YoungSwaggs — CS2 Stats

76561198174457222[U:1:214191494]

446Tracked matches60%Win rate2023Tracked since
CSDB Rating5.8 SolidHybrid Rifler
Premier CS Rating22,223Top 50% of 29,473 CSDB-tracked playersPink band · top ~6.1% of ranked players (population est.)
CSDB Leaderboard#12802 of 48807 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

Rating over time

22,223Peak Premier on CSDB
1Days observed since 2026-08-28

Premier CS Rating

  • At peak — 22,223
  • Next: Red band at 25,000 2,777 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGYoungSwaggsPREMIER22,223 · Pink bandcsdb.gg/stats

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Performance scores

Aim71
Positioning46
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY63334Last 10063%Win rateLLWLWWWLLL

Last 10 vs previous 10: -30pp win rate · +0.03 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.1
Aggression4.8
Utility4.9
Positioning4.6
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 82% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.6
Utility4.9
Mechanics7.1
Opening Duels0.3
Win Impact8.3

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time566ms−30ms
first ⅓ avg 596ms → last ⅓ avg 566ms
Headshot accuracy11.2%−1.8%
first ⅓ avg 13.0% → last ⅓ avg 11.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — cache 13–5
130Biggest win — anubis
12Longest win streak
L2Current streak
115In matches decided by ≤2 rounds
2Overtime games

Map breakdown

cacheBest map · 81% over 21nukeWeakest map · 44% over 16
MapGradePlayedRecordWin rateAvg rating
dust2A2213959%0.01
cacheS2117481%0.02
mirageS1711665%0.01
nukeC167944%0.02
ancientA138562%-0.00
infernoB63350%0.03
train220100%-0.02
anubis110100%0.01
office110100%0.05
vertigo1010%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (44% over 16). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.8%Headshot accuracy
35.4%Accuracy (enemy spotted)
39.2%Spray accuracy
81.9%Counter-strafing
8.9°Preaim
566msReaction time
27.9%T opening success
32.4%CT opening success
0.48Enemies flashed / flash
5.5%Flash assists
12.21HE damage / grenade
4.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.8496% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4842 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.9074% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient6–13-0.018%5 Aug
cache5–130.049%5 Aug
inferno9–50.167%5 Aug
inferno4–9-0.025%5 Aug
ancient13–80.035%4 Aug
ancient13–11-0.046%4 Aug
cache13–60.0712%4 Aug
inferno9–130.0412%4 Aug
ancient10–130.0618%4 Aug
nuke8–130.015%21 Jul
nuke13–3-0.024%21 Jul
ancient8–13-0.0114%20 Jul
cache13–10-0.0112%20 Jul
nuke7–13-0.0111%20 Jul
dust213–10.0417%18 Jul
mirage13–110.0216%18 Jul
ancient13–2-0.0123%18 Jul
cache16–130.0615%18 Jul
anubis13–00.010%18 Jul
ancient2–13-0.060%17 Jul
cache13–90.0214%17 Jul
dust213–3-0.080%17 Jul
mirage16–130.049%17 Jul
mirage4–130.036%17 Jul
cache13–10.0332%15 Jul
ancient13–40.0710%15 Jul
mirage13–6-0.0126%7 Jul
mirage3–13-0.037%6 Jul
dust211–130.0214%6 Jul
nuke3–3-0.070%6 Jul
cache13–9-0.0218%1 Jul
nuke11–130.0320%1 Jul
cache13–2-0.0315%1 Jul
dust21–7-0.0317%30 Jun
dust213–40.0425%30 Jun
mirage9–13-0.0211%26 Jun
dust23–130.0713%24 Jun
dust213–50.0415%24 Jun
nuke5–13-0.054%24 Jun
dust213–60.0423%24 Jun
office10–80.0529%21 Jun
inferno13–11-0.0216%21 Jun
dust210–130.0216%20 Jun
inferno13–100.049%19 Jun
inferno11–130.0017%19 Jun
cache13–50.1716%19 Jun
cache13–110.088%19 Jun
nuke2–130.1112%19 Jun
cache13–50.019%19 Jun
mirage11–13-0.0117%19 Jun
train11–9-0.027%19 Jun
mirage13–11-0.058%19 Jun
dust213–80.0414%18 Jun
ancient13–9-0.0312%16 Jun
nuke7–130.028%16 Jun
nuke5–50.097%16 Jun
cache13–9-0.0110%15 Jun
dust28–13-0.0016%14 Jun
mirage13–90.0111%14 Jun
cache13–110.0119%8 Jun
nuke13–8-0.0220%8 Jun
cache10–9-0.0620%7 Jun
nuke13–70.0619%7 Jun
mirage10–00.1021%7 Jun
mirage13–40.0237%7 Jun
dust213–10-0.0424%7 Jun
dust213–40.1219%7 Jun
dust213–30.0411%7 Jun
cache13–40.069%7 Jun
nuke13–90.0818%7 Jun
cache7–13-0.049%3 Jun
dust213–50.1325%2 Jun
ancient13–100.0614%2 Jun
dust210–13-0.0710%2 Jun
cache13–90.0517%31 May
mirage13–50.0110%31 May
cache13–50.0416%27 May
mirage13–5-0.0521%27 May
nuke10–13-0.028%27 May
ancient13–9-0.0011%27 May
dust212–120.0014%27 May
dust213–50.0519%26 May
cache12–12-0.0111%26 May
cache13–70.0314%26 May
dust213–10-0.0617%26 May
nuke13–10.054%26 May
vertigo7–130.0412%24 May
ancient8–1-0.1114%24 May
cache8–13-0.0411%24 May
mirage13–11-0.0314%24 May
mirage5–13-0.0313%22 May
nuke13–4-0.0711%22 May
train13–3-0.034%22 May
mirage12–12-0.0213%22 May
nuke8–130.0511%22 May
dust29–13-0.085%22 May
ancient12–12-0.0011%21 May
mirage13–30.1318%20 May
dust210–13-0.0620%20 May
dust213–9-0.0116%20 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →