dust27–130.0217%7 Mar
inferno13–30.1118%7 Mar
nuke13–60.0913%25 Feb
ancient13–90.1415%25 Feb
mirage1–13-0.0115%25 Feb
mirage9–130.0016%24 Feb
warden13–30.074%24 Feb
train13–110.0513%23 Feb
dust27–13-0.0310%23 Feb
inferno9–13-0.0210%22 Feb
warden13–10.168%22 Feb
overpass13–9-0.019%22 Feb
warden13–40.068%21 Feb
dust213–40.0918%21 Feb
vertigo13–70.018%21 Feb
dust23–130.0616%21 Feb
anubis12–12-0.056%17 Feb
inferno5–13-0.0310%17 Feb
dust213–80.0516%17 Feb
warden13–110.0510%12 Feb
dust211–13-0.0018%12 Feb
overpass13–40.0519%12 Feb
ancient13–100.146%10 Feb
dust28–13-0.0317%10 Feb
warden11–13-0.0116%10 Feb
dust28–130.0312%9 Feb
alpine10–130.0224%29 Jan
inferno13–70.1414%29 Jan
ancient13–110.1014%29 Jan
train13–40.0410%29 Jan
warden13–30.017%25 Jan
alpine11–130.0920%25 Jan
stronghold13–70.0911%25 Jan
anubis13–10.0437%25 Jan
warden13–80.0912%24 Jan
dust28–20.1324%24 Jan
mirage9–130.0721%15 Jan
vertigo13–30.1720%15 Jan

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →