t0ast

t0ast — CS2 Stats

76561198175808625[U:1:215542897]Steam profile ↗✓ No bans

725Tracked matches63%Win rate2020Tracked since
CSDB Rating6.9 SolidAggressive Rifler
Premier CS Rating22,560Top 50% of 17,162 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#6445 of 23136 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

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CSDB.GGt0astFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER22,560 · Pink bandcsdb.gg/stats

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Performance scores

Aim83
Positioning53
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY54424Last 10054%Win rateWLLWWWWLLL

Last 10 vs previous 10: -20pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.3
Aggression7.1
Utility4.3
Positioning5.3
Opening Duels3.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.8° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning5.3
Utility4.3
Mechanics8.4
Opening Duels3.4
Win Impact9.4

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.05
first ⅓ avg 0.05 → last ⅓ avg -0.00
Reaction time636ms−36ms
first ⅓ avg 672ms → last ⅓ avg 636ms
Headshot accuracy22.7%−7.7%
first ⅓ avg 30.4% → last ⅓ avg 22.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.27Best rating — vertigo 8–1
131Biggest win — mirage
7Longest win streak
45In matches decided by ≤2 rounds
5Overtime games

Map breakdown

anubisBest map · 86% over 7mirageWeakest map · 39% over 18
MapGradePlayedRecordWin rateAvg rating
dust2A29161355%0.01
cacheB1991047%0.02
mirageC1871139%0.01
infernoA127558%0.04
anubisS76186%0.04
nuke43175%0.01
ancient32167%0.08
train21150%0.01
vertigo220100%0.14
boulder21150%0.12
shelter1010%0.05
office1010%0.09

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (39% over 18). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.5%Headshot accuracy
38.7%Accuracy (enemy spotted)
45.1%Spray accuracy
87.8%Counter-strafing
10.8°Preaim
648msReaction time
30.3%T opening success
57.2%CT opening success
0.39Enemies flashed / flash
12.5%Flash assists
7.51HE damage / grenade
3.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3915 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.3045% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

39% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–90.0519%27 Aug
cache17–19-0.0621%27 Aug
anubis7–13-0.0120%27 Aug
mirage13–9-0.0529%23 Aug
mirage13–7-0.0636%23 Aug
dust213–9-0.0218%23 Aug
cache13–20.0315%23 Aug
dust27–130.0135%23 Aug
mirage2–13-0.0418%22 Aug
dust21–2-0.160%22 Aug
mirage0–13-0.0415%22 Aug
dust23–13-0.0026%22 Aug
cache4–13-0.0527%22 Aug
dust212–30.0729%22 Aug
mirage13–30.0012%22 Aug
dust213–8-0.0336%22 Aug
dust213–60.0417%22 Aug
ancient13–40.0332%22 Aug
nuke11–50.0522%22 Aug
mirage13–11-0.0517%22 Aug
nuke3–13-0.0813%22 Aug
inferno13–5-0.0624%22 Aug
cache9–130.0821%21 Aug
inferno16–140.0214%21 Aug
dust216–140.0224%21 Aug
dust213–100.0224%21 Aug
dust213–80.0317%21 Aug
anubis16–130.0136%21 Aug
dust27–13-0.0214%20 Aug
anubis13–40.0948%20 Aug
cache13–80.0523%20 Aug
dust23–13-0.0314%20 Aug
cache13–80.0432%20 Aug
cache10–130.0833%20 Aug
cache9–130.0030%20 Aug
dust28–130.0020%20 Aug
dust210–13-0.0921%19 Aug
cache11–13-0.0122%19 Aug
inferno6–13-0.0331%19 Aug
mirage13–70.0924%18 Aug
dust25–13-0.0518%18 Aug
inferno13–100.0927%18 Aug
mirage11–13-0.0514%18 Aug
dust212–120.0623%18 Aug
dust213–70.0039%18 Aug
cache3–130.0017%18 Aug
anubis13–90.0222%18 Aug
cache13–50.1629%18 Aug
inferno9–13-0.0133%18 Aug
dust213–40.1035%13 Aug
anubis13–70.1242%13 Aug
dust27–13-0.0820%13 Aug
cache13–60.0631%12 Aug
train13–50.0455%12 Aug
train12–12-0.0254%12 Aug
anubis13–50.0723%12 Aug
cache9–13-0.0224%11 Aug
mirage12–120.1656%11 Aug
inferno9–130.1144%11 Aug
ancient8–130.0626%11 Aug
mirage9–130.0919%11 Aug
inferno4–13-0.0522%11 Aug
dust213–10-0.0123%11 Aug
dust213–60.0125%10 Aug
dust213–70.2243%10 Aug
cache13–50.0324%10 Aug
mirage2–6-0.0850%10 Aug
mirage13–90.0735%10 Aug
cache13–60.0833%10 Aug
dust210–13-0.0314%7 Aug
mirage9–130.0932%7 Aug
dust29–13-0.0238%7 Aug
mirage2–13-0.0635%6 Aug
inferno13–30.0826%6 Aug
nuke13–70.0023%5 Aug
cache15–15-0.0520%5 Aug
mirage6–13-0.0320%5 Aug
dust213–60.0435%4 Aug
mirage5–13-0.0234%4 Aug
nuke13–90.0622%4 Aug
mirage5–13-0.0513%4 Aug
cache13–11-0.0324%4 Aug
vertigo11–00.0042%2 Aug
vertigo8–10.2737%2 Aug
mirage13–10.1344%26 Jul
dust213–80.0640%26 Jul
inferno7–130.0832%25 Jul
inferno13–90.0729%25 Jul
dust213–10.1131%25 Jul
dust28–130.0025%25 Jul
ancient13–20.1641%25 Jul
anubis8–10.0138%25 Jul
inferno13–70.1728%25 Jul
shelter11–130.0529%24 Jul
boulder8–130.0836%24 Jul
dust213–90.0729%24 Jul
inferno13–60.0344%24 Jul
cache5–13-0.0027%24 Jul
boulder13–80.1614%24 Jul
office8–130.0934%24 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →